As a casual player (I work 16 hours a day sometimes), I owned only Sidewinder, Viper, Type-6, Cobra MK III, Vulture, Asp Explorer, and Imperial Clipper; and I have not played much. Still, the 2.2 rewards for passenger missions are an overkill or a bug. Why do I say that? I speak from the last week's experience.
1. I fly my Imperial Clipper (not Cutter! my bad) and get destroyed at a station for transporting illegal stuff (-2,500,000).
2. I get a loan of 600,000 in addition to what I had.
3. I switch to my Asp Explorer.
4. I try to repay the loan, playing the game for two evenings; and I really enjoy the thrill I am getting from the various planetary missions, fighting, rank climbing (I am aiming at the biggest Imperial ship), common trading, and voucher-trading. I earn back my 2,500,000 and an extra 1,000,000.
5. At the end of my third free evening, I decide to give it a go and load 3 passenger cabins (2 first-class and 1 business class) onto my Cutter, removing cargo and hull boost.
6. I earn 4,500,000 in a couple of hours without any ruses like relogging to solo play from open play.
This is why I say that this is utterly broken. There is no balance, and the payout is too large for Passenger missions.
As I have read feedback here, some people mentioned that the payouts had been reduced for common missions. I have noticed that too, but that only adds fun for me (fighting ships becomes as viable as doing missions). However, in order to find middle ground between those who want everything instantly and those who enjoy the various aspects of the game, I suggest the following:
1. More kill, smuggling, planetary missions (I really miss the not-so common "find 4 escape pods for 500,000" missions: they seem to be gone).
2. Increase the payout for common missions as it was before patch 2.2 (I am not sure about the percentage, but other people here who do not like the new payout may point it out).
3. Decrease the overall number of passenger missions and unite them with the common mission interface.
4. Decrease overall payouts for passenger missions and cap (to 500,000?) the crazy passenger payouts like 5,000,000 for a 10 LY jump in a 4-space first-class cabin with a passenger who is not wanted at all (bug?).
5. Remove the bug where your passenger guides you to a system beacon that does not exist.
6. (Optional) increase pentalties for passengers not being happy.
I think that would be fair to everyone.
My thoughts why this has happened:
1. David decided to give some incentive to play passenger missions but overdid it by mistake.
2. Some randomization or generation bug has occurred.
3. David is testing how players react to see how to adjust rewards.
For now, I am doomed to do passenger missions... Even though I love fighting more.
On the positive note, after lowering the passenger rewards, the game will be great! I love how enemies fight after the recent AI changes and the variety of the missions offered (though some last for 24 hours instead of a time-limited run as it was in the past).
P.S. The new ship transfer function is atrocious (I really dislike it, as I can travel to engineers in my ASP and then transfer all of my ships there), but I admit that it helps new players a lot. So, I am negative about it; but I know that others are positive about this.