[PC] Tool - Ingame Bezel Correction!

[h=2]No in-game ability to correct bezel on multi monitor setups?[/h]
I have an Nvidia GTX 1080 Classified 8G gfx card. (+ a gtx 660 Ti for physX and extra monitors)
I am currently using the 381.65 driver

I have tried correcting the bezels through the Nvidia Control panel, but they simply just don't work.
the 3 monitors I am spanning the game on, are identical monitors, right down to the lot, and sequential serial numbers .

The nvidia control panel bezel correction looks fine, and I am able to correct the bezels in that software,
however when I open the game, there is no difference between corrected and uncorrected bezels.

So my question is this:

Is there a way to correct bezels in the game now, or could there possibly be a way,
programmed into the game, to correct bezels, for those of us that have multi-
monitor setups?

Also, when using the Nvidia control panel, it is constantly relocating the positions of the monitors,
so windows open off screen, And I have to close the surround view window to get to the multi-monitor
panel to open, and it also keeps moving my desktop icons around, which makes it even more tedious,
to say the least...

It would be really nice, just to be able to make all those adjustments within the game itself,
rather than having to rely on an outside, or 3rd party program to make them.​
 
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You should have a different (wider) resolution available in-game that "includes" the bezel-corrected regions (that will be "obscured" by the bezel).
I have a GTX960, and it's working fine (other that issues reading the now-obscured menus in the Galaxy Map).
 
You should have a different (wider) resolution available in-game that "includes" the bezel-corrected regions (that will be "obscured" by the bezel).
I have a GTX960, and it's working fine (other that issues reading the now-obscured menus in the Galaxy Map).

Very much this, I've used both ATI/AMD's "Eyefinity" and Nvidia surround gaming, and they both do tehe same thing, you use the control panel to set the bezel compensation, which is done wit a diagonal stripe starting on one monitor and ending on the next one, and you add virtual dummy pixels between the screens until the lines appear straight and continuous rather than parallel and offset. The software then creates a virtual resolution spanning the three monitors plus the two bezels. When I was using triple screens I had 3x 1680*1050 resolution monitors, giving me an actual resolution of 5040*1050, but with the bezel compensation it was something like 5330*1050, notice the extra 290 on the width, I had an effective 145 pixel gap between the screens lost in the bezels. probably made worse by the fact I had the monitors at an angle of about 120°. Anyways, when you figure out the resolution in Nvidia control panel, go into Elite, --> Settings --> Display --> Resolution, select the oddball superwide resolution, in my case 5230*1050 and jobs a fish :)

Its been a few years since I replaced my triple monitors with a big 4k tv as a supermonitor, so I cannae mind was this relative to Nvidia or AMD software, but using the Windows + P key combo brings up the projector menu, and you could switch from the screens being treated as 3x 1680*1050 to being treated as 1x 5330*1050. I found it a pain if I maximised a window expecting it to fill a monitor, but it spanned 3 monitor with a couple of hundred dead pixels and the file/icon/menu I needed would most often get stuck "behind" the bezels. It might be that you've set up your bezel compensation but have it switched off into individual displays with the win p thingy?

I know thats a lot of alphanumerical soup in the above paragraphs, but its solid info, and if you google Nvidia game surround tutorial, you'll find lots out there, and no doubt a youtube video that will probably be easier to follow that my explanation. Funny thing how you started this thread with a suggestion and ended up getting tech support :LOL:
 
Very much this, I've used both ATI/AMD's "Eyefinity" and Nvidia surround gaming, and they both do tehe same thing, you use the control panel to set the bezel compensation, which is done wit a diagonal stripe starting on one monitor and ending on the next one, and you add virtual dummy pixels between the screens until the lines appear straight and continuous rather than parallel and offset. The software then creates a virtual resolution spanning the three monitors plus the two bezels. When I was using triple screens I had 3x 1680*1050 resolution monitors, giving me an actual resolution of 5040*1050, but with the bezel compensation it was something like 5330*1050, notice the extra 290 on the width, I had an effective 145 pixel gap between the screens lost in the bezels. probably made worse by the fact I had the monitors at an angle of about 120°. Anyways, when you figure out the resolution in Nvidia control panel, go into Elite, --> Settings --> Display --> Resolution, select the oddball superwide resolution, in my case 5230*1050 and jobs a fish :)

Its been a few years since I replaced my triple monitors with a big 4k tv as a supermonitor, so I cannae mind was this relative to Nvidia or AMD software, but using the Windows + P key combo brings up the projector menu, and you could switch from the screens being treated as 3x 1680*1050 to being treated as 1x 5330*1050. I found it a pain if I maximised a window expecting it to fill a monitor, but it spanned 3 monitor with a couple of hundred dead pixels and the file/icon/menu I needed would most often get stuck "behind" the bezels. It might be that you've set up your bezel compensation but have it switched off into individual displays with the win p thingy?

I know thats a lot of alphanumerical soup in the above paragraphs, but its solid info, and if you google Nvidia game surround tutorial, you'll find lots out there, and no doubt a youtube video that will probably be easier to follow that my explanation. Funny thing how you started this thread with a suggestion and ended up getting tech support :LOL:
That's exactly what I've done. The display is fine while playing (the pixels that would be behind the bezels are "missing", and the cockpit window panes, for example, that cross the bezels look as they should (with part missing).

The problem is the Galaxy map menu is obscured behind the bezel (in the "hidden" area) -- searching for solutions, I see this has been a problem for YEARS, with nothing done to help (such as make the menu position configurable -- which SHOULD NOT BE THAT HARD Frontier.

What I used to be able to do to get around it, and make the map usable, was to use Nvidia's shortcut key to "peek behind bezel" -- and that used to work (temporarily used the non-bezel-corrected resolution). The text was, shall we say sub-optimal, reading across the bezels, but at least I could. That feature is no longer working, and it appears to be ED's fault, not the video card -- as I can see it change to that resolution (like it used to), but it's only momentary; it now instantly pops back to the bezel corrected resolution (even though the video card thinks it's not -- pressing the shortcut key again "does nothing"; i.e., the card thinks it's returning to the bezel corrected resolution -- the pressing the shortcut key yet again, repeats the process -- i.e., every other keypress -- so the video card is thinking it's toggling, but ED is not "saying with" the uncorrected resolution.
 
Aye the galaxy map is a pain in surround gaming, I had that headache in 2015 and 2016, I switched to single large screen in 2017, and had almost forgot about it since then. I always felt the game needed the option of adjusting the x axis coordinates of the galmap ribbon, or even the option to pin it to left or right edge instead of leaving it hanging in the no mans land behind the bezel compensation zones. I'm sorry, but I don't have a solution for that.
 
I feel your pain! Likewise; for absolutely ages now FDev haven't bothered to fix the system map labeling monstrosity suffered by us ultra-wide screen monitor users..... they can't (or won't) be bothered to address all these common monitor problems thrown up by conflicting and/or lack of ED settings! o7

There are often worse examples than that shown below;
Screenshot_0000.jpg
 
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