Payout Cap on Missions

If you try to cap the payouts you warp the entire economy. When you cap the high end, you effectively either compress the pay scale or you simply flat line it above a certain level.

You can remove the high payout missions, but you cannot cap them without creating a ripple effect where you have a 50K LY round trip paying the same as a 1K LY round trip.

Also, there's nothing wrong with high payout missions. Some will take them, some won't. The issue is with things like suicidewinder that allows you to complete 20m in missions without ever returning to base, just crash into a planet. Those need to be fixed.

Even in real economy, folks gravitate to the high payout things, but that should balance itself out - more people doing it = less demand, lower payouts.
 
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You're asking a bunch of children if they want their candy supply cut back. You can guess what the snaswer will be.
 
What?

Which of those answers is now correct?

If they HAVE reduced the total payment to Cr10m (as opposed to reducing the bonus) then I despair.

101 obelisks to scan, value 1 million credits each.
Mission Completion Bonus: 10 million credits.
Total payout: 111 Million Credits.

Folks, it's still 111 Million Credits, the single biggest payout for a single mission, and it's repeatable.

Should their be a payout cap? Absolutely not. This particular mission is a tremendous amount of work, even if you know the location and cargo combination of every single obelisk, it's still a plain lot of work.

Believe it or not people really do want More Credits, not Less.
 
i personally think, missions pay generally too good (as i strongly believe unguided sanbox play should always pay a little bit better), but i also think, a cap on mission payouts isn't the way to go.

actually i think, there should be more missions with a 111 mio payout in the game, which take as long (and are atmospheric awesome) like the ruins missions.

it's much better imho, to be able to say "okay, i'll do this xxx, and after that i'll have my python", than saying "i'll do this same mission 80 times, and after that i'll have my python." which is the charme of the ruins mission, and was the charme of a robigo run.
 

verminstar

Banned
Cap mission payments? I'm getting an overwhelming sense of familiarity about this particular topic...no they shouldn't be capped at all, in fact some missions richly deserves buffs considering the sorta time needed to complete them.

This horse already been beaten to the point where it's hard to tell whether it was a horse at all ^
 
Folks, it's still 111 Million Credits, the single biggest payout for a single mission, and it's repeatable.

Should their be a payout cap? Absolutely not. This particular mission is a tremendous amount of work, even if you know the location and cargo combination of every single obelisk, it's still a plain lot of work.

Believe it or not people really do want More Credits, not Less.

Seems like all kinds of wrong to advocate a "pay cap" purely on the basis of one "edge-case" mission which, on a credits/hour basis, isn't actually that crazy at all.

Firstly, Ram Tah has his own planet, ferchrisakes, and he's a guy who makes a living by creating wacky spaceship upgrades and studies extinct (?) aliens for a hobby.
It's hardly surprising that such a person might be a bit eccentric and, as such, willing to offer people bundles of cash in return for their assistance with his pet project.

Secondly, in more mundane terms, you're probably looking at 15-20 hours to complete the Guardian Ruins mission even if you just follow a guide and don't stop to see the sights.
Cr200m for that effort was worthy of note but Cr110m makes it worth doing if you want to but it's certainly NOT a shortcut to fame & fortune.

Hardly a sound basis for advocating a "pay cap" on ALL missions.

Aside from anything else, why is it a bad thing if I spend, say, a weekend completing the AR mission and getting paid Cr110m but not a bad thing if I spend the weekend taxiing people around in my Asp and get paid the same for doing it?

Perhaps ED needs some kind of "income tax" to ensure that there's no way make your bank-balance go up by more than, say, Cr5m per day?

Hmmm... Nah.
 
Regardless, I do feel some sort of mission payout cap is a good idea so people can play the game, instead of gaming the play.

Hey OP, How about you take the advice of your own signature and stop trying to change MY game, because you don't think YOUR game is right...

Leave the mission payouts alone.
 
Since 2.3 dropped I'm not making any money thanks to whiney forum warriors wanting us all to play the game their way.

I'd already grinded to get the rewards I was earning, but now thanks to 2.3's transport mission nerf I'm earning the rewards I used to get when I was a noob.

