For starters I would like to say that passenger missions were done well as far as out of bubble cruises are concerned. Being asked to transport a passenger 1200 lightyears gives the player some time to do some exploration as well as potentially see something amazing when they reach their destination this format of passenger mission does not need to be changed at all and is a great edition to elite dangerous. My problem is with the regular sightseeing passenger missions. These missions seem to run into a bit of a rut because even though the passenger is deemed highly valued I never suffer interdictions and when the passenger is dubbed demanding I only ever get one demand. Not only this but meeting the demands of the passenger isn't even a benefit to the mission whatsoever because not meeting his demands doesn't cause me to fail the mission or lose money on the mission because it doesn't degrade passenger satisfaction properly which is a problem. When I saw the passenger mission trailer before 2.2 was released it showed a passenger asking to go to a conflict zone and then a few minutes later asking for some liquor. This should be more of the standard for passenger missions because then it makes the long cruises more entertaining. Passengers should also be very disgruntled when you don't meet their demands as well and not only this but they should make more than one demand they should make several so that the player has to decide which demands to meet and which ones not to meet. This way the player is forced to make choices to make sure that the passenger doesn't become so disgruntled that he jettisons of the ship. So let's say a player with several demanding passengers aboard will be able to meet some of the demands from the passengers, just enough to keep them content and ignore the rest. This creates a new gameplay mechanic which is a good thing. Another good thing would be to increase interdictions of passengers who are in fact highly valued targets because I have taken several of these passengers and have not been interdicted once. It is a huge problem it makes in bubble cruises very boring. Now mind you these npc's who will be interdicting you should not be high level enemies because it is more than likely that the passenger ship is not a combat vessel. So they probably shouldn't go any higher than master in combat rank. These interdictions should actually be somewhat more regular because by doing this you make the long dull journey's more exciting and by not presenting the player with challenging enemies the player is allowed to enjoy combat with npc's that aren't too challenging. It would be a great way to pace these types of passenger missions. Not only this but in my opinion blowing up the enemy ships that interdicted you because you were carrying high value passenger's should increase passenger satisfaction because the passenger will know he is safe. It should also decrease passenger satisfaction for passenger's who are low value targets. By doing this you create an interesting gameplay mechanic where the player will have to choose to either escape the interdictions or boost away when the player is interdicted. The player will essentially have to make the choice of fulfilling the demands of the high value passengers or blowing up the ships which will also make the high value passenger happy. Now if the player has a low value target on board he will have to escape interdictions and simply meet all passenger expectations.
I hope you are still with me as I continue rambling on. The last thing I would like to be bring up are the value of luxury cabins. I did watch one of the streams from elite dangerous on their youtube channel where a programmer made a valid point in saying passenger missions should be enjoyed by everyone. This is perfectly fine and understandable Most missions boards should have a multitude of missions that do not require luxury cabins but at the same time it is still possible to make luxury cabins more valuable by designating them to a certain type of economy that is in boom. Let's say only high tech economies that are in boom will passenger lounges that are blown up with only luxury class passengers. This way the owner of a beluga or orca will feel like he got his money worth when he bought the ship.
Thank you for reading this if you did I do hope A staff member of frontier does find this. I have been playing the game since it was released on xbox one preview. I do hope I displayed my points in a clear manner. I'm open to criticism as well as questions as to what I mean in my post if I did fail to make some things clear.
I hope you are still with me as I continue rambling on. The last thing I would like to be bring up are the value of luxury cabins. I did watch one of the streams from elite dangerous on their youtube channel where a programmer made a valid point in saying passenger missions should be enjoyed by everyone. This is perfectly fine and understandable Most missions boards should have a multitude of missions that do not require luxury cabins but at the same time it is still possible to make luxury cabins more valuable by designating them to a certain type of economy that is in boom. Let's say only high tech economies that are in boom will passenger lounges that are blown up with only luxury class passengers. This way the owner of a beluga or orca will feel like he got his money worth when he bought the ship.
Thank you for reading this if you did I do hope A staff member of frontier does find this. I have been playing the game since it was released on xbox one preview. I do hope I displayed my points in a clear manner. I'm open to criticism as well as questions as to what I mean in my post if I did fail to make some things clear.