Passenger cabins and stacking missions

So I bought a Keelback and installed a 16 space economy cabin so I could stack missions and take a large group of passengers. I accepted one mission of 5 passengers and I could not accept any other missions. It seems that only one group of passengers are allowed per cabin?

Has anyone else experienced this?

I would like to see a ship with two or three large cabins where I could potentially take 30-45 passengers at a time, but it seems that we can't stack missions in the same cabin.

Would love to hear what other are seeing...

Svet
 
On the plus side, it recognizes multiple cabins for when a mission needs more seats than even the largest single cabin can provide. But yes, it's a pretty large drawback that if you fill even 1 seat of a cabin, no further passenger groups are accepted into it to fill the rest of the space.
 
So I bought a Keelback and installed a 16 space economy cabin so I could stack missions and take a large group of passengers. I accepted one mission of 5 passengers and I could not accept any other missions. It seems that only one group of passengers are allowed per cabin?

Has anyone else experienced this?

I would like to see a ship with two or three large cabins where I could potentially take 30-45 passengers at a time, but it seems that we can't stack missions in the same cabin.

Would love to hear what other are seeing...

Svet

That's a simple one. Bulk passengers will happily share a cabin with other bulk passengers, but VIP passengers think they're too good to share with anybody else ;). You can tell the VIP passengers by the crown icon over their mission title.

Hope that helps.
 
Which probably makes sense with luxury and first class accommodations. It'd be nice though to have the zero leg-room economy cabins be able to be stuffed full. Though I realize now I haven't played around enough with them yet. Is that already the case for economy? Apparently not judging by the OP.
 
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Well that is dissapointing. I did purchase a 16 space economy which I thought fit the Keelback perfectly, so I was hoping for a type of public transport. Maybe next to the chickens and goats....lol.

I do see the point in luxury or VIP cabins being private.

So, I wonder what the point of the Beluga is then if you can't stack passengers and fill a large interseller cruise ship. Probably out of the realm of this game I guess, but I thought that was the whole point.

So far they are intersting to run, I do like that they tell you their temperment. Some can be pretty picky too.
 
Well that is dissapointing. I did purchase a 16 space economy which I thought fit the Keelback perfectly, so I was hoping for a type of public transport. Maybe next to the chickens and goats....lol.

I do see the point in luxury or VIP cabins being private.

So, I wonder what the point of the Beluga is then if you can't stack passengers and fill a large interseller cruise ship. Probably out of the realm of this game I guess, but I thought that was the whole point.

So far they are intersting to run, I do like that they tell you their temperment. Some can be pretty picky too.

You can fit a lot of luxury cabins into a Beluga.....trust me. I'm OK with VIP passengers refusing to share, makes them seem more.....real to me. Like I said, bulk passengers you can stack though.
 
Ok, so if I have two class 2 economy cabins and take a contract to transport four people, they will split to the two cabins?
 
It depends on the *passengers* whether you can load them into the same cabin. It's not about which cabin you have. Some passenger types are OK with sharing cabins. Other types are not.
 
Ok, so if I have two class 2 economy cabins and take a contract to transport four people, they will split to the two cabins?

Lets see if I can explain it. Let's say you have 2 Economy Cabins-1 with a capacity of 16 people, the other with a capacity of 8. You could take 1 bulk passenger mission of 8 passengers, 1 bulk passenger mission of 6 passengers, and a bulk passenger mission of 2 passengers.....and fit them all into that 1 Economy Cabin. However, if you get a VIP passenger mission with 4 people, then putting them in either of those 2 Economy Class cabins (assuming they're prepared to "slum it") will make it impossible to put any more passengers into that cabin. Hope that makes sense.
 
I think there must be a problem - 32 Economy seats taken up by 8 economy passengers means you can't fill any more seats !? pretty sure that's not working as intended.

Also still trying to figure out if I'm missing a visual clue as to where i can put cabins and other equipment - for example the second from top class 6 slot on the Beluga seems to be a multi-purpose slot (Fuel Scoop or Cabin) but you can't fit a fuel scoop to the third Class 6 slot - only cabins or cargo. Can someone point me to a schematic as to what I can put where - coriolis.io hasn't caught up with the Beluga yet so any EDshipyard suggested builds would be welcome as I'm still trying to figure out a good "optimal" cabin layout, tbh fully business class would probably do the trick most of the time.

