I would immagine limit the allready limited graphic and gameplay options to console standards.
The whole client/server thing seems to manage just fine with multiple variations of GPUs and CPUs but you think having console clients use the same instances will somehow mean you have to use the same graphics as a console?
It's like saying everyone that connects to Facebook MUST use the same graphics card. Do people around here just think consoles spread diereses or something?
I thought this was already happening. That PC, Mac and Xbox players share the same servers and potentially the same instances.
IIRC it's a Microsoft requirement, not a technical one.
I thought this was already happening. That PC, Mac and Xbox players share the same servers and potentially the same instances.
The 3 affect the same BGS / Galaxy. No cross-platform instancing is available. Most likely due to the P2P nature meaning clients talking to each other might not be possible.
Also XBox Gold subscription for Open play on XB1 creates big issues around ToS / interaction with people not bound by it.
The whole client/server thing seems to manage just fine with multiple variations of GPUs and CPUs but you think having console clients use the same instances will somehow mean you have to use the same graphics as a console?
It's like saying everyone that connects to Facebook MUST use the same graphics card. Do people around here just think consoles spread diereses or something?
Because some gameplay stuff cant be done on Xbox , say astroid fields like we had during beta , that could never be done on Xbox. having more NPCs more detailed damage locations all that sort of stuff would not be possible.
Also complex gameplay that uses allmost every button of the keyboard could never happen on console or extra planet details... I still hope that caves will come one day , but I dont think they will sins ultra low spec seem to be the goal in elite sadly
What technical basis do you have for the assertion that the asteroid field from Beta can't be done on an eigth generation console? , the minimum spec for the Beta was significantly lower than the XBox one spec. So what is it about the XBox one hardware specifically that can't do it if lower end machines could?
Well, one main difference is the GPU core in the Xbox One. It's a custom AMD chip with 768 shader cores running at 853MHz (making it somewhere between the old 7770 and 7790 GPU from three years ago). For comparison's sake, the R9 380 (which really isn't that fast of a GPU) has 1,792 cores running at 970MHz. I don't know the direct 1:1 translation for whatever the Xbox One has in it, but if even a midrange card outpaces it that much, then it should be fairly obvious that the Xbox One isn't a graphical powerhouse, and is in fact severely outdated.
Therefore it is reasonable to assume that the asteroid field from Beta was using shaders that the Xbox One isn't capable of displaying either at all, or within acceptable parameters.
Well, one main difference is the GPU core in the Xbox One. It's a custom AMD chip with 768 shader cores running at 853MHz (making it somewhere between the old 7770 and 7790 GPU from three years ago). For comparison's sake, the R9 380 (which really isn't that fast of a GPU) has 1,792 cores running at 970MHz. I don't know the direct 1:1 translation for whatever the Xbox One has in it, but if even a midrange card outpaces it that much, then it should be fairly obvious that the Xbox One isn't a graphical powerhouse, and is in fact severely outdated.
Therefore it is reasonable to assume that the asteroid field from Beta was using shaders that the Xbox One isn't capable of displaying either at all, or within acceptable parameters.
Minimum spec for the Beta was a GTX 260 or ATI 3870HD so your "reasonable" assumption is that the Xbox One wasn't capable of something ALL cards of a much lower spec were?
That's a strange assumption to make. Is it just because consoles are icky?