Summary
Passenger lines are an extension to the current passenger system in Elite: Dangerous. They require a different type of passenger cabin: The line cabin. These are just seats. You can buy them in different sizes, but they don't have different luxury versions. Line flights are always directly linked to the controlling faction of the station. So any reputation or influence for passenger flights goes towards the controlling faction.
Purchasing your line flight cabin
Line flight cabins have slightly smaller sizes to cargo racks and are rated F (one rank below economy cabins):
Station will display list of destinations and amount of passengers that need to go there. You can select number of passengers and board them. What is different from commodities is that by selecting a set of passengers, you also are required to deliver them on time. Failing to do will require the commander to reimburse their ticket.
Once you've boarded a single passenger, the status of that destination becomes now boarding. This will fix the arrival time for any subsequent added passenger. Destination times should be relatively lax, as commanders should be able to combine several travel locations together. Certain destinations could have higher prices, but smaller transport time windows, which require good planning. Cancelling flights will always cost you credits (reimbursements). If the passenger board is kept open for too long, certain destinations will get the delayed status (it would no longer be possible to complete the transport in time). When that occurs, commanders will need to have to wait for the next update tick of the terminal board.
Layovers
If you visit a station and passengers don't need to disembark there, this is known as a layover. These passengers remain seated and await the trip to their final destination. Layovers will be shown as a separate group with the state layover on the terminal board. A commander can cancel a layover flight, which will disembark those passengers. Passengers will need to be reimbursed for this action. If a station has the same destination as one of the layovers, a new flight can be added. The ticket price and arrival time of that flight will only apply to the passengers on the new flight. The old flight will keep the original ticket price and arrival time.
Checking flights
The passenger tab in the inventory will show which flights you have committed to. What exactly needs to be shown is up for debate. At least destinations should be shown, but arrival times could be countdown timers. The image also shows profit (instead of number of passengers), because that's probably the more interesting bit of information for the commander.
Payment / Reimbursement
When a commander docks at the appropriate station passengers will automatically disembark. There is no need to disembark them manually. The notification should be similar to the discovery notifications, showing earnings for each disembarked flight. For each on time passenger at the correct destination the commander will receive the ticket price. If passengers are late for the destination, the commander will reimburse the ticket price for those passengers. If you manually disembark passengers on the wrong station, you´ll have to pay twice the ticket price (these passengers need to make new arrangements).
Considerations
Passenger lines are an extension to the current passenger system in Elite: Dangerous. They require a different type of passenger cabin: The line cabin. These are just seats. You can buy them in different sizes, but they don't have different luxury versions. Line flights are always directly linked to the controlling faction of the station. So any reputation or influence for passenger flights goes towards the controlling faction.
Purchasing your line flight cabin
Line flight cabins have slightly smaller sizes to cargo racks and are rated F (one rank below economy cabins):
- 3F, 4 seats
- 4F, 8 seats
- 5F, 16 seats
- 6F, 32 seats
- 7F, 64 seats
- *F, 128 seats
Station will display list of destinations and amount of passengers that need to go there. You can select number of passengers and board them. What is different from commodities is that by selecting a set of passengers, you also are required to deliver them on time. Failing to do will require the commander to reimburse their ticket.
Once you've boarded a single passenger, the status of that destination becomes now boarding. This will fix the arrival time for any subsequent added passenger. Destination times should be relatively lax, as commanders should be able to combine several travel locations together. Certain destinations could have higher prices, but smaller transport time windows, which require good planning. Cancelling flights will always cost you credits (reimbursements). If the passenger board is kept open for too long, certain destinations will get the delayed status (it would no longer be possible to complete the transport in time). When that occurs, commanders will need to have to wait for the next update tick of the terminal board.
Layovers
If you visit a station and passengers don't need to disembark there, this is known as a layover. These passengers remain seated and await the trip to their final destination. Layovers will be shown as a separate group with the state layover on the terminal board. A commander can cancel a layover flight, which will disembark those passengers. Passengers will need to be reimbursed for this action. If a station has the same destination as one of the layovers, a new flight can be added. The ticket price and arrival time of that flight will only apply to the passengers on the new flight. The old flight will keep the original ticket price and arrival time.
Checking flights
The passenger tab in the inventory will show which flights you have committed to. What exactly needs to be shown is up for debate. At least destinations should be shown, but arrival times could be countdown timers. The image also shows profit (instead of number of passengers), because that's probably the more interesting bit of information for the commander.
Payment / Reimbursement
When a commander docks at the appropriate station passengers will automatically disembark. There is no need to disembark them manually. The notification should be similar to the discovery notifications, showing earnings for each disembarked flight. For each on time passenger at the correct destination the commander will receive the ticket price. If passengers are late for the destination, the commander will reimburse the ticket price for those passengers. If you manually disembark passengers on the wrong station, you´ll have to pay twice the ticket price (these passengers need to make new arrangements).
Considerations
- What happens when your ship gets destroyed?
- Are you allowed to kidnap passengers and fly them around the galaxy? Or should a similar escape pod mechanism be used as normal passenger missions.
- How would waiting / pricing / arrival times be determined?
- Does this improve upon passenger missions or is it too similar to commodity trading?
- Does this extend passenger missions in a meaningful way?