Horizons Passenger Missions Should Pay Less

Hello!
After equipping several passenger decks onto my Imperial ship, I feel that the passenger missions pay out too much. I can easily find 800-1,000,000 missions within one-three jumps that can be finished with no effort, while there are rare 1,000,000 planetary missions, rare 800,000 kill missions, or common 300,000 trade missions.

Solutions to that can be
1) decreasing rewards from passenger missions;
2) decreasing the number of generated passenger missions at a station to be at par with planetary, kill, trade, etc., missions.

Please consider either choice, as I feel that there is no incentive to play the game other than just transporting people (but it should be a little bit of each mission or focusing on one goal and getting the same profit per hour).
 
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I think the rewards are fair, but I also think that deductions should be severe for time delays, being interdicted, damage, being scanned (where appropriate), comfort et al.

So a 1mil mission would be deducted heavily by 200k if interdicted, 200k if scanned, 200k for bumpy landing and so on - this would mean cautions flying, and a challenge to meet a tight time deadline....

I like the passenger missions, but I think their are a few issues to be resolved before worrying about recompense.
 
Hello!
After equipping several passenger decks onto my Imperial ship, I feel that the passenger missions pay out too much.

Look, the guy with the "Imperial ship" that had a year of money making options available to him, wants the payouts lowered. While the rest of us grind to no end on the one single thing left in the game that still isn't half as good as making credits as what you had given to you on a silver platter. How about you store the ship that has the biggest cargo of any ship in the game, play like a new player for a while, and lets hear you complain about how hard it is to make money now to upgrade ships.

How about you just pick up the 200k missions and ignore the higher paying ones, and not force your game play on others. I don't like having to spend hundreds of hours grinding credits just so I can buy and equip a ship to go kill something without being insta space dust.

I think the missions rewards for passenger missions should be boosted because of what a pain in the ... they can be. Then make everything else in the game pay just as much as them.

Also when you have lost over 100mil in rebuys due to bugs as some have on this forum, you come back and explain how it makes the game better to have to do nothing but grind credits endlessly in the hopes that one day you can actually play the rest of the game.

So I counter your opinion with mine.
 
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I think the rewards are fair, but I also think that deductions should be severe for time delays, being interdicted, damage, being scanned (where appropriate), comfort et al.

So a 1mil mission would be deducted heavily by 200k if interdicted, 200k if scanned, 200k for bumpy landing and so on - this would mean cautions flying, and a challenge to meet a tight time deadline....

I like the passenger missions, but I think their are a few issues to be resolved before worrying about recompense.


You may find more enjoyment in adding penalties to missions for circumstances you can't avoid, like being interdiced, but I for one would be furious. As many times as I get interdicted on missions delivering passengers by the time you got them there you would own money on the deal. You might consider putting a flame under your arm as you fly and the longer you take to get them there the more "motivated" you would be, while the rest of us can enjoy the game and bypass these enhancements you suggest.

My point is, suggest all the changes in the world you want, but try to stick to things that don't condemn others to your enjoyment of self punishment.
 
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I think the cost of them is fair you prob not been hauling some cargo to use with an engineer. you get interdicted all the time
and the passenger mission can fail if they get unhappy if you get nearly killed fighting off an NPC.
They also make demands to visit other places or buy something that is not illegal in the system that you buy it
but is in many of the systems that you go through on the journey back or in the mission. best to buy it close to the
target end system of the passenger mission, as again you will be interdicted and also the mission can fail if you get a fine by the police in that system.

Although normal missions have been noted that they are way too low now and they will fix this in the future.
 
I have felt the pain of trying to get ahead and have the old dogs tell you that it isn't so hard or that things pay too much.

I am one of the newer "old dogs" and have the capital and assets to do whatever I please. That's one of the advantages you get when you reach an advanced stage. It used to irk me to be treated with condescension, "git gud", "don't whine", "it's not the game it's you". However, they were partially right, I did get better, did the grind early on for rank and ships.

Now for me, the game is easier, you have the ability to survive ANY NPC in single combat and take on wings if you are careful. I can stay in a HICZ until I run out of ammo and then go get some more. I hardly get interdicted, however when it happens it's an elite FDL or Conda, but they are not a challenge. This is true for anyone that has one of the big two ships unlocked and I think to a lesser extent with the Conda.

