Passenger mission experiment

If Frontier wanted to address this as an issue they just need to make the mission harder based on the payout. Higher pay = more risk. If stacking several, then the risk should be logarithmically more difficult.

The only problem I have with this "snipe at something you don't care about" is that decision makers at Frontier might have the same attitude.

Expectations are still optimistic as I think the "bottom line" in the real world is still a factor.
 
The game has gone to pot, and this level of income for so little effort cannot be justified.

It doesn't need to be justified income levels like that exist in the game and im totally baffled as to why some people here have such a big problem with it.

I mean is there some super secret economy in the game where credits made by one commando are taken from another commandos balance?
 
Some folk think they are playing space Monopoly - the game is actually flying spaceships - getting money is just a sideshow to make it look a little more "real" and help suspend disbelief when doing stuff. I really would favour having the option of a start where "your rich old uncle died" - and you start with enough money to buy every ship a-rated 10 times over (heck give every one 10 of each ship - I don't care). I wouldn't particulary want to take that start - but, whatever, it wouldn't affect me at all.
They need to push the background discoverable stuff like Thargoids , INRA bases , things to discover more - someone earning "too" much money doing activity "a" - shrug - give them even more money - give everyone more money - then begger off and stop annoying us about it. No amount of in game money will make a crap pilot good, or even for that matter a poor video card - or crappy control setup better.

oh - and A "big" ship is not "END GAME CONTENT" - it's just a ... wait for it..... big ship.
 
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the game is actually flying spaceships.

Totally agree. Which is why I need enough money to buy EVERY ship and have enough left over so that I can A-Rate them, Engineer them, gain enough rank to be able to access them all and then several rebuys for each as I fly them to destruction.

Bit like opening a gas bill and finding they have made a MASSIVE mistake on your estimate.

I mean HUGE.
 
<lol>
My NPC crew are happy.
During the 3 hours where I experimented with bulk PAX, she made 30MCR sitting in the crew lounge at home.

Totally agree. Which is why I need enough money to buy EVERY ship and have enough left over so that I can A-Rate them, Engineer them, gain enough rank to be able to access them all and then several rebuys for each as I fly them to destruction...
Sure. But you don't need to be able to do all that in a few hours of playing time.
 
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