PC Pirates in Yembo - beware traders!

Followed the news and took a trip to Yembo for some trading. First experience was 3 interdictions by another Commander playing the game [sp?] demanding 4 tons of cargo, followed by destruction. Would love to help with bringing resources for the space station, but staying far, far away until the system is safer.
 
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Followed the news and took a trip to Yembo for some trading. First experience was 3 interdictions by someone else who shall remain namless [sp?] demanding 4 tons of cargo, followed by destruction. Would love to help with bringing resources for the space station, but staying far, far away until the system is safer.

name and shame is against the rules. Especially when that appears to be a pirate doing it 'properly'. Can't complain about that. And if that is a community goal thing, then what do you expect? With a big advert on Galnet, the pirates know where to go.
 
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I was one of them. Only blew up a few people, quite a lot of peaceful transactions. Some transactions which when through but only after a bit of shooting. Also had some vigilantes trying to shoot and/or ram me. Fun times!

I love honeypots. Made a few million, was good fun. More of this sort of thing!
 
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name and shame is against the rules. Especially when that appears to be a pirate doing it 'properly'. Can't complain about that. And if that is a community goal thing, then what do you expect? With a big advert on Galnet, the pirates know where to go.

yeah its just the way the system works, if u wish to avoid go solo both opitons are vailable if u want to risk everything or just ignore it and in the relative comfort of solo mode.
 
Solo play is how i do it with these events, because u always get the griefers at work. Youre contributions still count.

Pirates are not griefers...

and I'm disappointed name&shame goes as far as warning other players about pirates :(
 
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I would happily pay millions in bounties to clear my shipping lanes

Let me preface this by saying I'm not griefing about the loss of a cargo run; it's the lack of in-game and out-of-game mechanisms to correct/discourage antisocial behavior like piracy.

I don't pay people not to rob me; that is counter-productive and encourages bad behavior. I would happily pay someone to sweep my shipping lanes for robbers if I could verify quality of service. Similarly, I would happily pay someone to serve justice to someone who robbed me. As a trader, these services are valuable to me, to the tune of 25x100,000 credit bounties. Yes, I would pay 2.5 million credits to encourage vigilantes to kill a pirate 25 times. PC pirates are at least that annoying to me.

Here are the options I can think of to ask for, receive and pay for a policing service:

1) Take out a bounty on someone via an in-game mechanism, with payment put in escrow and transferred on confirmed kill. No such mechanism exists.

2) Hang out at a starport and message pilots to see if they're willing to take a fee. Inefficient, unreliable, unable to confirm kills, and no direct payment mechanism besides dumping cargo.

3) Sign up with some sort of player-based guild/clan/service. Still unreliable, unable to confirm kills and no direct payment mechanism. Furthermore, no in-game mechanism to actually find and connect with guild/clan/service.

4) Appeal to the community via identification of pirates and encourage vigilantes to self-correct the community. No in-game mechanism, and apparently illegal on the most popular game forum in the form of the naming & shaming ban.

5) Accept that community goals are going to be treated as honeypots by antisocial players and steer clear of them. This appears to be the only viable option, since I can't imagine it being worth a vigilante's time to hang out in a system just hoping a PC pirate comes across his display with no reliable mechanism to get paid by players who value his service.

Since my primary trade routes are basically empty of human interaction, I figure I'll return to them until I can effectively pay for policing or there's some clear signal that piracy levels are very low around community goals.

PS. Thinking about it, it might be worth a small but real-life PayPal transfer to make a PC pirate's life miserable for a bit. Market forces can still exist without in-game mechanisms... PM if you're a top-grade pilot who might be interested in assassination work.
 
You pirates better stay away from my nomnoms!

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Philip Coutts

Volunteer Moderator
This was the whole point of the Community goals. It brings players together and drives conflict. Where are pirates going to go? The answer is where there are lots of traders, carrying lots of goodies. Sounds like the mechanic is working exactly as intended to me.
 
Yep... in fact there's a whole thread on here dedicated to pirates crying coz traders at Yembo don't want to play with them... which is why I play in group mode now. If I -wanted- to play victim I'd be in open.
 
Sounds like a great Idea - I dislike piracy and am happy to bounty hunt wanted individuals.
I am very much a casual trader and spend more time bounty hunting.

This could be a good in-game revenue stream.

Am happy to group up and run protection too.
 
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Yep... in fact there's a whole thread on here dedicated to pirates crying coz traders at Yembo don't want to play with them... which is why I play in group mode now. If I -wanted- to play victim I'd be in open.

I saw that too. I feel real sorry for a bunch of sociopaths who don't understand why no one wants to play with them. :)

Having a ton of fun in solo. Found a nice route with reasonable outbound and inbound profits, refitted my T6 for pure trading, and made a couple million in a couple hours while also achieving top 40%. SO much more fun than dealing with 12 year olds...
 
This was the whole point of the Community goals. It brings players together and drives conflict. Where are pirates going to go? The answer is where there are lots of traders, carrying lots of goodies. Sounds like the mechanic is working exactly as intended to me.
Some have already said going to solo or group mode still works the same as open. So if I did it that's where I'll be. Pirates are scum... ALL OF THEM. I don't care any way you slice it. Robbing someone or keeping them as knifes edge is not my idea of enjoyable gameplay. Especially when you have huge repair bills you have to deal with when you return to station.
 
I saw that too. I feel real sorry for a bunch of sociopaths who don't understand why no one wants to play with them. :)

Sociopaths? You do realize Elite Dangerous allows players to interdict other players and shoot them, right? You do realize, pirateing PCs is a valid career that Frontier explicitely chose to include in their game?
Considering you can't really ignore this, I can only assume that you're purposedly trying to aggravate people by insulting part of the population.
 
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Sociopaths? You do realize Elite:Dangerous allows players to interdict other players and shoot them, right? You do realize, pirateing PCs is a valid career that Frontier explicitely chose to include in their game?

Oh, yes, I do realize it's a perfectly reasonable career choice to bully other players for their lunch money in ED.

sociopath (n.): a person with a personality disorder manifesting itself in extreme antisocial attitudes and behavior and a lack of conscience.

Kinda the definition of pirates. I can't speak to their real-world personalities, but they certainly choose to roleplay sociopathic behaviors in the game. So I call them sociopaths.
 
Pirates gather where the player count is high, the loot is good and the law is lax. Since Yembo is an independent system, racking up a large bounty there isn't much of a concern.

Trading in pirate infested space is not something one should do in a tin can. You'll need something that discourage the pirates. Like an Asp or Python bristling with defenses and big guns. Pirates like the low hanging fruit, and nothing is lower hanging than a Type 6 or 7, or Hauler for that matter.

On the bright side, where there be pirates, there is also Bounty Hunters. Players looking for another Pirate skin to hang up above the fireplace.

But it could be made a bit easier. Wings when it comes, will help. Making it easier to drop in on FSD wakes would also be nice.

edit: ...and Pirating isn't 'griefing' or whatever. It is a totally acceptable way to play the game. Besides, pirates with any kind of pride just go for the loot. Some may get hurt in the process, but unless the intended victim puts up a stiff fight, no-one gets killed. Thieves are not necessarily murderers.
 
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