Passenger mission stupid question..

Im planning on going out to explore via Jaques.

As im going to Jaques anyways, i thought i could take some passenger mission also.
I know i dont get my reward until i return and thats no problem but...

Does that passenger need to come back also or does he/she stay at Jaques? If so, has anyone seen one-way passenger missions to Jaques?
 
If it says it's a sightseeing or exploration trip you have to bring them back to the original station. If it says they want transporting to Jaques then it SHOULD be one way, but I haven't done it obviously so I can't guarantee there isn't a hidden trap in there.
 
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I've found plenty of long-range passenger missions on offer but none to go to Jacques.

Is there somewhere specific that offers them?
 
For tourists trips I find they always have to go back to the starting station. I stupidly with a much closer trip of various systems took into acccount the journey out but did not factor in the bore of having to go back. Unless it is a huge payer I will now I think just consider tourist trips much closer to home. Cannot answer with regards to trips back from Jaques - personally I have not got the patience for a Jaques trip. So good luck Commander.

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I recall Jaques missions from Sothis or Ceos. Fairly sure of it - more likely to be Sothis.
 
The other thing to consider is timing: you won't be able to hang around out in the Colonia sector for very long, unless you're planning on just honk-n-scooping all the way there and back again. Three weeks isn't much time for a round trip to Jaques and back, and that's all that the Jaques tourists will give you.

It took me a month to go 4000 LY and back (one week to get out there, two weeks in the field, one week back) on my last major exploration expedition - I always scan everything except the iceballs in every system I visit. I know I'm psychologically incapable of going to Jaques and back in only three weeks.
 
My trip back from Jaques took three days, and that was pushing it. There were a couple of passenger transport (rather than tourist) missions available at Colonia Hub, which I didn't take as I couldn't find any outfitting options for passenger cabins out there, and they'd have netted me a cool hundred million for nine passengers - but I'm pretty sure they both had a 24-hour time limit, which might be technically achievable but I wouldn't want to try it.
 
All the trips to Colonia I've seen so far were two way, with at least two weeks to complete. Doesn't mean one-way trips don't exist, I just haven't seen any going that far yet. As long as the passengers are of the 'laid back' type who doesn't mind delays (so you're safe if unexpected things keep you from playing), the time limits aren't that extreme for a Distant Worlder. :)
 
Don't want to start a new thread unless I have to so: Different (probably stupid) question regarding passenger missions.

Is it intentional that first class passengers can't be split between multiple cabins? The specific example is a ship with two class 5 first class cabins which each provide 6 berths. I can't take a party of seven first class passengers in that ship despite having 12 berthsand no other passengers because they won't split between the two cabins.

I've already come across the issue that passengers won't share cabins so for exaple if you have two groups of two passengers they won't all go in a single 6 berth cabin. However I didn't envisage that a group having my ship to themsleves with five spare berths remaining unused would be any kind of problem. So is that really the way it's supposed to work, or a bug?
 
Yes, some passenger types will not share a cabin, and they all want to be in the same one. Seems to be how it works. I agree it's odd.
 
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Yes, some passenger types will not share a cabin, and they all want to be in the same one. Seems to be how it works. I agree it's odd.

It depends upon how the cabins are configured within ships, which is a little vague and handwaved, since we've no real idea where our ships' internal compartments are. If there's no way for passengers to move between cabins while in transit, it's reasonable enough for a group of friends not to want to be separated.
 
It depends upon how the cabins are configured within ships, which is a little vague and handwaved, since we've no real idea where our ships' internal compartments are. If there's no way for passengers to move between cabins while in transit, it's reasonable enough for a group of friends not to want to be separated.

They were class 5 cabins in an Anaconda so I have to admit I didn't think the lack of mingling opportunities would be much of a concern.

I can understand the higher grade passengers not wanting to chare a cabin with another party from a common sense perspective, the non-splitting aspect is very limiting though, can't say I'm especially impressed.

Thanks for the replies though.
 
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One annoyance I've just found. I took a long-range passenger mission to take samples from V380 Orionis out between Witch Head Nebula and Barnard's Loop, and now that I'm close enough to try an plot a route, it can't plot a valid route. I don't think that's down to my FSD range - it's about 25 LY - so I suspect that it's because a lot of the region is locked down. Which is fine, but then don't hand out missions to this area. :(
 
I've noticed some missions won't spread across multiple cabins. That doesn't make sense, I think it's on purpose, but there is no good reason imo for it. If I want to take a party of 8 who cares if it's split over 2 cabins..... I guess the passenger does
 
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