If you try to cap the payouts you warp the entire economy. When you cap the high end, you effectively either compress the pay scale or you simply flat line it above a certain level.
You can remove the high payout missions, but you cannot cap them without creating a ripple effect where you have a 50K LY round trip paying the same as a 1K LY round trip.
Also, there's nothing wrong with high payout missions. Some will take them, some won't. The issue is with things like suicidewinder that allows you to complete 20m in missions without ever returning to base, just crash into a planet. Those need to be fixed.
Even in real economy, folks gravitate to the high payout things, but that should balance itself out - more people doing it = less demand, lower payouts.
You can remove the high payout missions, but you cannot cap them without creating a ripple effect where you have a 50K LY round trip paying the same as a 1K LY round trip.
Also, there's nothing wrong with high payout missions. Some will take them, some won't. The issue is with things like suicidewinder that allows you to complete 20m in missions without ever returning to base, just crash into a planet. Those need to be fixed.
Even in real economy, folks gravitate to the high payout things, but that should balance itself out - more people doing it = less demand, lower payouts.
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