Path creation and adjusting

I have been playing this game for a while now and first of all, let me just say how good it is. Obviously there are improvements to be suggested as this is the Alpha.

For me, the biggest niggle is the path laying. I just don't thing it allows you to freely customise a path and crowd area. My suggestion would be to have a toggle to be able to drag individual nodes at the edges of the path to widen or narrow as required. As you drag a node, it fills the area with path and allows you to easily drag multiple nodes to an infinite size and shape area.

With the current system, you are often left with gaps up against buildings or random path edging in the middle of a droid area that you cannot remove. An edge based nodal system would allow you to delete or move these edges as desired.

Hope that makes sense and I apologise is this has already been mentioned!
 
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