Horizons Passenger mission RNG based on hull?

I've noticed something curious with passenger missions. Their payout seems based on the hull you're currently piloting, independent of internal configuration.

Flying my long range Anaconda (60ly jump), with two 6C First Class cabins, missions are mostly all fairly close (under 1000 ly) and very low paying (most under 1M), from multiple full-ally factions.

Flying my lightly armed short range Cutter (27ly jump), with two 6C First Class cabins, missions are mostly all deep space (6000+ ly) and very high paying (15-40M)

Are the factions giving me more expensive fares because of the fancy ship? Can anyone confirm?
 
Yeah, missions are based on the ship you're sitting. I think they did it to counter logoffsky exploiters. The problem is they've basically made a ship like the Cobra Mk III the optimal mission ship. And of course, made an engineered Conda a money printing press in the early passenger era. Though, passengers aren't anywhere as lucrative today as they were last year. :( The first few weeks there were 4-ish jump bubble tourist missions, if you had an engineered Conda, paying north of 30 million.
The long range missions are the same no matter what ship you're in. Though, they've drastically cut the profits on those, too.
 
Thanks for the fast reply!

So, the slower the ship, the better the payouts, or the Anaconda, a money printing machine as you put it, is specifically nerfed on passenger missions?
 
Well, the optimal payouts on passengers require multiple large cabins and jump range, so, that would work best on the Conda. Not sure if they're comparably lucrative at the moment, though. Whether the current values is a bug or a permanent nerf in 2.4. That said, I didn't spend extremely much time looking at it when I did my naval and exploration grinds earlier this month, it just didn't look worthwhile compared to last year.
 
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