Passenger Missions Nurfed Again

Was running missions in Haiden making OK credits. On average a 20 person load would give me 10 mill or so. Now? 1.5 mill.

Looks like they slaughtered these missions to the point where i wont ever do another one. waste of time considering the time/payout and the fact that they are boring.

I guess this is what happens when you have the paranoia that people wont play your game if you make earning credits too easy.

I think this is a stupid way to see it.

There is a ton of things to do in ED now, no reason to make the game a massive grind honestly.

All you managed to do with this nurf is cause people to see these missions as not being worth the time anymore. I wont be doing any of them now.
 
The point here is whats the good of nurfing missions to the point where people stop doing them?

The long range Passenger Missions are dog crap because the payout for going across the galaxy only to be attacked by pirates that ruin your mission is not nearly rewarding enough for the risk involved and now the short range missions are pathetic payout as well.

There is no longer a reason to do any passenger missions.
 
FDev said they wanted to re-explore the pricing on multipassenger missions on long trips from initial jump point. They also said they are temporaily removing the distance from jump bonus on said missions because it was unbalanced.

Ie. The meta found a near exploit in cashflow and FDev caught on.
 
The problem is you weren't playing the game like other people around here think you should be playing the game.

exactly. A few people complain about them and Fdevs folded like a cheap suit.

Fdevs you need to realize that people flocked to those missions for a reason, they need money for the Thargoid stuff.

Replacing a Cutter at 30,000,000 a pop is very expensive and we need ways to make money in a realistic amount of time. Grinding out a rebuy for a week just so you can go do a few "Risky" missions and then die is not fun anymore.

This is probably it for me honestly. Not sure i have the time now to continue to fund the ship i want to fly.

No wonder ED player base is dying.
 
This is not beta releated. This is a change that is in the base game.

But what is wrong with it?

1.5 million for a zero risk mission that takes 5 minutes. Plus you can stack a few of them giving you perhaps 1.5 million for 5 minutes work (plus any mode switching).

Are we seriously at the point where things are not worth doing unless you can generate 100 million+ per hour?

Oh, wait, you're taking missions to the furthest stations? LOL. Why? Take them to nearer stations. Same money, less time.

When FD dial things up again, then consider doing the longer runs. Unless you just enjoy watching supercruise for 20-30 mins.
 
Last edited:
This is not beta releated. This is a change that is in the base game.

But what is wrong with it?

1.5 million for a zero risk mission that takes 5 minutes. Plus you can stack a few of them giving you perhaps 1.5 million for 5 minutes work (plus any mode switching).

Are we seriously at the point where things are not worth doing unless you can generate 100 million+ per hour?

Oh, wait, you're taking missions to the furthest stations? LOL. Why? Take them to nearer stations. Same money, less time.

When FD dial things up again, then consider doing the longer runs. Unless you just enjoy watching supercruise for 20-30 mins.



its not 5 min dude. To do a full load of these missions requires first that you pretty much max out rep with those factions.

Then you have to sit there for over 1 hour to get enough missions to make a full run.

Then its a 30 min flight to the destination. and then back to get more.

The run i was doing (Haiden) was only maybe 65 mill or so every 1.5 hours and thats in a cutter with maxed out passenger cabins.

This 200 mill per hour is totally overblown and untrue imo. All the spots people claimed were even 100 per hour was an exaggeration from what i could tell after actually doing them.

Maybe for those people that have access to a ton of private games were able to get them faster i dont know.
 
Last edited:
its not 5 min dude. To do a full load of these missions requires first that you pretty much max out rep with those factions.

Then you have to sit there for over 1 hour to get enough missions to make a full run.

Then its a 30 min flight to the destination. and then back to get more.

The run i was doing (Haiden) was only maybe 65 mill or so every 1.5 hours and thats in a cutter with maxed out passenger cabins.

This 200 mill per hour is totally overblown and untrue imo. All the spots people claimed were even 100 per hour was an exaggeration from what i could tell after actually doing them.

Maybe for those people that have access to a ton of private games were able to get them faster i dont know.

They've made a temporary nerf to passenger missions until they have the time to re-balance them. The distance modifier was in some cases resulting in payouts that were way out of reason. They'll be back at some (hopefully not long) point in the future, just not paying out multi-millions.
 
its not 5 min dude. To do a full load of these missions requires first that you pretty much max out rep with those factions.

Then you have to sit there for over 1 hour to get enough missions to make a full run.

Then its a 30 min flight to the destination. and then back to get more.

The run i was doing (Haiden) was only maybe 65 mill or so every 1.5 hours and thats in a cutter with maxed out passenger cabins.

This 200 mill per hour is totally overblown and untrue imo. All the spots people claimed were even 100 per hour was an exaggeration from what i could tell after actually doing them.

Maybe for those people that have access to a ton of private games were able to get them faster i dont know.

The Smeaton run with a Conda completely setup for economy passengers was guaranteed 170-200 mil a run. If you had a cutter it was a little more. I made 175 with a Beluga and mine only holds 144 pax.