Generally underwhelmed by the passengers missions - some good tourist spots with a bit of lore, some reasonable payouts ~5m CR for a three leg 300ly round trip but schlepping around in 19ly legs is getting boring fast.....goes to take the dust covers of the Anaconda to prep for a long range trip out into the black.
 
I think there must be a problem - 32 Economy seats taken up by 8 economy passengers means you can't fill any more seats !? pretty sure that's not working as intended.

Also still trying to figure out if I'm missing a visual clue as to where i can put cabins and other equipment - for example the second from top class 6 slot on the Beluga seems to be a multi-purpose slot (Fuel Scoop or Cabin) but you can't fit a fuel scoop to the third Class 6 slot - only cabins or cargo. Can someone point me to a schematic as to what I can put where - coriolis.io hasn't caught up with the Beluga yet so any EDshipyard suggested builds would be welcome as I'm still trying to figure out a good "optimal" cabin layout, tbh fully business class would probably do the trick most of the time.

Generally underwhelmed by the passengers missions - some good tourist spots with a bit of lore, some reasonable payouts ~5m CR for a three leg 300ly round trip but schlepping around in 19ly legs is getting boring fast.....goes to take the dust covers of the Anaconda to prep for a long range trip out into the black.

Just because they are willing to be in Economy, doesn't mean that they aren't VIP passengers. Lets just say, if you want to stack missions, then your best bet is to stick to bulk passengers.
 
Ah OK, I get it now, they are happy with Economy but want it to themselves because they are a VIP. Getting confused with the logical disconnect that VIPs would generally want to fly First or Luxury.
 
Has anyone discovered the best ratio of economy/business/1st? From a money making perspective?

Is it best to have a spread of the above, or go all out outfitting 1st class cabins for instance?

Anyone have any indication of cr/hr re the above and particular canin combinations?

My conda has been sitting in outfitters since Tuesday whilst I've been wrestling with this theory craft!

It's particularly annoying that there's cabin/passenger wastage on VIP missions, it's playing mind games with my OCD! @_@
 
Ah OK, I get it now, they are happy with Economy but want it to themselves because they are a VIP. Getting confused with the logical disconnect that VIPs would generally want to fly First or Luxury.

Some VIP's, I guess, are prepared to slum it ;). The clue is the presence of the crown icon on the mission title.
 
Can someone point me to a schematic as to what I can put where - coriolis.io hasn't caught up with the Beluga yet so any EDshipyard suggested builds would be welcome as I'm still trying to figure out a good "optimal" cabin layout, tbh fully business class would probably do the trick most of the time.

Coriolis is not being updated right now for IRL reasons I believe. But there's a temp clone here: https://coriolis.edcd.io/ which should be mostly up to date. It's still showing the beta prices atm but Passenger cabins, the Beluga and its locked slots are all there.
 
Thanks for clarifying that - it's a bit unclear and has fd's usual lack of explanation.

As an aside, I did a couple of passenger missions yeterday for the first time. I simply took all the cargo bays from my python and replaced them with cabins. I did a bulk mission and a tourist one at the same time - dropped off the refugees then did the VIP mission. All went well till I finished, at which point I couldn't get rid of my passenger, he just didn't want to leave and no option appeared in the passenger lounge. Turns out I was being paid in part with components and of course I couldn't accept them without a cargo bay. I added a.bay and am now 3 million credits better off.

I'd like to see them add an option to send components etc straight to the market to be sold if you don't have a cargo bay, or even simply refuse them to.fi ish the mission. Simply not doing/saying anything and relying on you looking for the reason in the transaction record's a bit non-intuitive.
 
So I bought a Keelback and installed a 16 space economy cabin so I could stack missions and take a large group of passengers. I accepted one mission of 5 passengers and I could not accept any other missions. It seems that only one group of passengers are allowed per cabin?

Has anyone else experienced this?

I would like to see a ship with two or three large cabins where I could potentially take 30-45 passengers at a time, but it seems that we can't stack missions in the same cabin.

Would love to hear what other are seeing...

Svet

It depends on the type of passengers. The VIP type (with a crown) will not share a cabin. The bulk passenger type will share, I've done this myself, repeatedly putting more bulk passengers into a 32 seat Economy Cabin.
 
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