Passenger missions

I touched on this in a different topic and it really had me thinking. People are complaining that passenger missions are far to easy to do which makes it far to easy to make more credits than you really will ever need (Honestly compared to other methods it really is very easy) SO ... i have a suggestion.

As with trade ... when you have a wing of people with you they get "trade dividends". But lets expand on this. Passenger missions are easy because ... well ... interdiction's are CAKE to avoid. And even if i do get interdicted a few quick boosts and im right back into hyperspace. What if the difficulties of passenger missions was raised? Instead of just throwing the nerf bat at it why not make it harder? this is a very "out there" example but what if say a thargoid interdicted you ... if you were running passenger missions like we normally do at this point in time you would be WASTED! ... But what if you had a wing with you ... say 2 or 3 others that have to defend you? This would honestly make passenger missions feel more "worth" it as far as game play goes and would help with getting more of the community together? ... Imagine ... a CG where people are trying to escape a station under fire by thargoids. You would want a ship that could hold a decent amount of passengers and maybe a wing of 2 or 3 to help defend while moving said passengers.

Like i said thats just a kinda out from left field example but it just seems like it would really be a lot of fun to have to have atleast one other player with me to defend against people attacking. I mean as it stands the hardest thing that gets sent against me is an FDL (usually Elite or even dangerous depending on the passengers i have ... my trade rank is elite btw) and if i want to stand and fight (when i dont have VIP's that hate being scanned) its really not at all hard to take them out.

What if we had ACTUAL pirates attacking? ... like 3 or more at a time? I really believe that that would help with the credit stacking that happens with current passenger missions without having to nerf them.
 
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