As I was being offered to sell some passengers into slavery, (for a ridiculously low price) it suddenly occurred to me that the whole passenger mission system in this game makes no sense whatsoever.
Why would any sane passenger get on my ship if they run the risk of me selling them into slavery? Wouldn't there be tour guide companies set up, who would run the risk of going bankrupt if they were found to be selling passengers as slaves?
There's absolutely no accountability the way it works now. I could go sell 100 people into slavery, go to another starport, and more people will happily climb on my ship. I could make this my sole profession, picking up hapless tourists and selling them as slaves, and I'd never run out of willing participants. I wouldn't make much money mind you, but it would be possible.
How I would solve this would be a reputation level that only counts towards passengers. You start with low rep, only able to get the lowest paying, most desperate passengers. As your rep increases, higher paying passengers will trust you. Do passenger missions badly and your rep goes down. Sell anyone into slavery, and your rep bottoms out.
Not only would this system make more sense, it would add depth to the gameplay. You'd have to work your way up to get luxury passengers and the big bucks (which would mean a re-balancing of income seeing as economy passengers make most money now) . It may also be a good way to balance what seems to be far too much profit from passenger missions at the moment. It would be better than an outright nerf to passenger missions, the big bucks could still be made, you'd just have to work your way up to it.
Why would any sane passenger get on my ship if they run the risk of me selling them into slavery? Wouldn't there be tour guide companies set up, who would run the risk of going bankrupt if they were found to be selling passengers as slaves?
There's absolutely no accountability the way it works now. I could go sell 100 people into slavery, go to another starport, and more people will happily climb on my ship. I could make this my sole profession, picking up hapless tourists and selling them as slaves, and I'd never run out of willing participants. I wouldn't make much money mind you, but it would be possible.
How I would solve this would be a reputation level that only counts towards passengers. You start with low rep, only able to get the lowest paying, most desperate passengers. As your rep increases, higher paying passengers will trust you. Do passenger missions badly and your rep goes down. Sell anyone into slavery, and your rep bottoms out.
Not only would this system make more sense, it would add depth to the gameplay. You'd have to work your way up to get luxury passengers and the big bucks (which would mean a re-balancing of income seeing as economy passengers make most money now) . It may also be a good way to balance what seems to be far too much profit from passenger missions at the moment. It would be better than an outright nerf to passenger missions, the big bucks could still be made, you'd just have to work your way up to it.