It is harder now than it was before. NPC's would twirl in place while you blew them up, lesser ships were very effective unmodded, I used to knock down Condas with a Vulture no problem, then with a tanked FAS that was a monster.

It sounds like braggadocio, but this illustrates that there is a gulf in how the game plays out for the haves and have nots. Let it spur you to reach higher goals.

o7
 
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the ultimate answer?

Well...
CzVdZ7n.jpg
 
Look, the guy with the "Imperial ship" that had a year of money making options available to him, wants the payouts lowered. While the rest of us grind to no end on the one single thing left in the game that still isn't half as good as making credits as what you had given to you on a silver platter. How about you store the ship that has the biggest cargo of any ship in the game, play like a new player for a while, and lets hear you complain about how hard it is to make money now to upgrade ships.

How about you just pick up the 200k missions and ignore the higher paying ones, and not force your game play on others. I don't like having to spend hundreds of hours grinding credits just so I can buy and equip a ship to go kill something without being insta space dust.

I think the missions rewards for passenger missions should be boosted because of what a pain in the ... they can be. Then make everything else in the game pay just as much as them.

Also when you have lost over 100mil in rebuys due to bugs as some have on this forum, you come back and explain how it makes the game better to have to do nothing but grind credits endlessly in the hopes that one day you can actually play the rest of the game.

So I counter your opinion with mine.

Rep++++

Some people around here are just trying to protect their position (or throw in conspiracies about that "other" space program). They want to dominate through superior firepower rather than skill I would suggest, so are wanting to prevent others challenging their position, as in equal ships they'd get their asses kicked.

I really do not understand this "ED is too easy". Too easy in what way?! It's an unlimited open-world! What the hell?

I've had to stop flying the bigger ships as making the credits to keep flying them is just rediculously time-consuming now (and I started in 2.1).
 
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As a casual player (I work 16 hours a day sometimes), I owned only Sidewinder, Viper, Type-6, Cobra MK III, Vulture, Asp Explorer, and Imperial Clipper; and I have not played much. Still, the 2.2 rewards for passenger missions are an overkill or a bug. Why do I say that? I speak from the last week's experience.

1. I fly my Imperial Clipper (not Cutter! my bad) and get destroyed at a station for transporting illegal stuff (-2,500,000).
2. I get a loan of 600,000 in addition to what I had.
3. I switch to my Asp Explorer.
4. I try to repay the loan, playing the game for two evenings; and I really enjoy the thrill I am getting from the various planetary missions, fighting, rank climbing (I am aiming at the biggest Imperial ship), common trading, and voucher-trading. I earn back my 2,500,000 and an extra 1,000,000.
5. At the end of my third free evening, I decide to give it a go and load 3 passenger cabins (2 first-class and 1 business class) onto my Cutter, removing cargo and hull boost.
6. I earn 4,500,000 in a couple of hours without any ruses like relogging to solo play from open play.


This is why I say that this is utterly broken. There is no balance, and the payout is too large for Passenger missions.

As I have read feedback here, some people mentioned that the payouts had been reduced for common missions. I have noticed that too, but that only adds fun for me (fighting ships becomes as viable as doing missions). However, in order to find middle ground between those who want everything instantly and those who enjoy the various aspects of the game, I suggest the following:

1. More kill, smuggling, planetary missions (I really miss the not-so common "find 4 escape pods for 500,000" missions: they seem to be gone).
2. Increase the payout for common missions as it was before patch 2.2 (I am not sure about the percentage, but other people here who do not like the new payout may point it out).
3. Decrease the overall number of passenger missions and unite them with the common mission interface.
4. Decrease overall payouts for passenger missions and cap (to 500,000?) the crazy passenger payouts like 5,000,000 for a 10 LY jump in a 4-space first-class cabin with a passenger who is not wanted at all (bug?).
5. Remove the bug where your passenger guides you to a system beacon that does not exist.
6. (Optional) increase pentalties for passengers not being happy.

I think that would be fair to everyone.

My thoughts why this has happened:
1. David decided to give some incentive to play passenger missions but overdid it by mistake.
2. Some randomization or generation bug has occurred.
3. David is testing how players react to see how to adjust rewards.

