People combat log because there's too much to lose

Here we go, another combat log post. And I'm ready for the wall of hate that im going to get, but after tonight's antics, I need to voice my opinion.
So, I'm in my Python, completely stripped out with just cargo racks in, with over 200 tons of meds for the CG going off at the minute. Throttle at idle as I approach the station to drop when I get interdicted by a griefer in his python, except his is armed to the teeth. I accidentally submit. Lasers start blasting me, I boost away, and power up my FSD, disruptive mass makes charging it a joke, so i try and high wake, oh my shields are gone, my hull is at 50% 30%.

Yep, I combat logged, I felt dirty for it.

I then turned the Xbox back on, got interdicted by the same dude, lost the interdiction battle, and let myself get killed (waiting for the chat window to load so I could ask him what he wanted). He then sent me a message saying he's going to report me for combat logging!! Making me the bad guy!!

It made me think. How come playing like a and killing people for absolutely no reason is considered acceptable, and part of the game design, yet not tolerating that behaviour, and choosing to leave the situation is called an exploit?!

So now, I've had to pay 3 million credits to get my ship back, lost all of my cargo and my exploration data. I'm not being funny, but that's 3 days worth of earnings for me, lost in 20 seconds, because some idiot wanted to just kill people for fun.

He killed me, why do i have to pay the insurance? Surely his insurer should pay?

Now in most PVP games, when someone kills you, you don't lose anything, you get the annoyance of being killed, but the killer gets the satisfaction, and helps themselves to your loot. You respawn as you were, and the killer ends up better off, taking your gun/kit/whatever but the thing to note is you don't respawn having to buy everything again!

Anyway, I cant rant without having suggestions to fix the issue. Number one would be, if someone attacks you unjustly (not to claim a bounty) then you shouldnt have to pay the insurance rebuy. Your ship should be compensated a long with the value of the cargo you lost.

Number two, give us a commorose, so we can communicate quickly without typing.
What do you want?
give me your cargo
Hello
Bye etc..
Typing is difficult on an Xbox. I was dead before the chat bar had loaded.

Number three would be to punish griefers, but they already get bounties and stuff so it's difficult. Just don't make the rest of us suffer as part of the game design.

This post ended up being longer than i wanted but oh well. As long as there are people in this game killing for the sake of killing and being allowed to do so, then people will always combat log.

TL;DR less people would be tempted to combat log, if they didnt lose everything!
 
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Here we go, another combat log post. And I'm ready for the wall of hate that im going to get, but after tonight's antics, I need to voice my opinion.
So, I'm in my Python, completely stripped out with just cargo racks in, with over 200 tons of meds for the CG going off at the minute. Throttle at idle as I approach the station to drop when I get interdicted by a griefer in his python, except his is armed to the teeth. I accidentally submit. Lasers start blasting me, I boost away, and power up my FSD, disruptive mass makes charging it a joke, so i try and high wake, oh my shields are gone, my hull is at 50% 30%.

Yep, I combat logged, I felt dirty for it.

You should feel dirty particuarly since you could have easily hi-waked and avoided any delay in charging your frameshift drive.

If you don't know what that means.. High waking is jumping to another system rather than simply going into supercruise.

TL;DR Yay combat logging

Yeah cheating and exploiting is wonderful isn't it. I love playing a game thats populated with thousands of Lance Armstrong types. :(
 
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I always wonder how players find the time to pull the plug and combat log. I'm usually in such situations distracted by trying to stay alive (most of the time successfully).

But honestly don't combat log. If you don't want to get attacked for no reason play solo or in private group mode (does Xbox have private group mode?). Solo mode is fun, really it is (as is Open Mode after learning how to avoid unwanted combat).

Combat logging is simply cheating. One wrong doesn't justify an other wrong.

Have fun and good luck.
 
Yet if FDev would simply make a half crime and punishment system things would get a million times better. But it never going to happen because then the "hard core" crowd would cry cause it "made the game too easy for non-combat jobs" I mean people who don't even explore complain that exploration needs more danger. =/
 
Yet if FDev would simply make a half crime and punishment system things would get a million times better. But it never going to happen because then the "hard core" crowd would cry cause it "made the game too easy for non-combat jobs" I mean people who don't even explore complain that exploration needs more danger. =/

Exploration needs something to find...
 
