Passive income

No, money is already too easy to make (although to be fair paying you while you're not even playing woul be in the line wit hthe current design which pays you millions for the most trivial things..)
 
In general my view would be no.

Simply because for any kind of passive income you need assets such as npcs to fly ships and ships for them to fly. By the tme a player has several ships that take npc crew, they really don't need help to make money. So most of these types of schemes suggested help those that already have loads of assets.

However if it was implemented then I could live with it IF there is also the risk your NPC's screw up and LOSE money, or ships. There is already far too much protection of aessts in the game with a player assumption that they will only ever get MORE.
 
Hmm. How about everybody simply gets every ship and 20 billions of credits the first time he logs in, along with all Engineers unlocked, an endless supply of engineering materials and the complete galaxy already explored, with his name tagged to each and any stellar and planetary body, listing him as the one who first discovered it?
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Would that be enough, or is there still something missing?
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Without sarcasm: no. I really don't want this game to turn into a smartphone-style AFK-game.
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It wouldn't really fit in to the gameplay of Elite. That's the sort of gameplay that you'd find in games like the X series where you're not just a pilot but are the leader of a faction and are able to build that faction up through various other activities like building stations etc. You're just a pilot in elite and the feature would just be a pointless bolt on and would feel out of place.

Yeah, it works well in the X-Series because we are building a giant empire with factories that actually have running costs.
 
Only if they can be given a route with a reasonable maximum number of hops (or if set on a loop, complete the loop x amount of times) then they stop. Because to leave a trader gathering credits while I take a year sabbatical in Malawi helping injured cockroaches, then come back to find 2 trillion in my account, would be silly. Even in X, they needed a certain amount of attention to function adequately.

The reason I think it's not a bad idea, is if you suddenly find that great route, but you were about to log off. YOu can set an NPC to do the route then come home, or do a loop twice then com home, etc. But not autonomously make decisions or keep going forever.
 
this has already been discussed in other threads, and after a while they tend to get some really thin arguments for why we need passive income.


And considering that making money in the game (without using any fast track money schemes) have never been easier.....
This includes but not limited to:
* We now share full bounty on pirates in a wing, used to be shared among all the wing members, so 4 in a wing taking down a 400k bounty, would each get 100k, now they all get 400k each.

* Mission payout have increased ALOT. Before horizon, seeing mission paying over 1 million was a rarity, now every station is littered with missions that pays millions...

*Multicrew, allowing people earn credits by just sitting in another player ship while they where bounty hunting. This god tuned down as new players could get ridiculous amount of credits this way by doing nothing or next to nothing.

*Wing mission. where you share the reward so that everyone in the wing get the "same" reward. So turning in a 40 million source and return mission, every member of the wing will get a 40 million payout, regardless of their contribution. I know of a player who still plays in his sidewinder and have earned over 600 million by just being part of wing mission rewards... And it is kind of stupid not to invite your friends when handing in wing missions, as these are free credits! You do not loose any of your reward for doing it... this sucks for those who only wants to play solo.



And the most cited reason for having passive income is for players who have it all, and thus they already have lots of money, and then we end up in the loop of I make terrible money in my 1 billion combat Corvette, but then we have to look at the very little risk such players take in those ships... very little, and if they are smart about it, they will never loose these ships in a PvE combat situation.



So my personal stance on this is that this is most likely gong to be a bad addition, as this will probably be a separate mini-game, that will not add anything to the regular game play,. except you can make credits, and this as already stated, is easier than ever to do anyway. And if you want to do fleet management etc, then there are quite a few other games that do this really good...




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And there is already a passive income for those participating in Power Play, as you get paid for being pledged, and how much depends on you actions.
 
lets say it's an extension of trading (to flesh out trading with a mini game) when you log out, your npcs finish and stop, then continue after you log back in, either you tell them to continue or they do so automatically. it would be cheaper to hire them and use your ship or it would be more expensive with their own ship though if they lose your ship there would be a significant loss where if they lose their ship there would be a minimal loss to you but a loss to the trading. im talking about just trading.
 
lets say it's an extension of trading (to flesh out trading with a mini game) when you log out, your npcs finish and stop, then continue after you log back in, either you tell them to continue or they do so automatically. it would be cheaper to hire them and use your ship or it would be more expensive with their own ship though if they lose your ship there would be a significant loss where if they lose their ship there would be a minimal loss to you but a loss to the trading. im talking about just trading.

Having a fleet of NPC trading ships would have a big impact on the BGS, people would not be happy.
 
Maybe passive but with risk. Ie factions have "investment opportunity!" missions that take an amount of money for a period of time then return it, where a change between the economic state when you chipped in and the state when it the mission ends, affects your returns (and losses). But when a particular state change is starting to trend towards likely, that expectation becomes built into the investment return, so it's not easy to find passive income - you have to find a faction whose fortunes are unexpected, or a faction with no expected outcome and take your chances.

Advantage: This would give more reward for you to affect the BGS
Disadvanatge: This would give more incentive for others to affect the BGS. (Them darned others! :D )
 
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