PC Gamer looks at 3.3

PC Gamer article here


Today marks the release of Beyond: Chapter Four, the latest free update for Elite Dangerous. There’s a lot in it, from massive quality of life improvements to minor bug fixes. But the most exciting thing, for me anyway, is a complete overhaul of how exploration works in the game.

I don’t play Elite to shoot other ships: I play it to fly around looking at stars and planets and enjoying the austere sci-fi atmosphere. But I always found the actual systems attached to this aspect of the game boring after a while. Exploring just wasn’t rewarding or engaging enough for me to put any serious time into it. But that’s all changed with the introduction of a new scanner. When you jump into a fresh, unexplored system, you can switch to a new FSS, or Full Spectral System, mode. Here you can release an energy pulse (or a honk as Elite veterans often refer to it) by holding down the assigned key, which populates a ‘filtered spectral analysis’ chart at the bottom of the screen with readings representing objects of interest in the system.

These readings won’t look like much at first, but the idea is that the more you use the new FSS scanner, the better you’ll get at recognising the things they represent at a glance. A reading with high, sharp peaks, for example, means there’s probably something large such as a gas giant in that part of the system. And other objects—be they metal-rich planets, Earth-like worlds, asteroid belts, or icy bodies—have learnable patterns.

But if you want more detailed information, you can ‘tune’ the spectral analysis chart, just like you’d tune an old radio, to find out more about an object. Drag the dial over one of the spectral analysis readings and you can zoom in. Sometimes it’ll be a single body, other times a collection of them: a gas giant orbited by a bunch of small moons, perhaps. This brings up a list of stats for the object such as its mass and atmosphere, to more useful information: resources you can harvest, say, or locations you can visit. And when you confirm the location of a planet or whatever it is, the reading on the spectral analysis chart will change to show that you’ve discovered it, slowly building up a clear, visual map of the system.

This whole system is a massive time saver, because before you’ve even flown anywhere in a system, you can find out what planets and other bodies there are, what they have to offer, and whether there are resources such as geological sites to discover. You can decide immediately, at the point of entry, whether it’s worth your time investigating something or not. There’s another layer of exploration too, courtesy of the new DSS, or Detailed Surface Scanner. Similar to Mass Effect 2’s weirdly addictive probing minigame, but much deeper and more involved, this lets you launch probes at a body discovered via the FSS to create a detailed image of its surface. You don’t even have to fly around a planet to get to other side: you can use its own gravity to slingshot probes around it, which is really satisfying to watch.

There’s a skill element here too. Probes are infinite, so you can fling dozens of them at a planet and wait for the mapping percentage to tick up to 100%. Or you can try and hit an efficiency target set by the game—say, mapping a moon with just six probes—for a credit bonus. All of these layers combine to make exploration much more engaging and rewarding, and something I’ll be dedicating a lot more time to than I ever did before.

This update also comes with a new ship, the Mamba. Based on a classic ship from the original Elite, this nippy combat craft can reach a boost speed of 435 m/s and is perfect for hit-and-run bounty hunting. The design of the ship is slightly reminiscent of an old sports car, which is no accident: art director Chris Gregory used a photo of a vintage racing Ferrari as a starting point. If you want to know more about how Frontier conceives and designs its ships, here’s a feature I wrote earlier this year about the process. For an exhaustive rundown of everything Beyond: Chapter Four brings to Elite Dangerous, check out the official patch notes.

I must admit, I’m something of a lapsed Elite player, but I think this update is the one that’s going to drag me back into my old Cobra’s dusty cockpit. If only because it’ll give me something more interesting and enjoyable to do when I’m out there in the darkest depths of space taking screenshots of my ship in front of things.
 
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Nice review. Someone who looked at things in detail and trying them out before grabbing his keyboard start venting.

Nice touch is the reference to ME2 and its strangly addictive probing mini game, thought the same thing when I tried it in beta :)
 
"Similar to Mass Effect 2’s weirdly addictive probing minigame, but much deeper and more involved . . . "

????
what? Where's he getting this?
It's less deep and less involved. Objectively.
 
"Similar to Mass Effect 2’s weirdly addictive probing minigame, but much deeper and more involved . . . "

????
what? Where's he getting this?
It's less deep and less involved. Objectively.

Err, no. In ME you just pointed and clicked on a 2D map. in ED it is in 3D, gravity effects the probes and varies per planet, you can slingshot them and the different sizes of the planets means you cant rely on using fixed shooting positions.
 
