I just saw this link. Not sure how much (if any) new info is in it. But figured it cannot hurt to share it.

The one real difference is that, because you're meeting face to face, you can actually negotiate for an improved payment."
I think this info is new.
"[...]we also have physical mission givers that exist in the ports. The one real difference is that, because you're meeting face to face, you can actually negotiate for an improved payment."
One of the concept art pieces includes a date of 3303. I wonder if that gives an idea of when work started on Odyssey (i.e. 2017).
I know they said they ramped up full production in 2019, but pre-production, prototyping, etc...
Oh yeah, the genomics lab one
![]()
Nice spot!
Does look more on the 'early days' end of the concept art scale. (The character models look more basic / place-holder-y too, plus all bald)
Interesting that jetpacks look like they were already on the cards if so.
(Well I'm guessing they're not portable coffee machines anyway)
Not sure if those screen shots - previously in the article were posted elsewhere in this qualty though?
![]()
Yeah!
I also noticed: the same info screen also shows what appears to be a cell with structures and organelles marked out, as well as some sliders and other iconography.
Unlikely, but I wonder if that gives some insight into the new xenobiology activities or minigames. I'm getting the vibe of an FSS counterpart, but instead of clicking around a system, we're dissecting and exploring the cellular structures of biologicals we find, while avoiding damaging them, or something.
I mean, it's probably just a decoration, but it could be something more.
If they're introducing a whole Xenobiology skill ladder to stand alongside Trade, Combat and Exploration, there surely must be a chunk of new gameplay involved, beyond just pointing and holding a button.