Horizons Passenger Missions Should Pay Less

As a casual player (I work 16 hours a day sometimes), I owned only Sidewinder, Viper, Type-6, Cobra MK III, Vulture, Asp Explorer, and Imperial Clipper


This is all of your post that's needed to make the very accurate conclusion that you are far too inexperienced of a player to know or understand the credit demands of the higher end ships. The rebuy alone for a fitted Conda, not to mention the cutter or the corvette is 50+ million credits.

Now imagine you hit 1 game bug that costs you that rebuy, at the rate in which you think credits should be earned it would take you weeks to just keep up with the rebuys.

I don't think its very fair that you come to the forums and make claims that missions pay out too much when you have never had the requirement to pay over 50 million just for 1 rebuy. Think about that the next time your 2.5 mil rebuy pops up.
 
We all strive to improve the game

Well if subtle insults don't work, here is a proverb: if one people tell you you are a donkey, they are crazy. If two people tell you you are donkey, there's conspiracy afoot, if three people tell you you are a donkey, better go buy a saddle.

It all comes down to the consensus on the word "Improvement", which you sad(d)ly are on the opposite end of than the majority of us here.

Also, excellent troll sir, 9/10, slow clap :p
 
Disagree entirely passenger missions are based on your rank and faction standing the low the rank the lower the passenger credits so this is set, lets not start a nerf campaign for frontier, please so many things get nerfed as is, so lets not start this up.
 
Hello!
After equipping several passenger decks onto my Imperial ship, I feel that the passenger missions pay out too much. I can easily find 800-1,000,000 missions within one-three jumps that can be finished with no effort, while there are rare 1,000,000 planetary missions, rare 800,000 kill missions, or common 300,000 trade missions.

Solutions to that can be
1) decreasing rewards from passenger missions;
2) decreasing the number of generated passenger missions at a station to be at par with planetary, kill, trade, etc., missions.

Please consider either choice, as I feel that there is no incentive to play the game other than just transporting people (but it should be a little bit of each mission or focusing on one goal and getting the same profit per hour).

You can't be serious!

As others have accurately pointed out. These passenger missions are about the ONLY remaining mission type that pays a decent reward for the time invested. Have you actually done any of these? Or are you just looking at the mission board and making a snap judgment? I suspect the latter. These missions take a good deal of time to complete even if you run a ship with the highest obtainable jump ranges in the game like I do. There is also unfortunately still a bug in the Sightseeing Missions that can often leave you stuck at the last destination without the required Visitor Beacon spawned there. Those glitched versions are impossible to complete and must be abandoned leaving the player with ZERO compensation after what is often several hours of "work".

Yeah.... You obviously have no idea what you are talking about here. I have done literally hundreds of these both in the Betas as well as the release versions of 2.2. The rewards for the time invested, as well as the lingering risks due to remaining bugs is totally fair. If anything, I think the longer distance variants should pay even more than they do now.

Perhaps after you have run as many of these as I and others in this thread have you will come to your senses. ;)

- - - - - Additional Content Posted / Auto Merge - - - - -

This is all of your post that's needed to make the very accurate conclusion that you are far too inexperienced of a player to know or understand the credit demands of the higher end ships. The rebuy alone for a fitted Conda, not to mention the cutter or the corvette is 50+ million credits.

Now imagine you hit 1 game bug that costs you that rebuy, at the rate in which you think credits should be earned it would take you weeks to just keep up with the rebuys.

I don't think its very fair that you come to the forums and make claims that missions pay out too much when you have never had the requirement to pay over 50 million just for 1 rebuy. Think about that the next time your 2.5 mil rebuy pops up.

Could not have said it better myself!

This all comes down to an obvious lack of experience with the game and particularly this new mission type. Everyone is entitled to their opinion, but it really serves no useful purpose to post a thread about that opinion when it is based on little to no actual hands on experience with the mission types in question, or even the game as a whole!
 
Last edited:
I wasn't going to reply, but I have a lot of frustration about these missions. There 'may' be something out of whack with how the missions generate the payout. Some of the shorter and easier missions 'may' be a tad too high, but they are not scaling well as you go farther from the source....at all. The mission pay outs become absurdly too low for the time required to complete.

Saying they pay too much based on a couple of short range examples is terribly short sited. The bigger issue is the equation for calculating the pay outs across the spectrum for the missions is seriously suspect. There needs to be a balancing which will likely result in the shorter range missions dropping a little and the longer range ones increasing a little. I welcome those changes, but don't come around selling crazy about a passenger mission paying a mill to ferry a couple dozens citizens >30 light years....we're all full up on crazy already.
 
