Part time exploring

Hey ho cmdrs!

I have bought me a Rift and ED is one of the most beautifull experience you can have with it. I have just bought a ASP X and now I think about exploring. My problem is, I have at max 1 hour per day to play. Just pushing into the black is not so mutch my thing so I thought about long range tourist missions. But what about the time limit? I have seen a mission outside the bubble that has to be completet within 3 weeks. How much time will such a mission take? Will I even be able to complete them if I only play 1 hour ever two days f.e.?
 
Then it's a decent jump range, and how far is the mission tasking you to go?
Sorry, forgot to ask that first time around...
 
Then if you pick up a mission, pay attention to how far you need to go - usually the mission itself tells that in the details.

With 33Ly jump range, you'll be doing 100Ly per 3 jumps, that's something like 4,5 minutes if you just jump in, scan star, scoop and continue to another system.
Which means you should have no problem doing 1200Ly in a day's session.

This should give you some idea of how far you can go and if mission's time sufficient to get there :)
 
If you're just going exploring, you can more or less take as long as you want, broken up into play sessions as needed. What I do is just honk systems then only stop to scan them if they look interesting to me. I set long range goals toward various nebulae or the like, then just wander along my way there.

Asps, Anacondas, and to an extent DbE ships are better suited at racing places or getting to very difficult to reach areas on the fringes of the galaxy, but almost any ship is sufficient at basic exploration if you're not in a rush to get somewhere. I generally go exploring in a fully combat loaded Vulture even. It doesn't race places well of course, but in terms of systems explored per time, it is very capable and fun to pilot.

Other than something like the Asp, of course, even a Cobra Mk III can make for a very capable basic exploration ship, and with enough extra room for things like an AFMU and an SRV.

At the moment I'm actually out in my Cobra's SRV collecting materials for the Engineers. https://coriolis.edcd.io/outfit/cob...oBhBGA2EoFMCGBzANokMK6A=&bn=The Ranger WR3-4C

...

I find trying to race places a lot more monotonous as it's most just honk jumping and fuel scooping along over and over again.

If you keep at it, you likely should have enough time to do an exploration related passenger mission here and there. Just of course make sure to see how far away they are and how much time you'll have to get there and back again. For me personally, they aren't generally worth the somewhat added hassle, but that's just me. That being said, they can be fun to do once in a while.
 
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Oh, also, if you don't take straight paths toward places, you'll generally find more unexplored systems on the way. Most systems around Nebulae or other type points of interest have already been explored by others. You can still explore them too, of course, but won't get the bonus for tagging them first and won't get your Commander name on them.
 
Ah - that sounds like you're a rather new player, and it also sounds like you haven't done that much to your AspX (yet).

So, first of all, I can't keep from mentioning the basic rule: Never fly without rebuy!

Withthis out of the way - I suppose you have Horizons, and therefore in theory access to the Engineers, but in practice you haven't done much engineering yet (for whatever reasons). In this case, let me suggest a first travel (I won't call it exploration) target and goal: fly out to the Pleiades nebula and collect some Meta Alloys to unlock Felicity Farseer.

Having access to Felicity alone will already make a huge difference to exploration. She can modify your FSD up to grade 5, thrusters up to grade 3 and power plant up to grade 1. If you want to partake of a low level (you can only do it once, and it'll only net you soemthing like 40 MCr.) exploit on the way, use one of the Road to Riches lists to scan worthwhile worlds on the way.

Here's a link to a different thread and post I've made earlier: https://forums.frontier.co.uk/showt...a-new-player?p=6487224&viewfull=1#post6487224

Regarding your travel speed question:
1) It always takes longer than expected. You think you could do 1000 ly/hr, but then you see something shiny over here, an earth-like world over there and just a little bit further there's this ammonia world that looks really interesting...
2) the current record for an Asp Explorer from Sol to Sagittarius A* (at the center of the Galaxy) stands at 3 hours, 32 minutes and 41 seconds. The overall record is just below 2 hours.
3) a somewhat more realistic time is 1 minute/jump including scooping for an experienced player, down to 50 seconds if they're in a hurry, up to 1:30 for a new player. So, at ~30 ly/jump and 45 jumps/hour, you can expect to make something like 1300 ly/hour in full throttle mode. If you have a tourist mission going out 20,000 ly (and back again, that's 40,000 ly), you'll need 40,000/1,300 = 31 hours. Or 1.5 hours of solid jump-scoop-honk per day for three weeks.

So, how did they do the above records?
a) they're good. Really good.
b) a fully upgraded racing 'conda will do something like 70 ly per jump without any help. Add FSD Synthesis boosts and Neutron boosts, and she'll jump over the bubble in one leap
c) Neutron boosts: plan your path along the Neutron Highway, and you'll fly. At the cost some little damage to your FSD at every jump. You can use the in-game neutron boost plot feature, or you can use e.g. https://www.spansh.co.uk/plotter
 
Thank you too, but no, I am not realy new to the game. The ASP is my 6th ship. And I have grade 3 access to Felicity. Usually I don't realy care about engeneers, but the big black scares me, so I think I upgrade at least that FSD.
That neutron boost thing is interesting. Don't know nothing about it. Like to know more.
Also good to know. Do I need a refinery and or cargo rack for collecting synth mats? I have a mining laser installed.
 
Thank you too, but no, I am not realy new to the game. The ASP is my 6th ship. And I have grade 3 access to Felicity. Usually I don't realy care about engeneers, but the big black scares me, so I think I upgrade at least that FSD.
That neutron boost thing is interesting. Don't know nothing about it. Like to know more.
Also good to know. Do I need a refinery and or cargo rack for collecting synth mats? I have a mining laser installed.

No refinery or cargo rack are necessary for synth materials, no. However you may wish to install a cargo rack anyway, and a collector limpet controller. That way you don't have to manually scoop your materials from mining. Just set out a swarm of little helpful collector limpets who'll scamper away and collect it all for you.
 
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