General Gameplay Paths have Visibility Radius.

Your Feature Request / Idea
This one my be a little tough and is not terribly imperative i think, but it would add a bit of realism and be quite helpful. Since they're ground level, it doesnt need to be a very wide visibility radius, but guests have eyes, even if they're not in an attraction, and they can still use those eyes to see some distance around them, especially when you build fences directly along paths as i and i think many others often do, if not for aesthetics, then to conserve space at the very least.
 
i have been thinking about this as well. I normally change the fences to a lower grade when they are close to the paths as if the guests could view through them. Maybe make it so the concrete fences are the only ones you can't see through?
 
i have been thinking about this as well. I normally change the fences to a lower grade when they are close to the paths as if the guests could view through them. Maybe make it so the concrete fences are the only ones you can't see through?

The lack of path visibility is a major pet peeve of mines as well. Half the visibility assigned to the hotels would be perfect. It's silly that dino visibility completely omits the paths.
 
Agree. Specially when we have blind, mindless guest stupidly pointing to concrete walls in awe without never actually seen anything.
 
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