I have been staunchly against combat logging since the beginning, but only my own. Could hardly care less if others log (even if it's because I'm about to shoot them down). I've lost my anaconda maybe some ten times since I've had it, mostly to ganking. Never thought to combat log.
Enter the NPC hired pilot.
I've payed her nearly 35 million and she's gone from harmless to "Dangerous". I've watched her skills grow and did not begrudge the money she takes when I'm not using SLFs. Love the new pilots to bits. FD does not see fit to give them an escape pod. Hell, they don't even see fit to give them an avatar in the copilot seat.
Now I could give a frankly unclean, crass kilojoule about logging. I will do it with reckless abandon when the time comes and it will come, because I'm not leaving my Crew behind.
 
lol yes you are so brave to admit you cheat.

I hope from now on people just repond to this thread by calling you what you are, a cheater and leaving it at that.

Cheating cheater. Has a nice ring to it.
 
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You should feel dirty particuarly since you could have easily hi-waked and avoided any delay in charging your frameshift drive.

If you don't know what that means.. High waking is jumping to another system rather than simply going into supercruise.



Yeah cheating and exploiting is wonderful isn't it. I love playing a game thats populated with thousands of Lance Armstrong types. :(

Yeah I know what High wake is, in my post you'll see that I did it. Yes first time I was too slow as I Low waked first. Second time I high waked as soon as the FSD had cooled down and I was still dead.

Lance Armstrong, what a guy 😉

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lol yes you are so brave to admit you cheat.

I hope from now on people just repond to this thread by calling you what you are, a cheater and leaving it at that.

Cheating cheater. Has a nice ring to it.

Yup, felt bad and went back to the guy to finish me off fairly once and for all. But i will forever be tarnished with the brush of a cheater ☺
 
Here we go, another combat log post. And I'm ready for the wall of hate that im going to get, but after tonight's antics, I need to voice my opinion.
So, I'm in my Python, completely stripped out with just cargo racks in, with over 200 tons of meds for the CG going off at the minute. Throttle at idle as I approach the station to drop when I get interdicted by a griefer in his python, except his is armed to the teeth. I accidentally submit. Lasers start blasting me, I boost away, and power up my FSD, disruptive mass makes charging it a joke, so i try and high wake, oh my shields are gone, my hull is at 50% 30%.

Yep, I combat logged, I felt dirty for it.

I then turned the Xbox back on, got interdicted by the same dude, lost the interdiction battle, and let myself get killed (waiting for the chat window to load so I could ask him what he wanted). He then sent me a message saying he's going to report me for combat logging!! Making me the bad guy!!

It made me think. How come playing like a and killing people for absolutely no reason is considered acceptable, and part of the game design, yet not tolerating that behaviour, and choosing to leave the situation is called an exploit?!

So now, I've had to pay 3 million credits to get my ship back, lost all of my cargo and my exploration data. I'm not being funny, but that's 3 days worth of earnings for me, lost in 20 seconds, because some idiot wanted to just kill people for fun.

He killed me, why do i have to pay the insurance? Surely his insurer should pay?

Now in most PVP games, when someone kills you, you don't lose anything, you get the annoyance of being killed, but the killer gets the satisfaction, and helps themselves to your loot. You respawn as you were, and the killer ends up better off, taking your gun/kit/whatever but the thing to note is you don't respawn having to buy everything again!

Anyway, I cant rant without having suggestions to fix the issue. Number one would be, if someone attacks you unjustly (not to claim a bounty) then you shouldnt have to pay the insurance rebuy. Your ship should be compensated a long with the value of the cargo you lost.

Number two, give us a commorose, so we can communicate quickly without typing.
What do you want?
give me your cargo
Hello
Bye etc..
Typing is difficult on an Xbox. I was dead before the chat bar had loaded.

Number three would be to punish griefers, but they already get bounties and stuff so it's difficult. Just don't make the rest of us suffer as part of the game design.

