Path with perimeter collision.

My idea is another option in the pathing tool. It would contain all of the exsisting tools but guests CAN NOT cross the perimeter of these paths.

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Once you have created a layout using this option, you can select the "intersection" option and choose a length of intersection you want.

These will snap to the perimeter and allow you to choose places around the perimeter that guests can cross.

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We could then build around these and place our entrances etc in the intersection locations and not have guests walk through walls.

We could then place benches etc against these walls and guests wont bug out because they are so close to a barrier.

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We could also use this same tool to draw around objects on a path, not add any intersecting points and make guests walk around things.

This would be much better than the barriers.
 
I am for it, this would simplify it, but i am being honest this is not needed, cause you can already do this without a barrier:

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Yes, it is ugly, but this was me, cause i turned point snapping off, you layout your plaza, then you lay out the walkable indoor path, find a corner, and wiggle your path in, make sure snapping is turned off and merge at first. If you want get really close like single wall close, you probably need to add a tiny bit of elevation, 10cm or so that your inner plaza still connects, and then you stamp from that point on, you can even use grid stamp. (you can try both multiselect advance move with the path or advance move the stamp (both works). the elevation thing is amazing in a way as it adds a lot of depth on your plazas
 
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