Bringing material to construction can be really a pain to do
Especially with T3 starport
So, i suggest to let us just pay Brewer for everything and let them handle the construction.
But of course, it would be broken and too easy you might say
So, here's a suggestion to allow to pay and balance it
T1 construction cost : 250 millions
T2 : 500 millions
T3 : a billion
and make it taking until the server maintenance to be completed and then the starport stay in the construction state for another week
It will make possible to pay for the construction but those who bring material themselve will get the station/installation working faster
and make it so it's IMPOSSIBLE to pay for the primary starport
Could even make it so you can only pay for ONE construction at a time per system
Of course, if you choose to fully pay for an installation to be build, nobody can deliver stuff to it
You pay for it, it will take 2 weeks to get it working.
(and you pay when you order it, not when it's delivered)
you can even add a range limit for this method
like "you must be within 50 LY of 5 habited system (or within the range of an Industrial/refinery system)" for it to work
the range limit will prevent easy distant colonization and still make it so players who really want they own faraway systems to work for it, one way or the others.
I do not think it would be perfect with this suggestion alone, i post that here so people could help us enhance and balance this and then hoping the dev would consider it
Especially with T3 starport
So, i suggest to let us just pay Brewer for everything and let them handle the construction.
But of course, it would be broken and too easy you might say
So, here's a suggestion to allow to pay and balance it
T1 construction cost : 250 millions
T2 : 500 millions
T3 : a billion
and make it taking until the server maintenance to be completed and then the starport stay in the construction state for another week
It will make possible to pay for the construction but those who bring material themselve will get the station/installation working faster
and make it so it's IMPOSSIBLE to pay for the primary starport
Could even make it so you can only pay for ONE construction at a time per system
Of course, if you choose to fully pay for an installation to be build, nobody can deliver stuff to it
You pay for it, it will take 2 weeks to get it working.
(and you pay when you order it, not when it's delivered)
you can even add a range limit for this method
like "you must be within 50 LY of 5 habited system (or within the range of an Industrial/refinery system)" for it to work
the range limit will prevent easy distant colonization and still make it so players who really want they own faraway systems to work for it, one way or the others.
I do not think it would be perfect with this suggestion alone, i post that here so people could help us enhance and balance this and then hoping the dev would consider it