For now, I am doomed to do passenger missions... Even though I love fighting more.

On the positive note, after lowering the passenger rewards, the game will be great! I love how enemies fight after the recent AI changes and the variety of the missions offered (though some last for 24 hours instead of a time-limited run as it was in the past).

P.S. The new ship transfer function is atrocious (I really dislike it, as I can travel to engineers in my ASP and then transfer all of my ships there), but I admit that it helps new players a lot. So, I am negative about it; but I know that others are positive about this.
 
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As a casual player (I work 16 hours a day sometimes), I owned only Sidewinder, Viper, Type-6, Cobra MK III, Vulture, Asp Explorer, and Imperial Cutter; and I have not played much. Still, the 2.2 rewards for passenger missions are an overkill or a bug. Why do I say that? I speak from the last week's experience.

1. I fly my Imperial Cutter and get destroyed at a station for transporting illegal stuff (-2,500,000).
2. I get a loan of 600,000 in addition to what I had.
3. I switch to my Asp Explorer.
4. I try to repay the loan, playing the game for two evenings; and I really enjoy the thrill I am getting from the various planetary missions, fighting, rank climbing (I am aiming at the biggest Imperial ship), common trading, and voucher-trading. I earn back my 2,500,000 and an extra 1,000,000.
5. At the end of my third free evening, I decide to give it a go and load 3 passenger cabins (2 first-class and 1 business class) onto my Cutter, removing cargo and hull boost.
6. I earn 4,500,000 in a couple of hours without any ruses like relogging to solo play from open play.


This is why I say that this is utterly broken. There is no balance, and the payout is too large for Passenger missions.

As I have read feedback here, some people mentioned that the payouts had been reduced for common missions. I have noticed that too, but that only adds fun for me (fighting ships becomes as viable as doing missions). However, in order to find middle ground between those who want everything instantly and those who enjoy the various aspects of the game, I suggest the following:

1. More kill, smuggling, planetary missions (I really miss the not-so common "find 4 escape pods for 500,000" missions: they seem to be gone).
2. Increase the payout for common missions as it was before patch 2.2 (I am not sure about the percentage, but other people here who do not like the new payout may point it out).
3. Decrease the overall number of passenger missions and unite them with the common mission interface.
4. Decrease overall payouts for passenger missions and cap (to 500,000?) the crazy passenger payouts like 5,000,000 for a 10 LY jump in a 4-space first-class cabin with a passenger who is not wanted at all (bug?).
5. Remove the bug where your passenger guides you to a system beacon that does not exist.
6. (Optional) increase pentalties for passengers not being happy.

I think that would be fair to everyone.

My thoughts why this has happened:
1. David decided to give some incentive to play passenger missions but overdid it by mistake.
2. Some randomization or generation bug has occurred.
3. David is testing how players react to see how to adjust rewards.

For now, I am doomed to do passenger missions... Even though I love fighting more.

On the positive note, after lowering the passenger rewards, the game will be great! I love how enemies fight after the recent AI changes and the variety of the missions offered (though some last for 24 hours instead of a time-limited run as it was in the past).

P.S. The new ship transfer function is atrocious (I really dislike it, as I can travel to engineers in my ASP and then transfer all of my ships there), but I admit that it helps new players a lot. So, I am negative about it; but I know that others are positive about this.

I remember when I first started playing the game, and every now and then, you would stumble on a mission that you could take that paid significantly higher than anything else. Back then (for me), it was like 200-300k, as opposed to 20-50k. Most of the time these were either slave smuggling missions, or a tougher combat mission, but the point was the excitement that came with it.

I wonder if they are trying to utilize a similar system with the passenger missions, but something isn't quite working correctly.

The bottom line though, is very simple: a player needs to be able to make enough credits to afford rebuys in a reasonable amount of time. If such a system is not in place, then the expensive ships are suddenly sitting on the wrong side of the risk vs. reward see-saw. Also, at the bare minimum, players who have to engage in combat need to be able to have a positive cash flow (even if only a little) after repairs and restocks.

