The passenger missions, I feel, need a bit of tweaking and categorising.
To that end, I propose three distinct types of passenger missions; Taxi, Charter and Cruise.
The first two we already have; Taxi missions have you ferry people from one location to another. Charter missions are the ones that have you visiting tourist beacons.
My proposal, the third passenger mission type, is a type of cruise management and planning system.
This would have the CMDR set up their own cruise routes; with the success or failure of that route determined by their overall performance.
This performance is determined by, for example:
[ this piece to be updated later ]
Each route could be built upon information that can be accessed in the game's galaxy and system maps, and a route overview determines whether or not the route is going to be successful based on that information at hand (information could be out of date for example), as well as your overall performance score.
When you set up a route, and adjust your ticket prices, you just need to wait at the station as your various cabins get filled up by passengers wanting to go on your cruise.
Your overall performance will determine if people want to use your services or not; as well as determines if they think your ticket prices are fair or not.
To that end, I propose three distinct types of passenger missions; Taxi, Charter and Cruise.
The first two we already have; Taxi missions have you ferry people from one location to another. Charter missions are the ones that have you visiting tourist beacons.
My proposal, the third passenger mission type, is a type of cruise management and planning system.
This would have the CMDR set up their own cruise routes; with the success or failure of that route determined by their overall performance.
This performance is determined by, for example:
- Did the CMDR meet the needs of the passengers?
- Did they visit interesting places?
- Was there a variety in the routes selected?
- Was there stability of the systems you visited?
- Did the CMDR go to efforts to pacify their passengers after an attack?
- Did the CMDR provide some kind of defensive support, either SLF or another CMDR ship?
- Were there any delays and did the CMDR make efforts to overcome them?
[ this piece to be updated later ]
Each route could be built upon information that can be accessed in the game's galaxy and system maps, and a route overview determines whether or not the route is going to be successful based on that information at hand (information could be out of date for example), as well as your overall performance score.
When you set up a route, and adjust your ticket prices, you just need to wait at the station as your various cabins get filled up by passengers wanting to go on your cruise.
Your overall performance will determine if people want to use your services or not; as well as determines if they think your ticket prices are fair or not.

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