So no, no cap, the people who are space rich earned it and should be allowed to keep on earning it.
 
From what I know of the Guardian Ruins mission, the payout wasn't at all out of line relative to other missions.

A single Elite massacre mission will pay 25+ million for 108 kills in a CZ. I can do this in an hour with a PvP ship.

Current payments for all sorts of things are absurdly high, but I don't think any cap at the top end would help anything...the top end isn't where the problems are.
 
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Crazy thing is I did a passenger mission for 3 million, which was one jump to a station which was about 500Ls from the first star.

There were also several delivery missions or cargo, to the same station, which totalled up to about 3 million.

I made 6 million by making one jump in my python.

Pretty sweet, I liked it.


But then I saw a mission to go 2000Ly away, to three places, with a passenger who was highly likely to ask for other things along the way, and ... it paid 2.5 million..

I don't think a cap is the answer, I think a sensible method of generating the payouts, which actually uses distances (including to destination within system) in a more linear fasion might be a decent start.
 
Wow, there are actually cmdr who think we are getting pay too much?

Making money is already close to free MMO level grind, you want to make it even worse?

And then complain when ppl resort to quince like mission?
 
I just wish they'd buff cargo missions a bit. Spent an entire evening in my Conda running cargo and made like, 3 mil. Spent two hours in my Dolphin running passengers and made 10 mil.
 
Wow, there are actually cmdr who think we are getting pay too much?

Making money is already close to free MMO level grind, you want to make it even worse?

And then complain when ppl resort to quince like mission?
Ask OP what their ranks are in game. I'd be shocked if they don't already have all the content unlocked. This is how it usually goes with folks who want everything nerfed - they've reached the top and want to feel like it was harder than it was.
 
Most missions are well balanced reward-wise and OPs desire to nerf things: a simple but clear NO!

Explorer missions over 10,000s of light years still need to pay more, while exploits like scan mission stacking in Quince should be fixed ASAP.
 
No cap on mission payouts, just sort out exploits or at least get better at locking then down faster.

Seeing how basically nothing (besides locking them out of the elite competition) was done to those folks during beta that abused the module buy/sell exploit to make billions(!) of credits within one day and everyone who did this could keep the cash I'd say FD have a lot to improve on that front.
To be fair I did this exploit myself, that's what a beta is there for, reset my save multiple times since it's way too easy to make cash or hold onto your cash in the first place.
There could be running costs you need to cover, depending on ship size, so money would be worth something.

Remember how fueling up half of the python cost 40k credits? The T-9 could receive a 300k fuel bill for half the tank.
I reset my save mid-may, have been flying anaconda and cutter for most days and still my refuel costs up to date are 86k. Go figure.
Ammo cost was quite high as well, operating 4 multicannons on a cobra cost more than the bounty you could earn with said ammunition.
Repair costs where nightmare inducing, being able to reach the purchase value of the ship when damaged enough.

As of now there's nothing to gain by using exploits, you don't need money besides buying ships/equipment which only takes n time to achieve.
Getting an aspx, some passenger cabins and tourist missions from an allied system you could stack 2-3 missions with a payout of 15mil+ for 5kly missions.
Add the payout from honking which can easily reach 20mil and you can earn ~70mil in an afternoon without doing any exploits, see the galaxy and actually go some places.
 
I do not think that a cap is needed to mission payouts.
Maybe there is some need to return to reasonable profits. In this case you are quite right.
The problem herein is that Pandora's box is already open and the evil has left the box.
Now to go on and screw it down again will upset those player that define themselves by their CR balance.

They won't pick up those mission for 55.000 CR even if it is balanced to the risk.
Many cmdrs believe that if they can loose their Clippe with a 2Mill. rebuy on it the Mission is to deliver
the rebuy amount at least.
I believe this calculation falls short and if there is a 10% chance to loose the ship 200.000 for the mission should do.

Obstackle here will be you will not sit in a Phyton after 10 days of playing the game. (It took me 2 years to get there)

Regards,
Miklos
 
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