PC / XBox merge

This has probably been discussed, I did some searching and couldn't find anything recent on the topic. Are there plans (or updates) to merge the PC and XBox 'worlds' together. I have a friend who plays on the console and it would be nice to be able to play with him in-game.
 
That would lead to longer update times on PC and I would immagine limit the allready limited graphic and gameplay options to console standards.
I want Xb players to have fun and all ,but I want my PC game to be a PC game before all else... still waiting for the 4K textures and astroid lod fix
 
I would immagine limit the allready limited graphic and gameplay options to console standards.

The whole client/server thing seems to manage just fine with multiple variations of GPUs and CPUs but you think having console clients use the same instances will somehow mean you have to use the same graphics as a console?

It's like saying everyone that connects to Facebook MUST use the same graphics card. Do people around here just think consoles spread diereses or something?
 
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I thought this was already happening. That PC, Mac and Xbox players share the same servers and potentially the same instances.
 
The whole client/server thing seems to manage just fine with multiple variations of GPUs and CPUs but you think having console clients use the same instances will somehow mean you have to use the same graphics as a console?

It's like saying everyone that connects to Facebook MUST use the same graphics card. Do people around here just think consoles spread diereses or something?


IIRC it's a Microsoft requirement, not a technical one.
 
I thought this was already happening. That PC, Mac and Xbox players share the same servers and potentially the same instances.

Only the galaxy/transaction server is shared. I believe that XBox players see the same commodities and discoveries but they can't appear in the same instance as a PC player.

I thought this was something to do with XBox live policy IIRC
 
The 3 affect the same BGS / Galaxy. No cross-platform instancing is available. Most likely due to the P2P nature meaning clients talking to each other might not be possible.

Also XBox Gold subscription for Open play on XB1 creates big issues around ToS / interaction with people not bound by it.
 
IIRC it's a Microsoft requirement, not a technical one.

Yes, but that's a policy around XBox live. Technically if Microsoft were allow it there would be no different to connecting to an XBox player than there would be to connecting to a mid-range PC player. It would have absolutely no bearing on graphical capabilities. It's true that there probably are restrictions around the amount of furniture in instances eg. asteroids however there are much lower end PCs that are the lowest common denominator in that regard.
 
I thought this was already happening. That PC, Mac and Xbox players share the same servers and potentially the same instances.

They share the same background simulation, but aren't in the same space/instances. You cannot wing up with someone on Xbox, if you're on PC. And the lag time on updates is the only legitimate reason to even consider not linking them up. Xbox One now has a Windows 10 back-end, is reasonably powerful (there are probably many thousands of people playing Elite on lesser PCs, even if much more powerful ones exist), and I'm certain they could just put a ceiling on the graphics settings on the Xbox One to allow PCs to have 4k textures or whatever, just like you can do to yourself in the options menu on PC.

The problems are more political in nature. I think FDev is salty that Microsoft wants a cut of any items like paintjobs or bobbleheads on Xbox (so currently you can't have them), and I think I've heard that they'd want everything hosted on their Xbox Live servers. I'm sure they'd claim this was for performance, but I highly doubt they couldn't make a bridge work well there. They just aren't that invested in doing something awesome for cross-platform gaming.
 
The 3 affect the same BGS / Galaxy. No cross-platform instancing is available. Most likely due to the P2P nature meaning clients talking to each other might not be possible.

Also XBox Gold subscription for Open play on XB1 creates big issues around ToS / interaction with people not bound by it.

No issue at all with the two systems talking to each other. Networking is designed to deliver information to different systems or how would all these different systems access a simple web page?

No issue with either client using different graphics. A lot of you play on lower detail than the Xbone already but you still manage to connect to the same game. FD would still be able to support the PC and Xbox graphic platforms but no doubt a lot of you would still think any change to the PC was all down to the console. Even if they release for the PS 4 still no impact on graphics.

Microsoft TOS for xbox live - can be re-written at anytime by them to allow for this interaction, the TOS even says they can.

Plus Microsoft have said this is something they wish to see happen in the near future... Just not right now. A little heads up... Cross platform games are coming ;)


Absolutely no technical reason at all that this cannot be done. As shown when Microsoft carried out player test's with Halo 2. They took the best Halo players from the Xbox and pitted them against average PC players to see just what is the difference between a mouse keyboard player and a controller user... The result was not pretty and this is the main reason why it has not happened so far. With the more casual nature of today's games and to bolster up sales they are about to open the flood gates.
 
Xbox is a timed exclusive, so considering the capabilities of the Cobra engine, I think we can expect a PS4 announcement at some point down the line. And that pretty much also guarantees that PC/Mac and consoles will be kept separate forever.

XBox and PS4 players in the same galaxy? This would herald the cataclysm, hell freezing over, etc...
 
The whole client/server thing seems to manage just fine with multiple variations of GPUs and CPUs but you think having console clients use the same instances will somehow mean you have to use the same graphics as a console?

