This is really one for 'down the road':
Let us create parkzones, a little similar to the Zoning of Cities Skylines, but also similar to the zoning system in game, you use in the staff zones or buying land in the career mode.
We can paint randomly zones to a map, so we can create our own themed areas:
So far, so good: now we can assign random perks with random requirements:
Thrillzone: Have 2 Coaster with 6+ Excitement in that Zone, and all guests would pay +10% more than the bargain price
Themed Area: The scenary rating of the Area must be over 100000 and the guest queue tollerance gets +10%
Kids Zone: have 5 Attractions that kids can ride and families will come 10% more to that zone
[....]
The list can be really long, but it would even give sandbox players something to work towards: Like the perk Thrillzone Tier 3 is something you really have to commit to and so on.
Additionally: you can put zonemanagement to it: Let us assign power to a zone but each point power gives 1 prestige malus for every ride in that zone: That let us rethink if we really want to put down that coaster with the 6 lsm launches (for non coaster persons: LSM launches are notorious for the amount of power they need), then we could also negate that penalty by assigning the perk 'powerhouse' we placed down 8 Generators in the Zone....
Zones could get penalties for missing facilities like toilets and staff buildings (Staff wage +20%), etc.
I think what PC 1 lacked a bit, that you could really individualize your park but it was all 'head canon' since the game engine couldn't fill that gap and many sandbox parks got lost, cause there weren't any objectives to work towards too. Now if i want to get that mountain village perk, i need to create a height diffrence of 50m in my park and so on
Let us create parkzones, a little similar to the Zoning of Cities Skylines, but also similar to the zoning system in game, you use in the staff zones or buying land in the career mode.
We can paint randomly zones to a map, so we can create our own themed areas:
So far, so good: now we can assign random perks with random requirements:
Thrillzone: Have 2 Coaster with 6+ Excitement in that Zone, and all guests would pay +10% more than the bargain price
Themed Area: The scenary rating of the Area must be over 100000 and the guest queue tollerance gets +10%
Kids Zone: have 5 Attractions that kids can ride and families will come 10% more to that zone
[....]
The list can be really long, but it would even give sandbox players something to work towards: Like the perk Thrillzone Tier 3 is something you really have to commit to and so on.
Additionally: you can put zonemanagement to it: Let us assign power to a zone but each point power gives 1 prestige malus for every ride in that zone: That let us rethink if we really want to put down that coaster with the 6 lsm launches (for non coaster persons: LSM launches are notorious for the amount of power they need), then we could also negate that penalty by assigning the perk 'powerhouse' we placed down 8 Generators in the Zone....
Zones could get penalties for missing facilities like toilets and staff buildings (Staff wage +20%), etc.
I think what PC 1 lacked a bit, that you could really individualize your park but it was all 'head canon' since the game engine couldn't fill that gap and many sandbox parks got lost, cause there weren't any objectives to work towards too. Now if i want to get that mountain village perk, i need to create a height diffrence of 50m in my park and so on