Pause Lag

Has anyone else noticed there seems to be a 90 second lag between hitting pause and the game actually pausing? Maybe an attempt to combat board flipping by making it really tedious?
 

Yaffle

Volunteer Moderator
There isn't a pause

ESC should take you to an options menu, of which two options exit the game. It won't pause.

The menu should appear instantly, with a delay should you choose to quit and your ship is in danger.
 
My PC is admittedly under-spec'd for Elite and I notice lag on pressing ESC too.... and lag for galaxy map, mission boards, etc. It varies though, so I don't think my PC is the only factor. I imagine it's also tied to servers, as I've also noticed lag in busy areas or when my own network is acting up. Elite runs pretty well (I must say) on lower end machines but there are a lot of factors that can throw it off a bit.
 
There isn't a pause

ESC should take you to an options menu, of which two options exit the game. It won't pause.

The menu should appear instantly, with a delay should you choose to quit and your ship is in danger.

I think the delay could be hardware issue, I run Elite on a low performance laptop at the weekends, when I hit Esc, it can take an age to exit to the menu.
 
Yes!!
Tho, I dunno if you're a PC user, On the xbox atleast, the delay is sometimes SIGNIFICANT
Same with galaxy map sometimes, it takes a minute or so to load in the worst cases. Commodity overview in a station is sometimes also delayed
 
The PC is not the only factor, but it is the major factor.

The lower the hardware the more significant the delay is. For example, I run Horizons on both my PC & my Xbox, on the PC there is very little lag at 1080p (though there is a little) on the XB1 at the same resolution there is much much more. As I'm currently forced to play at 720p (due to a monitor "accident") the lag on my PC is almost unnoticeable, the xbox hasn't really improved however, presumably because it is still processing at 1080p & downscaling to 720p.

Given that the XB1 hardware is a low end PC at heart (very low end now) trying to replicate the settings that a higher end PC is producing, it isn't suprising that there is a delay for some actions, the PS4, even the Neo is going to suffer from the same issues as it is essentially the same hardware. The same is true if I try to up the graphics settings on my PC, upgrading the quality or resolution will have a corresponding fall in frame rate & overall responsiveness it's more prominent in Elite because it is especially punishing on both CPU & GPU, bottlenecks can & will be prevalent in both, especially in busier areas.

In other words, turn the graphics wick down (especially supersampling & shadows) and you will see vastly improved menu responsiveness (except on xbox).
 
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Has anyone else noticed there seems to be a 90 second lag between hitting pause and the game actually pausing? Maybe an attempt to combat board flipping by making it really tedious?

I've had this happen from time to time. I thought my Esc key was busted at first, so I just sat there spamming it until the menu opened. It seems like an odd thing to load slowly. There can't be that many assets to load in just to look at a list of menu options.

It's definitely not a hardware issue. I have an overclocked i7 Extreme, a TITAN X card, and 16 gigs of RAM (been meaning to upgrade to 32 but didn't see the need).

It happens rarely and unpredictably, but I can now rule out my keyboard as being the cause. It must be something else.
 
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I doubt it's just hardware. I can hit Esc while in a station, nothing happens, yet I can open other menus, even the mission menu and they open fine. Then the save menu finally decides to open.
 
I doubt it's just hardware. I can hit Esc while in a station, nothing happens, yet I can open other menus, even the mission menu and they open fine. Then the save menu finally decides to open.

It's a sad day when any company would allow its release software to exhibit such amateurish bugs for so long. I believe I am done with this perpetual beta test... perhaps one day, when the final version is ready, I shall return. But as of now, it appears to be a very poorly optimized, buggy beta test. The XBOX version often drops frames and has severe delays to pull up any menus. Images load very slowly. I would guess it's mostly just that their servers are overloaded or their code does not scale well. Either way, maybe they will give us some free items the Livery in exchange for suffering through this.
 
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Its not so much 'lag' as it is a delay, depends on what you are doing at the time in the game, since its basically making sure all your current heading controls and whatnot dont flip out when it effectively loses control.
 
The escape key lag comes and goes. The last few days have been bad. My rig is way more powerful than this game needs so i don't think it's hardware. Usually it's instant. Maybe server trouble.
 
I dont know what is going on, but something is. I have played since Beta with no problems whatsoever, that is until a month ago. I started having heavy lag and difficullty in connecting to Auth server. Then 4 days ago I suddenly could not connect at all, no matter what I did, no matter what support sugested, I could/can not connect at all.. !? Nothing at all has been changed on the rig in this period.
That is... Beta works just fine, super fast and responsive. go figure ...
The only server I cant connect to on the whole Internet is FD's Auth server.
Sigh!

Cheers Cmdr's
 
Considering that the game keeps running in the background, there's no excuse for the menu to take longer to come up than the Steam overlay.
 
I've never noticed any lag when pressing <ESC> to go into the menu, not even at busy times. While I have had a few server disconnects and one crash recently, it has only ever happened when I am stacking missions (in a rather dubious manner), so I don't have any issue with that (as re-logging etc. would not be part of FDs test suite - and why should it be?).
 
Worst is to open your system or gal map just before docking or planet landing, the delay on xbox is so long, you can see in the background as you slowly crash without being able to do anything about it.
 
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The escape menu lag seems to be entirely GPU speed based.

My PC with a decent CPU, ok graphics and a standard HDD can bring it up in a second or two at the most.

My laptop, with an ok CPU, an SSD, but really poor dedicated graphics from 2010, can take 60+ seconds. Or simply never, if I'm on a planet or in a dock. (Unless i look away from it all)

Both on the same connection.

I found it easier, if i need to quit the game on my laptop, to just toggle the WiFi on my laptop off. Then the transaction error pops up almost immediately. :p
 
Its super annoying. For me its only five seconds, others have reached many minutes. For some reason it is also settings-dependent, with higher AA settings increasing the delay.
 
I have a high end machine (at least it was high end when I got it 2 years ago) and while still early in the game the ESC key takes a long time to do anything. If I'm docked I can hit ESC and then go into other menus and mess around before the ESC key I pressed activates - there's loads of disc activity after pressing ESC too. I assume the game loads just enough to run at startup and loads other stuff slowly or as required - the other menus are slow to react during the first several minutes too, but not as slow as ESC. After 10 minutes play all the menus work fine.

I run the game from the hard disk, not the SSD.
 
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