Passenger missions - observations by a new player

Hello, fellow Commanders. I am really enjoying this game. I've been playing it for about a week and it is a very interesting and fun game. I've already seen how much they have improved the game since its release and I like what the developers are doing.

I would like to offer a couple of suggestions that would make the game a little bit more logical when it comes to passenger missions. I think this would concern the background simulation as to where the types of Passenger missions are generated. I think that I read or heard that Refugee passengers would be more likely found on planets that are in a state of War. That makes sense. I like that the state of the system plays A Part in what kind of Passenger missions are generated in that system.

There's another factor that I think should come into play. The factor that I'm talking about the kind of starport. I am still new to the game so I probably don't know all the starport types but off the top of my head, I know there are docks, terminals, orbitals, plants, hubs, markets, gateways, Enterprises or businesses, and ports. I'm not for sure but I think there are stations. Maybe some of these stations are military installations.

So this is what I observed. I went to a couple of tourist economy systems. In these systems that I visited, there were terminals. Since I've flown around on airplanes a few times I know this is a term that is used when talking about passenger flight. At these systems I noticed a greater number of Passenger missions going to Colonia. That makes sense to me. But, I also visited a plant called the Tyson plant in another system. I think it was an industrial system. I visited the plant, and there were a ton of sightseeing missions for Rich tourists. That does not make sense. Because of the type of facility, I don't think that I would find too many Rich tourists at the facility. If I found none, it would still make sense.

I think the type of station should make a difference on the type of Passenger missions. Along with the type of economy. And along with the type of planets and perhaps the types of surface installations. For example, some stations are just called docks. But not all docks would be expected to have the same number and type of Passenger missions. If the dog was above a highly populated earth-like planets then it might make sense to find all kinds of missions from that station. A space dock would probably be a place to park a large spaceship so that you can transfer to a smaller vessel for transport to the planet's surface. That would probably be the reason why it would be called a dock. Otherwise why would you need a dock? If every spaceship could simply land on the planet, why would there be any need for docking in space.

I am not an expert in space stations. I would have to study to know why and orbital is different from a hub. But there must be differences. Some differences are obvious. Like the difference between a dock and a market. Or the difference between a military Space Station and a corporate Space Station. At a military space station I might expect there to be tighter security which would directly affect How likely it would be for a passenger that is a criminal to want to travel there or how easy it would be to get that criminal into the military installation without being scanned. A mission like that would probably pay very well because of its high risk. But carrying a criminal passenger to a public Marketplace in a low security system without being scanned shouldn't be as hard because the scans shouldn't be very frequent so because of its lower risk it should pay less.

That is on my wishlist. Another thing that is on my wishlist. I think it would be cool if I could buy a computer to put in my passenger ship that would allow me to interface with the passenger manifests from the stations from open space within the system. This scenario would be like this. I would fly into a system, perhaps I would visit the nav Beacon, I would then be able to use my computer to browse the Manifest of passengers wishing to find transport. Then would be able to select the mission and agree to collect the passenger. I could repeat this with each passenger that I wish to carry from the system. So I could easily enter a system and browse the manifests and find the passengers which would fill my seating. Once I had agreed to collect the passengers I could then fly to each of the ports and collect the passengers. I could then proceeded to carry the passengers to their destinations.

One other thing that might be worth thinking about. I believe that I read that the missions refresh every 10 minutes. I don't have a problem with that and I am not really suggesting any changes be made to that. But what I did wonder was if they we're able to make the passengers make sense in terms of where the missions are originating from based on type of station, planet, economy, and what state the system is in, what I was wondering was weather it would be cool if as a mission remained untaken for longer and longer periods of time, would it be cool if the mission paid more money. For example, if I were to fly my passenger ship to less travelled reaches of space would it be cool if I were able to find on some remote Planet someone who is wishing to pay a great deal of money to be transported because there are not that many ships traveling to that planet or system.

Well I know that was a very long post and I appreciate you taking the time to read it. I have some of these ideas are already in the game and I am just too new to see them working. Regardless Oh, I thought I would offer these observations because I enjoy passenger missions and I would like to see them make more sense. If they made more sense then I could design my passenger routes to make more sense. And if I could design my passenger routes to make more sense then I can design my passenger ship to make more sense. As it stands now, I have designed my passenger ship to make sense but since the computer that generates the passenger systems doesn't generate them in a way that makes good sense, or so it would seem, my passenger ship it doesn't make sense either. I bet you all a good day and profitable Journeys.
 
Also one more thing, there really needs to be more bulk passenger missions relative to the number of vip and tourist missions. When I take a VIP in upper class, I would like to also fill my economy seats with bulk passenger missions. But there are so few bulk missions that it is difficult to find enough of them going in the same direction to the same destination. As it is, it doesn't make sense to have an economy class bulk section. What seems to make more sense is to have several smaller cabins to take multiple VIPs, but it is sometimes difficult to find more than two or maybe three going in the same direction to the same destination. At least, difficult to find without a lot of flying around. And if you have to fly around that much to fill the seats, I might as well just have one or two cabins and then just fly them to their destination and get another mission or two.
 
I believe those words (docks, terminals, orbitals, plants, hubs, markets, gateways, Enterprises and ports - and dozens more) are just part of the station's name; they're not necessarily an indicator of the "type" of station it is. The link between a station's name and the economy type of the associated planet is tenuous at best. A "market" is indeed more likely to be orbiting an Agricultural planet, but could be orbiting any economy type. And then there are the names inherited from the old FE2 game, and the names added by Kickstarter backers. Where would places like Abraham Lincoln, Mars High and Big Harry's Monkey Hangout fall into the scheme? It would be more logical to link the passenger mission types directly to the station's economy type, ignoring the station name.

For me, the biggest change I'd like to see in passenger mission generation is a link to population. A booming population with billions of people should have hundreds of missions, a tiny outpost with 2000 people should have maybe one or two.
 
I like the idea of factoring in population. As for a possible answer to your question about how to classify stations with unrelated names such as George Lucas, they are already associated with a particular station symbol or icon in the system map. Somebody had to choose what kind of station it was already. Unless they have just chosen them randomly without thinking about what type of station should be where.
 
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