Patch notes wishlist

Feel free to add your own, -however outrageous- new features/patch notes that you'd like to see :)

  • Galaxy map - Last 5 visited stations/systems view with right-click-route-to contextual menu.
  • "Nearest to me" Galaxy map button added, to be used in conjunction with nearest hi-tech system, Scoopable star and so on.
  • Sell-All and Fill-Cargo buttons for commodities
  • Being destroyed in Open now drops a black box canister containing your exploration data, shows up as a WSS in SC so you can attempt to refind your location/data, before someone else does.
  • Shooting an npc pre-scan who is wanted generates a fine rather than a bounty.
  • Added slider to menu options for visible cargo canisters with 10Km, default is 20, maximum depends on system spec.
  • Ability to create pip presets and keybind them.
  • Ship Light upgrades (ie for mining), maybe brighter or directional light upgrades.
  • Goods that spoil, and perhaps (refrigeration?) modules that extend that time.
  • Repairing ship integrity cleans the windows.
  • Ammo boxes, amount of ammo increases as per compartment size.
  • Ion weaponry that temporarily disables ship systems but doesn't damage the hull.
  • Some different docking computer music would be nice, maybe a bit of Berlioz? :)
 
from another thread

1. Properly fleshed out missions with audible dialogue (even computer generated) I think the least they should do is have GALNET as a radio station.
2. more indepth PP missions with more than just spinning around shooting each other.
3. Unleash the economy more with real extremes hitting systems
4. AI co pilots with more ships controls with possible AI wingmen/ engineers etc
5. Dangerous AI
6. Paid for episode content look a booster pack with monthly optional paid for content created by a totally separate team than the current ones.
7. More interesting ship modules
8. More structures in space as parts of missions, NPC asteroid bases in RES etc etc
9. Rearming modules for ships in PP battles.
10. Local give me help missions (receive distress call etc) like the one released before the game was released where you help a carrier.
11. Thargoids and other races.
12. more options for player driven content like micro bases/drilling platforms at RES sites
13. some way of doing bounty hunting that isn't just flying around and expecting them to walk past you, like asking contacts scanning something somewhere to give you a clue where they are going
14. Made exploration things to find in deep space like random derelict alien ships.
15. Missions that are actually generated from the simulation and are interesting.
16. Really gritty AI that targets sub systems (coupled on larger ships with AI fixing sub systems as you fly)
17. rebalance gimbals to not be all powerful and make combat a skill game
 
A group that has a violent adversity to people on the forum making sodding lists, and spend their time hunting them down, but NOT making a list of who they have killed.
 
Proper bulletin boards like Frontier, ie:- seeing the person who offers the contract and being able to communicate with them.
Example:- asking for half up front, asking for more money or asking other questions ..like Frontier
 
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