This post ended up being longer than i wanted but oh well. As long as there are people in this game killing for the sake of killing and being allowed to do so, then people will always combat log.

TL;DR less people would be tempted to combat log, if they didnt lose everything!

You lose nothing in Elite. You pay a tiny insurance fee and you get your entire ship back, modules and everything.

Go play a game like Eve and then talk to me about losses.

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I have been staunchly against combat logging since the beginning, but only my own. Could hardly care less if others log (even if it's because I'm about to shoot them down). I've lost my anaconda maybe some ten times since I've had it, mostly to ganking. Never thought to combat log.
Enter the NPC hired pilot.
I've payed her nearly 35 million and she's gone from harmless to "Dangerous". I've watched her skills grow and did not begrudge the money she takes when I'm not using SLFs. Love the new pilots to bits. FD does not see fit to give them an escape pod. Hell, they don't even see fit to give them an avatar in the copilot seat.
Now I could give a frankly unclean, crass kilojoule about logging. I will do it with reckless abandon when the time comes and it will come, because I'm not leaving my Crew behind.

Doesn't matter the reason for logging. It's against the rules and it's cowardly. The way people feel like they shouldn't have to take a loss or setback in Elite is pretty sad. Never seen this level of entitlement in a video game before.

-1 respect.
 
fly something you can afford to loose, or take an exploration trip until u have enough credits but even i dont combat log when im in open, but each to their own, its up to frontier to enforce it - fly solo or private if you want to avoid it.
 
Yup, felt bad and went back to the guy to finish me off fairly once and for all. But i will forever be tarnished with the brush of a cheater ☺

Don't be too hard on yourself: you were man enough to admit your failing and came here to discuss it, and no, you don't carry the guilt of cheating any more because you died honorably in the end. So +1 for admitting it, and for encouraging you to enjoy flying in the future. ;)

Keep it in context - it is only a game. But Dynamicbob's advice is good - fly with something you can afford to lose. Some ships are big, bad and very expensive (demanding hours of upkeep, let alone purchase). [money]
 
You lose nothing in Elite. You pay a tiny insurance fee and you get your entire ship back, modules and everything.

Go play a game like Eve and then talk to me about losses.

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Doesn't matter the reason for logging. It's against the rules and it's cowardly. The way people feel like they shouldn't have to take a loss or setback in Elite is pretty sad. Never seen this level of entitlement in a video game before.

-1 respect.
I disagree with you here. I think the circumstance does matter. - 1 respect if you want, but don't claim I am either cowardly or unwilling to accept setbacks as you personally know that isn't true.
 
People who combat log, against humans or npcs, are bad players imo, but I don´t care what they do.

If you think you have too much to lose fly something you can afford or git gud. Or play solo. Or go play roller coaster. I still don´t care.

Edit: I hadn´t even read the `previous posts before writng mine. I see other people saying similar things
 
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People who combat log, against humans or npcs, are bad players imo, but I don´t care what they do.

If you think you have too much to lose fly something you can afford or git gud. Or play solo. Or go play roller coaster. I still don´t care.

oh yes the famous Get Gud post. didnt take to long. i promote combat logging so i can see ganker tears on the forums
 
You can only lose credits and credits are easy to come by in the game. No problem as far as I'm concerned, except for your crewmates who are unique and should not be lost (which doesn"t mean no punishment).
 
oh yes the famous Get Gud post. didnt take to long. i promote combat logging so i can see ganker tears on the forums

It's sad that solid advice is followed by a salty post like this.

Flying ships you can afford to lose and getting good at the game are to valid ways to not lose a ship/all your credits.

Too bad the people who aren't good at this game get so offended when told they should improve.
 
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People combat log because they don't want any loss. Even of time, or pixels. There is no one reason. Every time it happens there is another reason for it. It all just rates a solid 'So What?'
 
It's sad that solid advice is followed by a salty post like this.

Flying ships you can afford to lose and getting good at the game are to valid ways to not lose a ship/all your credits.

Too bad the people who aren't good at this game get so offended when told they should improve.

But to get good is the point of a game, isn´t it? and you cant get good without losing sometimes
 
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