Passenger missions and mechanics looks.....like normal cargo!

So I know we can't judge the game play from a 5 min presentation, however to me there were no difference between delivering rocks or passengers?

Where are the cabin crew announcements, where are the mechanics around it, like adding entertainment for the passengers, all that kind of stuff we know from, you know actual passenger travels?

I was hoping for something a bit more complex or immersive that rock transport from A to B, but again I could be wrong and they just didn't show it yet.
 
I guess it will only get more truly immersive when you actually see the passengers walking onto your ship and/or when you are in first person mode and see them sitting in a waiting terminal / passenger lounge.
 
They must add some artwork so we can see what the different cabin modules look like (Economy, Business, VIP).

Where are the cabin crew announcements, where are the mechanics around it, like adding entertainment for the passengers, all that kind of stuff we know from, you know actual passenger travels?

I was hoping for something a bit more complex or immersive that rock transport from A to B, but again I could be wrong and they just didn't show it yet.

Seconded, we should customize each cabin module so that we can get specific passengers. Such as a casino, swimming pool, sauna, lounge etc.

For example: VIP passengers have requirements for e.g. a cabin with a cinema and dance club. So you have to outfit your passenger ship with those things. This is easy to implement, because it's only some text with artwork images of each customization.

Add passenger chatter sounds: if the pilot does well we should hear cheers, otherwise grumble or riots. During a voyage we can check passenger happiness levels.
 
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I guess it will only get more truly immersive when you actually see the passengers walking onto your ship and/or when you are in first person mode and see them sitting in a waiting terminal / passenger lounge.

Well for me it was pretty immersive and quite funny watching the VIP 'calling' the driver to see some action or get him a drink.
Let's wait and see what else they have in their sleeve.
 
Where are the cabin crew announcements, where are the mechanics around it, like adding entertainment for the passengers, all that kind of stuff we know from, you know actual passenger travels?

There will be economy class, first class and luxury suites, with the latter only available on dedicated passenger liners. Different missions and different passenger types will require different cabins.

Passenger entertainment seems to come from either flying them around areas they want to see, or providing them with special goods (maybe rare goods will play a role?). Don't know if having previously restocked on commodities before taking on passenger missions will work, but it might, leading players to plan in advance what booze and food they want aboard their ship.
 
After wasting five minutes watching a generic station to station jump, I unsubscribed from the Frontier YouTube channel.

Doing passenger missions in a FSX fitted with the right mods and expansions is way more interesting, as it requires actual skill in operating your plane during various flight stages and also some in navigation to get to your destination. But it seems console MMOs do not allow for such complexity, so it's just another menu compatible with gamepad input.
 
Remember that we're still a few weeks away from the final launch. I suspect we'll be getting passenger avatars and/or better visual representations of the passenger cabins (in that first video, especially, the graphics for passenger embarkation looked very sloppy).....or at least that's my hope.

As I suspected, though, it does appear that your more VIP passengers....at the very least.....will potentially result in various mission branches (I saw two in that video alone).

As long as we get better graphical representations of passengers & their amenities, & lots of extra possibilities for branching missions.....then I'll be happy. Likewise, if passenger mission mechanics allows us to have more meaningful interactions with hostages & occupants of escape pods.....then that'll make me happy too.

I am also hoping that we will need to store the personal effects & food/drink requirements of our passengers in the final iteration.
 
After wasting five minutes watching a generic station to station jump, I unsubscribed from the Frontier YouTube channel.

Doing passenger missions in a FSX fitted with the right mods and expansions is way more interesting, as it requires actual skill in operating your plane during various flight stages and also some in navigation to get to your destination. But it seems console MMOs do not allow for such complexity, so it's just another menu compatible with gamepad input.

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Even if they changed the "Mission critical message" to "[Bing Bong (Airport sound)], Passenger Cabin Message Received"

Mission critical message makes it feel a lot like I am hauling biowaste instead of sentient biowaste :D

That would be cool, I agree.

Some "ambient" non-critical passenger chatter in the Local Comms would be good for flavour too, IMO.
 
There's only so much realism players are willing to put up with. For instance, have you ever noticed how cargo (and now passengers) are loaded instantly ?

I for one won't be bothering to do the safety briefing or take the drinks trolley up and down my lounge 😉
 
Well for me it was pretty immersive and quite funny watching the VIP 'calling' the driver to see some action or get him a drink.
Let's wait and see what else they have in their sleeve.

But weird that they called the CMDR "driver". Come one, it should be "pilot" of course.
 
They must add some artwork so we can see what the different cabin modules look like (Economy, Business, VIP).



Seconded, we should customize each cabin module so that we can get specific passengers. Such as a casino, swimming pool, sauna, lounge etc.

For example: VIP passengers have requirements for e.g. a cabin with a cinema and dance club. So you have to outfit your passenger ship with those things. This is easy to implement, because it's only some text with artwork images of each customization.

Finally we're able to turn an Orca into our own wedding barge... [up] ;)
 
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