Passengers ... a new ship design

Anyone seen the movie passengers? its a great movie, however the spaceship is really a unique design.
Sometimes I wish that the ships in ED extend a bit beyond the normal design form. The ships we do have are great, and the stations are also great, but this ship is actually just as fine as the
imperial capital ship in ED.

If you look at the Anaconda, it also have an observation deck, and it is pretty large ship, there are room for some really nice features :D

Passenger16.jpg


Ship overview
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The Bridge
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Passengers hibernation chambers - AVALON
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Observation Deck - AVALON
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Planetary deck - AVALON
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Engineering - AVALON
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Big space beard
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Shields - AVALON
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AUTODOC - AVALON
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The Lounge - AVALON
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The Avalon is designed to do one thing, really well: constantly accelerate in a straight line through normal space for dozens of light-years without drifting off course.

If you have a large rotating section on your ship, or if your entire ship rotates, you have directional stability along the axis of rotation, thanks to the gyroscopic stabilization effect. But that exact same effect makes it pretty much impossible to change direction without bringing the rotation completely to a halt first. So it's a highly impractical design element for a warship which needs to be fully 3-D manoeuvrable.

In ED, the Imperial Majestic class Interdictor has a rotating section, horizontal to the ship's main axis. This at least allows the ship to yaw without difficulty, but if a Majestic tried to pitch or roll, the rotating ring would likely tear the ship apart. So here's a combat tip for Federation admirals: attack the Majestic from below, where there's no guns - and it won't be able to rotate to bring the guns to bear.

The Earth Alliance destroyers in Babylon 5 also had rotating sections. Which, in my opinion, made them less realistic as warship designs. It certainly made it difficult for them to animate the action sequences realistically.
 
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The Avalon is designed to do one thing, really well: constantly accelerate in a straight line through normal space for dozens of light-years without drifting off course.

If you have a large rotating section on your ship, or if your entire ship rotates, you have directional stability along the axis of rotation, thanks to the gyroscopic stabilization effect. But that exact same effect makes it pretty much impossible to change direction without bringing the rotation completely to a halt first. So it's a highly impractical design element for a warship which needs to be fully 3-D manoeuvrable.

In ED, the Imperial Majestic class Interdictor has a rotating section, horizontal to the ship's main axis. This at least allows the ship to yaw without difficulty, but if a Majestic tried to pitch or roll, the rotating ring would likely tear the ship apart. So here's a combat tip for Federation admirals: attack the Majestic from below, where there's no guns - and it won't be able to rotate to bring the guns to bear.

The Earth Alliance destroyers in Babylon 5 also had rotating sections. Which, in my opinion, made them less realistic as warship designs. It certainly made it difficult for them to animate the action sequences realistically.


maybe rotation stops during combat?
 
Yeah that ship was great and the movie was awesome. Loved the end.

Am I wrong and I didn't think this through long enough or the part where she's stuck in water makes no sense? I mean, since she's in the water she could still swim in it even without gravity. She just wouldn't fall down... right?

It's a nice design but ofc it doesn't fit the lore of the game because of fast space travel being possible. Unless huge ships can't use FTL travel?

I feel like this type of big ships make more sense in an early space colonisation/conquering setting than elite dangerous' kind of
 
Yeah that ship was great and the movie was awesome. Loved the end.

Am I wrong and I didn't think this through long enough or the part where she's stuck in water makes no sense? I mean, since she's in the water she could still swim in it even without gravity. She just wouldn't fall down... right?

It's a nice design but ofc it doesn't fit the lore of the game because of fast space travel being possible. Unless huge ships can't use FTL travel?

I feel like this type of big ships make more sense in an early space colonisation/conquering setting than elite dangerous' kind of

GENERATIONS SHIP :D so it fit the lore perfectly ... [up]
 
The Avalon is nice but not imperial. Lore wise it's an early colonist sleeper ship. From WAY before the colonisation of Achenar 6b. I can't recall where but it def said that these still exist and follow their courses, Superpower navies know where a a couple of them are - all are on planetary approaches that make Hutton trip look like instant travel, not responding to comms (not surprising, comms protocols might have REALLY changed over a millennium).

also interesting is the fact that those ships are pre-AGI-war and the computer tech they have onboard is probably more advanced than 3303 models.
 
The Avalon is nice but not imperial. Lore wise it's an early colonist sleeper ship. From WAY before the colonisation of Achenar 6b. I can't recall where but it def said that these still exist and follow their courses, Superpower navies know where a a couple of them are - all are on planetary approaches that make Hutton trip look like instant travel, not responding to comms (not surprising, comms protocols might have REALLY changed over a millennium).

also interesting is the fact that those ships are pre-AGI-war and the computer tech they have onboard is probably more advanced than 3303 models.

Yeah, but they do exist in the lore and therefore interresting gameplay could occur around these ships.
 

Minonian

Banned
Not seen it, but heard about it maybe i wacth it, when im at the mood. :D

Talking about the conda? I guess just like the flight deck it's pre pepared for the future expansions. FD have a road map for the future, they know what they want to do, and how they want to do it. And the game are only released in this state, because In the kickstarter campaign they did?Nnot got money to do everything at once. So the other things will wait. :D

About that? Want it faster? Spend more. About them? might be a good idea to give us more paintjobs, and other things too. And that's why the ship name table going to be a payable content. But you are financially wise so i don't think its necessary to say.
 
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Not seen it, but heard about it maybe i wacth it, when im at the mood. :D

Talking about the conda? I guess just like the flight deck it's pre pepared for the future expansions. FD have a road map for the future, they know what they want to do, and how they want to do it. And the game are only released in this state, because In the kickstarter campaign they did?Nnot got money to do everything at once. So the other things will wait. :D

About that? Want it faster? Spend more. About them? might be a good idea to give us more paintjobs, and other things too. And that's why the ship name table going to be a payable content. But you are financially wise so i don't think its necessary to say.

No doubt that the better the finances FD have, the chance of getting more feature down the line is far greater, however we will probably not get it faster as this is a contradictory to the quality triangle :D
 
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