Hello. In the 2.2 update FD added mechanics of the passengers.
Don't know how the other players, but I think now they are pretty boring and not interesting. Not much different from ordinary freight, except for additional missions on the way. In my opinion for such a long time that we were waiting for the update it was possible to make the mechanics of the passengers much more interesting and atmospheric.
In General you can argue long on this topic, but I want to suggest how you can make passengers ' interesting, atmospheric and make them really a new mechanic, and not cosmetically change the old.
So:
1) Passengers are clearly needed voice. Now we can know the status of passengers only in the left menu, in the text version when they are happy, unhappy etc. More they did not manifest itself. They definitely need a voice, for example, when a ship lost shields to make audible the excitement of the passengers. And when the ship is close to destruction to make audible screams and panic on Board. When we scan a tourist beacon, visited any tourism place to make audible surprise and delight passengers.
In short, passengers will have to prove themselves more interesting and different than just one word in the left ship menu
2) Need more services for passengers. Now passengers can request any in-flight food, for example fish "for business purposes", but how about purchases of food, alcohol in long flights, especially for elite passengers? And in flight they should require them to give products you bought with a certain interval. Passengers have to eat constantly, not occasionally ask to buy them a couple of tons of clothing or fish.
All this diversifies the passenger mechanics and make it much more distinctive from the usual trade missions than it is now. I hope FD do something with the passengers, because now they look very, very bad, especially considering how much we were waiting for the update
Don't know how the other players, but I think now they are pretty boring and not interesting. Not much different from ordinary freight, except for additional missions on the way. In my opinion for such a long time that we were waiting for the update it was possible to make the mechanics of the passengers much more interesting and atmospheric.
In General you can argue long on this topic, but I want to suggest how you can make passengers ' interesting, atmospheric and make them really a new mechanic, and not cosmetically change the old.
So:
1) Passengers are clearly needed voice. Now we can know the status of passengers only in the left menu, in the text version when they are happy, unhappy etc. More they did not manifest itself. They definitely need a voice, for example, when a ship lost shields to make audible the excitement of the passengers. And when the ship is close to destruction to make audible screams and panic on Board. When we scan a tourist beacon, visited any tourism place to make audible surprise and delight passengers.
In short, passengers will have to prove themselves more interesting and different than just one word in the left ship menu
2) Need more services for passengers. Now passengers can request any in-flight food, for example fish "for business purposes", but how about purchases of food, alcohol in long flights, especially for elite passengers? And in flight they should require them to give products you bought with a certain interval. Passengers have to eat constantly, not occasionally ask to buy them a couple of tons of clothing or fish.
All this diversifies the passenger mechanics and make it much more distinctive from the usual trade missions than it is now. I hope FD do something with the passengers, because now they look very, very bad, especially considering how much we were waiting for the update