Passengers won't get off my ship?

I haven't seen mention of this in the bug forum so I will post there, but has anyone else been seeing this lately? I tried relogging and leaving system then coming back, I cannot turn in my passenger mission. Any thoughts on a workaround or fix if you have seen this would be welcome and appreciated.
 
I haven't seen mention of this in the bug forum so I will post there, but has anyone else been seeing this lately? I tried relogging and leaving system then coming back, I cannot turn in my passenger mission. Any thoughts on a workaround or fix if you have seen this would be welcome and appreciated.


Or matts space.
 
Do you have enough cargo space to receive the rewards?

Or matts space.


Will double check both of these, I mean I know its not cargo because I'm in a Conda, but maybe material space.... I guess I figured if I went over, like with commodities they just get tossed out onto the dock

It was totally the materials. Blah, I have to sort this crap and I don't really know what to keep and stash up on besides the stuff you rarely see like EFC and proto-radiolic whats-its
 
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Will double check both of these, I mean I know its not cargo because I'm in a Conda, but maybe material space.... I guess I figured if I went over, like with commodities they just get tossed out onto the dock

It was totally the materials. Blah, I have to sort this crap and I don't really know what to keep and stash up on besides the stuff you rarely see like EFC and proto-radiolic whats-its
I just periodically get rid of about 10% of anything I have over 20 items of.
 
I just periodically get rid of about 10% of anything I have over 20 items of.

I modify that method by keeping all the grade 5 materials, ditching 50% of all the grade 1 materials and then 10% of the rest if over 20. Slightly more complicated but you don't get to throw away the rare grade 5 stuff this way.
 
If they won't get of and they won't pay, just fly into the middle of empty space and abandon the mission. This is the equivalent of pushing them out of the airlock :)
 
If they made demands, you (sometimes?) need to reject (select the x in the message@comms panel) the demand explicitly for them to consider the job done and disembark.
 
Sometimes you've got to be more than a little firm with them, "Now get the hell of my g'damn ship" [mad]

I've had them asking for some goods to help pass the time along the way and had to travel two jumps and hundreds of ls to get them and they only wanted to go to the next star... prolly 5-6 ly distant, and they still moan,

Now I run Business class cabins and take economy passengers... they just shut the hell up and don't demand zip, well so far anyway
 
I modify that method by keeping all the grade 5 materials, ditching 50% of all the grade 1 materials and then 10% of the rest if over 20. Slightly more complicated but you don't get to throw away the rare grade 5 stuff this way.
The stuff comes in grades? Never realised that and will have to have a closer look next time I am there.
 
The stuff comes in grades? Never realised that and will have to have a closer look next time I am there.

He means the rare/very rare mats that are used specifically in Grade 5 upgrades at the engineer. Like Exquisite Focus Crystals, or data wise Datamined Wake Exceptions. The strange thing is though there are some materials and datas that are not flagged as rare but seem to be. Cracked Industrial Firmware, Arsenic, Classified Scan Databanks seem pretty rare whereas Adaptive Encryptors Capture is marked Very Rare and I currently have 60 of them and throw them away regularly.

My point is I wish rarity could be trusted as a benchmark for usefulness, (or trusted for rarity either) but I seem to run out of/have trouble finding more things that are just in the middle. Not marked as Common/Rare or anything.
 
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