Riôt
 
After due consideration, I would go even further. Frontier should make it compulsory for everyone to be demoted back to a Sidewinder with no higher than Z-rated equipment. Any creeping sensations of enjoyment will soon be monitored in 2.3 and incur appropriate fines at the closest station.

Also, you can soon sport an exciting variety of grey colours in an upcoming paint scheme! Some of them will even have a couple of numbers on them, if you're feeling wild enough to handle it!
 
After due consideration, I would go even further. Frontier should make it compulsory for everyone to be demoted back to a Sidewinder with no higher than Z-rated equipment. Any creeping sensations of enjoyment will soon be monitored in 2.3 and incur appropriate fines at the closest station.

Also, you can soon sport an exciting variety of grey colours in an upcoming paint scheme! Some of them will even have a couple of numbers on them, if you're feeling wild enough to handle it!

Not far enough. Wipe everyone's save game with every new point release. Leveling the playing field on a regular basis is the only way to ensure that everyone gets to enjoy each new iteration of nerfing equally.
 
@Lunatic_Asylum: regular missions are paying about 10% of 2.1 rewards, if they pay anything at all!!

I do think there is an element of forcing people to try the passenger missions, but I'm lost as to what FD think they'll achieve by doing that. ED is a game we all play for fun, not as some piece of market research.
 
@Lunatic_Asylum: regular missions are paying about 10% of 2.1 rewards, if they pay anything at all!!

I do think there is an element of forcing people to try the passenger missions, but I'm lost as to what FD think they'll achieve by doing that. ED is a game we all play for fun, not as some piece of market research.

Thank you for the percentage clarification, Mercury! So, the 90 % of the original price is missing then.
Also, I cannot find several types of previous missions: smuggling, escape data pods, find and destroy wanted sentries (I only see the illegal type of this mission), travelling to a system to contact someone with secret data to transport elsewhere, etc...
 
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i would be behind the penalty's for being interdicted,dmged, and so on if the dam npc's didn't have fairy warp drives blessed by satan himself for 1,000 ly and bottomless fuel tanks.

as for missions paying to much stop re-logging and stacking them. the payouts will seem not that much different.

you made 4 mil in a few hours play in a ship that costs multi hundred millions to buy and upgrade.
 
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you made 4 mil in a few hours play in a ship that costs multi hundred millions to buy and upgrade.

He has clearly mistaken the Clipper for a Cutter. No Cutter has a rebuy of 2mln [haha] They start at 10mln for E-rated empty hull. Also he has written that he is aiming for the biggest imperial ship, which is the Cutter. And an A-rated Cutter with an average effectiveness military bulkheads has rebuy bordering on 50 000 000 (fifty million) Cr...

Here OP, play around with the config, see how much it cost to outfit, and just for lols, slap a mirrored or reactive composite bulkheads on it:
http://coriolis.edcd.io/outfit/impe...n0504376l2f.Iw18WAMFA===.CwBhEYCYpS-hYmLAZhEA.

Where is your fun with your dream ship you won't be able to outfit for months now? :p :D
 

Kir Nalto

Banned
No, just other missions are pay out too low... Go to the Sag A and back for only 30mln's and you'll change your mind... or maybe not. By the way "lunatic asylum" is great nick for you, fits to you best with your idea :D

PS. I know this game don't have much content yet, but making it more grindy deosn't change it really. Wrong direction.
 
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Really....another.
"I don't like how much I/others can make on a passenger trip" post?

Dude if ya don't like it...DON'T DO IT

I can't stand sitting in a CZ for hours making millions...so I don't do em.

Do I complain and ask that they be nerfed, therefore sucking away someone else's fun and pay check?

No.


Stop fussing, so something else if you dont like the payouts/difficulty/time/etc
 
I do not think that subtle insults and nonconstructive criticism contribute to the topic. My nickname fits me only because I chose it, not because I am mentally challenged, as you imply it, Kir Nalto. Jynx, I am describing the problem with the balance of payouts and missing missions... I am not sure how your answer is related to the topic.

We all strive to improve the game and deterring someone from doing so is not too nice (Person 1: "I found a bug where I die at a station instantly"; person 2: "Not another one of those bug-finders! Shut up and do not fly to that station!")

But you all have freedom of speech (unless limited by the laws and regulations of your country or area), of course; and I appreciate it.
 
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