I'm trying to figure out how to include passengers in a build more effectively but would need some perspective please.
I bought an Orca for a day and quite enjoyed "busing" around with different passenger missions. Still I got the impression that I can never fill up the ship sensibly no matter how I try to vary the cabin loadout.
I'm allied with most factions in the area I play around so I guess I got the most diverse mission variety the game has to offer and still it felt like I had to fly maybe half loaded when I was lucky which made the Orca's capacity pretty much unnecessary.
What I tried really was to have some sort of "bulk" assignments to about one direction but somehow I didn't see the chance to run proper transport missions for example - the ship was flying mostly empty.
Then I tried to mix it up and pick some cargo and passengers going in the same direction but that hardly worked too. Also couldn't really figure out what passenger compartment levels ratio shall I balance out to increase the ship load - shall I mix it or have just one profile instead.
I have to say I don't hoard missions on my account to fly them later as I can't make sure I'll be able to log in within a day to fly them so I have to cook from the actual lists and let proper planning go.
Anyway, I ditched the Orca for now and got a Python to see if there's anything I missed because of the large size landing pad the Orca could land on but even with opening up the chance for medium pad destinations it didn't come out any better.
How do you, who do passenger runs, percieve this? What ship and loadout do you use and what strategies do you have to make all sense in pax transport?
I am still interested in this but maybe I'll rather need a smaller ship with a proper VIP cabin (like in az AspX or Phantom, maybe Cobra) and take those few separately to their sightseeing adventures rather than doing simple transport jobs?
(I hope it's clear what I tried to ask and why
)
Thanks,
Cmdr Med
I bought an Orca for a day and quite enjoyed "busing" around with different passenger missions. Still I got the impression that I can never fill up the ship sensibly no matter how I try to vary the cabin loadout.
I'm allied with most factions in the area I play around so I guess I got the most diverse mission variety the game has to offer and still it felt like I had to fly maybe half loaded when I was lucky which made the Orca's capacity pretty much unnecessary.
What I tried really was to have some sort of "bulk" assignments to about one direction but somehow I didn't see the chance to run proper transport missions for example - the ship was flying mostly empty.
Then I tried to mix it up and pick some cargo and passengers going in the same direction but that hardly worked too. Also couldn't really figure out what passenger compartment levels ratio shall I balance out to increase the ship load - shall I mix it or have just one profile instead.
I have to say I don't hoard missions on my account to fly them later as I can't make sure I'll be able to log in within a day to fly them so I have to cook from the actual lists and let proper planning go.
Anyway, I ditched the Orca for now and got a Python to see if there's anything I missed because of the large size landing pad the Orca could land on but even with opening up the chance for medium pad destinations it didn't come out any better.
How do you, who do passenger runs, percieve this? What ship and loadout do you use and what strategies do you have to make all sense in pax transport?
I am still interested in this but maybe I'll rather need a smaller ship with a proper VIP cabin (like in az AspX or Phantom, maybe Cobra) and take those few separately to their sightseeing adventures rather than doing simple transport jobs?
(I hope it's clear what I tried to ask and why
Thanks,
Cmdr Med