So at this point you only really take the Scorpion out when there's a Goliath or ship to kill. That's a very limited use case for an otherwise fun vehicle. As long as you have two-legged targets it's back to the Scarab.
It’s intended, but that jitter is simply set too high. Combat vehicle which can reliably hit only big targets (on short distances) is almost completely useless for regular play and that’s a shame because that new srv in fact is fun and well thought (except that high jitter). It’s balanced already with its weight and driving model. I have read someone opinion that could be better go opposite way and its go from no jitter to less accurate shooting when canon get hot with higher firing frequency…Probably intended then, they don't want the Scorpion used as a "mow down the opponents in a jiffy" type weapon, useful against enemy vehicles and ships, not as useful against men in suits so you still need a full complement of crew in a fight, vehicles, legs on the ground and ships in the air.
It can be balanced in other ways. Make the cannon run so hot and power hungry, that it can only do short bursts before needing recovery. Still potent against single targets, requiring evasion when being zerged.Probably intended then, they don't want the Scorpion used as a "mow down the opponents in a jiffy" type weapon, useful against enemy vehicles and ships, not as useful against men in suits so you still need a full complement of crew in a fight, vehicles, legs on the ground and ships in the air.
That's a good idea too.It’s intended, but that jitter is simply set too high. Combat vehicle which can reliably hit only big targets (on short distances) is almost completely useless for regular play and that’s a shame because that new srv in fact is fun and well thought (except that high jitter). It’s balanced already with its weight and driving model. I have read someone opinion that could be better go opposite way and its go from no jitter to less accurate shooting when canon get hot with higher firing frequency…
You can already do that with the regular SRV. Why shouldn’t you be able to do it with this one?Oh sure I suppose there are a number of ways to change it to better suite what individual players want, this is the way FDEV has decided to go for now, they are still seeking feedback, but at a guess I would say if the changes allowed players to just sit on a hill near the base and mow down any other players and NPC's on foot in the base, that's never going to happen!
Because this one has the ability to tank it out. The Scarab can be driven off fairly easily, particularly by a couple of snipers. But giving the Scorpion cannon jitter to make it extremely cumbersome vs ~90% of the ground content is not the way.You can already do that with the regular SRV. Why shouldn’t you be able to do it with this one?
You can already do that with the regular SRV. Why shouldn’t you be able to do it with this one?
I can quite smoothly drive and jump around settlement while using turret ... this was crtically needed to learn for Scarab (because of its fragile natureBecause you can't effectively drive and shoot at the same time.
We’re balancing this around hypothetical PVP scenarios? That’s going to be like one thousandth of a percent of the use cases.Because you can't effectively drive and shoot at the same time. If players organise and start targeting the scarab as already mentioned with sniper fire and possibly RPG the driver, who is also the gunner, can't effectively continue to target players on foot and drive at the same time, but the Scorpion with a driver and a gunner would be able to evade attack and continue to effectively rain death on the on foot players. There's a method to counter a Scarab attack, but that doesn't work with a two player Scorpion so something else was needed to reduce its effectiveness against ground troops. In this case FDEV have gone with jitter....some people aren't happy with that but it needs some sort of counter to its effectiveness against ground troops.
It’s balanced already with its weight and driving model
You can already mow down the AI with dumbfires from ships, as well as the dumbfire on the Scorpion. The Scorpion is also not that tanky and can still be killed fairly trivially by higher end sharpshooters and enforcers, nor can it really do any significant damage to ships. It's OK at dealing with skimmers but you can kill those with a single shotgun blast anyway. It will never have any non-RP viability as a PvP vehicle. It's also not actually that high damage against high-ranked soldiers, still needing a bit of ToT at point blank to get kills.But it would not be balanced if it can act like a sniper mowing down any grunt in a couple of shots.
Surely, while the current state of the weapon is fine for shooting down vultures and whatnot, that cannot have been the only intended use-case, can it?
I'm having a smoothbrain moment. Can I get this in more words, please?Depends if they want another FDL in the combat arena