If anything they just needed to dial back the reward a little. Not a complete Thors Hammer of nerfing to it.
 
Guides were popping up labeled "How to get an anaconda in three days". That says something was out of balance.

The real problem with the high value of these passenger missions was the advantage power gamers were taking over them. People who have the lifestyle that lets them game ten hours a day. Whereas a regular gamer maybe puts in three to four hours every other day and a casual gamer plays maybe 2-3 hours a week. They should limit the offered missions comparatively to the number of that type of mission a player has done in that system over the past 18 hours.

I got two smeaton runs in a type-6 before the nerf and that put me way ahead of where I was in terms of capital vs game time.
 
The Smeaton run with a Conda completely setup for economy passengers was guaranteed 170-200 mil a run. If you had a cutter it was a little more. I made 175 with a Beluga and mine only holds 144 pax.

If anything they just needed to dial back the reward a little. Not a complete Thors Hammer of nerfing to it.

Yep, and the figures being touted by the faithful claiming that people were making 200m an hour were false. The few runs I did, the fastest out and back was 83 minutes, and I made 143m on it. Which is about 99m an hour - still great money, don’t get me wrong - but half of what the people who reported this as evil to the devs claimed it was. And that was my best run, it was usually closer to 70m an hour - and those hours didn’t exactly fly by either, it was more tedious board hopping/sitting in supercruise for three quarters of an hour than it was grinding in RES.

And as the OP pointed out, getting to that place in terms of rank and reputation wasn’t quick either.
 
This is not beta releated. This is a change that is in the base game.

But what is wrong with it?

1.5 million for a zero risk mission that takes 5 minutes. Plus you can stack a few of them giving you perhaps 1.5 million for 5 minutes work (plus any mode switching).

Are we seriously at the point where things are not worth doing unless you can generate 100 million+ per hour?

Oh, wait, you're taking missions to the furthest stations? LOL. Why? Take them to nearer stations. Same money, less time.

When FD dial things up again, then consider doing the longer runs. Unless you just enjoy watching supercruise for 20-30 mins.

Don't you know?

Apparently there are currently NO missions in the game worth leaving the station to carry out.

Also, in possibly related news, a large number of teddy-bears have been found abandoned next to prams over the last couple of days.
 
Following on from this and other threads I was actually pondering whether constantly nerfing gameplay (as opposed to natural evolvement via the BGS/GOD) constitutes some form of contract breach? We buy the game based on the current version, then find it has been changed. No doubt there's some small print buried in the EULA or T&C which permits this and I'm sure the keyboard lawyers can confirm. Also highly unlikely anyone is going to risk their pension or life savings challenging this in law but I'm sure outside the wacky wonderful world of game software, making changes to a product after purchase which degrades the function of that product would raise a few eyebrows!
 
They are fixing something that was broken. There's nothing sinister going on here.

Possibly in this instance but I was referring to nerfing and tinkering in general. You buy a game like ED and have an idea of where you're going and how you might accomplish that based on the various gameplay elements. The situation has also applied (I believe) to freight runs that the devs deem have become too easy to make profit. Other than fixing bugs or adding new features the BGS should be left to ebb and flow naturally (IMHO).

Of course FDev aren't alone in this - Egosoft became infamous for nerfing the Boreas in X3 which was even worse bearing in mind that is a normal SP game. So my question revolved more around the legality and ethics of substantially changing the day to day elements of a product once people have purchased, other than to fix bugs etc.
 
Last edited:

sollisb

Banned
Well it's their game, they can (and do) whatever they want with it.

If one does not like it, well one can just go play something else more engaging and interesting.

Seems to be how they think..
 
You buy a game like ED and have an idea of where you're going and how you might accomplish that based on the various gameplay elements. The situation has also applied (I believe) to freight runs that the devs deem have become too easy to make profit. Other than fixing bugs or adding new features the BGS should be left to ebb and flow naturally (IMHO).

Of course FDev aren't alone in this - Egosoft became infamous for nerfing the Boreas in X3 which was even worse bearing in mind that is a normal SP game.

Couldn't agree more. I've played several MMO's over the last 20 years and all end up going the same way.
Herein lies the problem- Veteran players who have attained everything complain that the game is far too easy either in combat or economics and so Devs make it harder to succeed in combat or thrive economically.

This step usually has the following outcomes,
Vets are happy for the short term until the game becomes boring/easy for them again.
Medium skill/wealth players get annoyed that vets had it easy and post nerf intermediate players have twice the struggle the vets had.
Beginners have a tough time gaining skill/wealth and so quit early.

All the Devs need to remember is this... most players have other commitments and grinding isn't fun. Making a game harder to succeed in only makes it less attractive to new customers and less playable for intermediate or low skill players.
 
To be honest I hope they fix it soon, a week ago I saw how profitable they could be and wanted to get on the bandwagon. Now that I'm there they're not worth anything? Come on now...
 
Back
Top Bottom