Thank you for the percentage clarification, Mercury! So, the 90 % of the original price is missing then.
Also, I cannot find several types of previous missions: smuggling, escape data pods, find and destroy wanted sentries (I only see the illegal type of this mission), travelling to a system to contact someone with secret data to transport elsewhere, etc...

Yes - many mission types disappeared when Passengers arrived. I hope FD restore them, along with mission rewards, in the next update!
 
Thank you, Bartizan, for a constructive answer!

What GG7 has said makes a lot of sense too: the income and difficulty curve must follow the total amount earned and take titles in equation. That means that while I have my Clipper, Vulture, Asp and have titles of Tailblazer, Expert, and Broker, I must get more interdictions, longer-range missions, harder missions, and earn more than someone who has a fresh Sidewinder. Following that logic, someone who has a Anaconda must earn much more than I and, of course, have missions that are not as simple as "deliver commodity without any interdictions or penalties to a station within 13 LY".
 
Thank you, Bartizan, for a constructive answer!

What GG7 has said makes a lot of sense too: the income and difficulty curve must follow the total amount earned and take titles in equation. That means that while I have my Clipper, Vulture, Asp and have titles of Tailblazer, Expert, and Broker, I must get more interdictions, longer-range missions, harder missions, and earn more than someone who has a fresh Sidewinder. Following that logic, someone who has a Anaconda must earn much more than I and, of course, have missions that are not as simple as "deliver commodity without any interdictions or penalties to a station within 13 LY".

In a nutshell, yes! Now if only we can get FD to understand this, 2.2 could end up being awesome!

I read in another thread people wanting an update - I'm desperate to see bug fixes, but would prefer FD take their time and get it right, and fix everything (well, the major game-breaking stuff, as well as bugs introduced since 2.1).

I'm still curious as to how 2.2 isn't the Beta 2.2...
 
Last edited:
Hello!
After equipping several passenger decks onto my Imperial ship, I feel that the passenger missions pay out too much. I can easily find 800-1,000,000 missions within one-three jumps that can be finished with no effort, while there are rare 1,000,000 planetary missions, rare 800,000 kill missions, or common 300,000 trade missions.

Solutions to that can be
1) decreasing rewards from passenger missions;
2) decreasing the number of generated passenger missions at a station to be at par with planetary, kill, trade, etc., missions.

Please consider either choice, as I feel that there is no incentive to play the game other than just transporting people (but it should be a little bit of each mission or focusing on one goal and getting the same profit per hour).

TL:DR I made my easy money already so I get a bit antsy when I see others making easy money too....
 
Fire70, "TL;DR" has never been a successful method of summing up: I made 7,000,000 in several hours, and I gave up playing until the rewards are lowered in passenger missions. I do not think 7 million counts as "I have made my easy money". I made enough not to break gameplay and to make sure that the all of the missions are bugged (little money in common missions; insane money in passenger missions).

Goofy, I have a Clipper (22,000,000), and it is not the best ship in the game yet. Maybe even if you share my love towards it.

Infidel Deity, exactly! I hope they will get the missions payout in order soon. That is what I am talking about! Balance passenger and common missions!
 
Last edited:
IMO the payout for this missions is on a sweet spot, not to much not to little. Bigger ships require more credits for maintenance. Conda integrity can get high after a while. Rebuys well cutter 50mill+. So you want to fully fit a conda? shell some 600mill credits oh you want a Cutter show me those 900mill .So It would be nice to get all the other activities on par with this payouts. Long Range Passenger do need to get some of their issues fixed, but payouts are quite ok too. If you think they are easy do something else. i dont get why everyone wants to nerf the darn game to penny earning ........>_<
 
Last edited:
considering the size of the nerf hammer taken to long range trading with 2.2 i'm surprised at how large the rewards for passenger missions are. rewards for long range trading at Aditi are a third of what they were pre-2.2. i'd hate to be an ED newbie these days, it's like they are being punished for being late to the party. i'm starting to think FD are trying to push players into certain aspects of the game, instead of laying out a fair go at whatever you do.
 

Jenner

I wish I was English like my hero Tj.
Just a reminder to please comply with forum rules when posting. Off-topic and badgering posts will be moderated and/or removed entirely.

Thank you.
 
6. I earn 4,500,000 in a couple of hours without any ruses like relogging to solo play from open play.

I did one sightseeing mission that was entirely in the bubble. One mission to 3 destinations. 9 million cashed in, took me an hour orso to complete, most of the time spent supercruising to a destination 400k ls away. This is a bit overpayed if you ask me. But only 50 million to travel 30k LY is not enough. In comparison these very long distance trips should pay out in the hundreds of millions, not tenths, if they are to be worthwhile. There's no way I'm traveling 30k LY and back for only 50 million.
 
Back
Top Bottom