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Nice article, except for one really big error:

The update comes with TWO new ships not one! Not just the Mamba like he states but the Krait Phantom too. :D
 

Deleted member 115407

D
I have to admit, sleut, I was off ED for a long time, and skeptical about whether or not this update would lure me back in. But from what I've experienced with the new stuff thus far, I'm really interested in playing again.

So far I see a lot of changes for the better.
 
People are definitely going to come back to the game - just like the reviewer. A sizable portion of the playerbase have something else beside combat at the top of their activity list - and the new exploration and mining mechanics will bring them back and in.

One of the things FD has to do is make mining activities one of the primary ways to achieve Community goals. It doesn't have to be about bounty hunting and freight cargo ALL the time.
 
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Err, no. In ME you just pointed and clicked on a 2D map. in ED it is in 3D, gravity effects the probes and varies per planet, you can slingshot them and the different sizes of the planets means you cant rely on using fixed shooting positions.

Haven't played Mass Effect in years... maybe a decade? :D Never got around to playing 2. I think I own all 3. Might have to give it another go sometime. Edit: Guess not. It seems 3 isn't on Steam.

Anyway, I did get the efficiency bonus on my first ever use of the DSS and without the POV controls for it set up yet, just reaming in supercruise cockpit flight. I probably watch too many live streams though.
 
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I have to admit, sleut, I was off ED for a long time, and skeptical about whether or not this update would lure me back in. But from what I've experienced with the new stuff thus far, I'm really interested in playing again.

So far I see a lot of changes for the better.

Since this summer I have occasionally played ED with mates, but not a lot on my own. Was anticipating 3.3 a lot since they announced the explo overhaul way back, and I am not disappointed. FWIW: over a 1000+ recent reviews on steam, 92% rating; reddit is very happy. This patch seems to be a winner across the board.

And I am very curious about 2019. :)
 
Haven't played Mass Effect in years... maybe a decade? :D Never got around to playing 2. I think I own all 3. Might have to give it another go sometime. Edit: Guess not. It seems 3 isn't on Steam.

Anyway, I did get the efficiency bonus on my first ever use of the DSS and without the POV controls for it set up yet, just reaming in supercruise cockpit flight. I probably watch too many live streams though.

[video=youtube;VwdzmK35Sk4]https://www.youtube.com/watch?v=VwdzmK35Sk4[/video]

You rotate the planet with RMB, shoot with LMB (probes are limited but virtually free) and move the cursor with the mouse. On the right you see the 'reading'. If it is high, you click and you get stuff. The higher the more stuff you get. You can shoot as often as you want.

Simple, but I liked it as well. :)
 

Deleted member 115407

D
Since this summer I have occasionally played ED with mates, but not a lot on my own. Was anticipating 3.3 a lot since they announced the explo overhaul way back, and I am not disappointed. FWIW: over a 1000+ recent reviews on steam, 92% rating; reddit is very happy. This patch seems to be a winner across the board.

And I am very curious about 2019. :)

Same. I'll have a look at those other sources.
 
Since this summer I have occasionally played ED with mates, but not a lot on my own. Was anticipating 3.3 a lot since they announced the explo overhaul way back, and I am not disappointed. FWIW: over a 1000+ recent reviews on steam, 92% rating; reddit is very happy. This patch seems to be a winner across the board.

And I am very curious about 2019. :)

This patch is definitely a winner. So many people on so many forums are enthusiastic about it.
I hope FDev continues this trend with similar improvements to other parts of the game. If they do then ED will reach the epic status of 'best spacesim ever' very quickly.
There already is no spacesim like it, and with improved core mechanics on all fronts, no other game I currently know about comes even close.

Just imagine FDev adding a cool npc crew mechanic, or adding more depth to bounty hunting and piracy, or adding planetary mining (with a mining SRV) and perhaps even modular personal player bases.

I can't wait to see what FDev is currently working on.

As you mentioned Steam: The game is currently ridiculously cheap there. It is almost for free.
 
This patch is definitely a winner. ...

I like quite a bit of it but take issue with some of the implementation of the specifics and how I care to approach exploration in the game. But I've talked about this elsewhere. Still hoping for some workarounds for my preferences from Frontier without taking away from the mechanics for those who enjoy them.
 
2 is the best one, go for it!

I agree, but I'd start with ME1 and then go for ME2 for the story and save-game consistency. Their art style means it wont look as dated as it otherwise might have.

And I am only advocating people play Mass Effect so they can come back and advocate for space legs. :p
 
Nice review. Someone who looked at things in detail and trying them out before grabbing his keyboard start venting.

Nice touch is the reference to ME2 and its strangly addictive probing mini game, thought the same thing when I tried it in beta :)

I can still hear that sound effect.
 
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