It's like saying everyone that connects to Facebook MUST use the same graphics card. Do people around here just think consoles spread diereses or something?


Because some gameplay stuff cant be done on Xbox , say astroid fields like we had during beta , that could never be done on Xbox. having more NPCs more detailed damage locations all that sort of stuff would not be possible.
Also complex gameplay that uses allmost every button of the keyboard could never happen on console or extra planet details... I still hope that caves will come one day , but I dont think they will sins ultra low spec seem to be the goal in elite sadly
 
We share the same universe, not the same instances.
My belief is that this is not due to a technical issue, but a walled garden one.
 
Probably not going to happen.

I recommend just building out a PC that can play Elite; a quad-core (or hyperthreaded dual-core) and a mid-range GPU should be able to play this game very nicely.
 
Because some gameplay stuff cant be done on Xbox , say astroid fields like we had during beta , that could never be done on Xbox. having more NPCs more detailed damage locations all that sort of stuff would not be possible.
Also complex gameplay that uses allmost every button of the keyboard could never happen on console or extra planet details... I still hope that caves will come one day , but I dont think they will sins ultra low spec seem to be the goal in elite sadly

What technical basis do you have for the assertion that the asteroid field from Beta can't be done on an eigth generation console? , the minimum spec for the Beta was significantly lower than the XBox one spec. So what is it about the XBox one hardware specifically that can't do it if lower end machines could?
 
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What technical basis do you have for the assertion that the asteroid field from Beta can't be done on an eigth generation console? , the minimum spec for the Beta was significantly lower than the XBox one spec. So what is it about the XBox one hardware specifically that can't do it if lower end machines could?

Well, one main difference is the GPU core in the Xbox One. It's a custom AMD chip with 768 shader cores running at 853MHz (making it somewhere between the old 7770 and 7790 GPU from three years ago). For comparison's sake, the R9 380 (which really isn't that fast of a GPU) has 1,792 cores running at 970MHz. I don't know the direct 1:1 translation for whatever the Xbox One has in it, but if even a midrange card outpaces it that much, then it should be fairly obvious that the Xbox One isn't a graphical powerhouse, and is in fact severely outdated.

Therefore it is reasonable to assume that the asteroid field from Beta was using shaders that the Xbox One isn't capable of displaying either at all, or within acceptable parameters.
 
Well, one main difference is the GPU core in the Xbox One. It's a custom AMD chip with 768 shader cores running at 853MHz (making it somewhere between the old 7770 and 7790 GPU from three years ago). For comparison's sake, the R9 380 (which really isn't that fast of a GPU) has 1,792 cores running at 970MHz. I don't know the direct 1:1 translation for whatever the Xbox One has in it, but if even a midrange card outpaces it that much, then it should be fairly obvious that the Xbox One isn't a graphical powerhouse, and is in fact severely outdated.

Therefore it is reasonable to assume that the asteroid field from Beta was using shaders that the Xbox One isn't capable of displaying either at all, or within acceptable parameters.

Minimum spec for the Beta was a GTX 260 or ATI 3870HD so your "reasonable" assumption is that the Xbox One wasn't capable of something ALL cards of a much lower spec were?

That's a strange assumption to make. Is it just because consoles are icky?
 
Well, one main difference is the GPU core in the Xbox One. It's a custom AMD chip with 768 shader cores running at 853MHz (making it somewhere between the old 7770 and 7790 GPU from three years ago). For comparison's sake, the R9 380 (which really isn't that fast of a GPU) has 1,792 cores running at 970MHz. I don't know the direct 1:1 translation for whatever the Xbox One has in it, but if even a midrange card outpaces it that much, then it should be fairly obvious that the Xbox One isn't a graphical powerhouse, and is in fact severely outdated.

Therefore it is reasonable to assume that the asteroid field from Beta was using shaders that the Xbox One isn't capable of displaying either at all, or within acceptable parameters.

I hate to break it to you but...

Minimum spec for the Beta was a GTX 260 or ATI 3870HD so your "reasonable" assumption is that the Xbox One wasn't capable of something ALL cards of a much lower spec were?

That's a strange assumption to make. Is it just because consoles are icky?

Zee got it right. The APU inside the Xbox can easily run circles around a lot of the cards people are using to play Horizons. Just look at the GPU thread... There are cards on there with as little as 4 Shader units (Old Nvidia cards). Speaking from inside the industry I can also tell you that your assumption is quite wrong. Anything you can display on the page with any DX12 card can also be shown on the Xbox - all PC players need top learn and accept this.

It may well be that it has to run at a lower res to get the FPS you desire, in just the same way a user of an HD5870 or GTX 640, but there is nothing... Absolutely nothing stopping the Xbox from displaying the exact same graphics as a Titan X or Fury X. It has a fully fledged DX12 APU on board.

I suspect it is Microsoft that is the stopping point currently for Horizons with issues over bugs. They are not keen on bugged software, makes their little toy PC look bad.
 
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