Parks Performance Friendly Full Map 2.0 in Progress: Delgado Gorge

Since I hit the performance wall on my previous attempt, I will start again, this time on easy map, because it will be easier to have a lower guest:ride ratio in the park at for it to still be profitable and performance friendly. I'm going for 10 rides in fully themed map covering the entire landscape. I started on the first ride, going for a kind of mediterranean city style area surrounding the first flat ride. Needless to say I'm still at a solid 60+fps [rolleyes]

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The entire surrounding the first ride (Sundial: The Tempered Anvil) is nowhere near finished, since the radius per ride will be substantially increased due to the lower number of rides
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Rest of the planned layout (roughly)
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Build some more buildings and food shop, extending the square, still a long way from building the next rides though [cool]
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I themed the Sundial ride a bit more so it actually resembles a 'Tempered Anvil' a bit more.
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Close up of the firepit underneath
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Shot from one of the alley's near the park entrance
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And yup, you've seen it already in the background, I succumbed and already built a HUGE flying coaster from a mountain. I just couldn't resist, every now and then you just have the desire to build a ride to alternate with building the scenery. It still needs theming, so does the rest of the initial city area.
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More themeing, we need more themeing before we can open the coaster while making profit.

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Decided to go for a bit of a rocky transition on this side of town.

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With some nice rocky courtyard

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This squire is obviously still too empty. Bonus points for those who can guess the soundtrack of the coaster (see custom image screen)
 
Reworked the flying coaster so that's a whopping 9-10 minute ride. I also started the themeing, the 'coaster station' is finished. Polishing still needs to happen. I also can't open the coaster because there are not enough guests to make it profitable (I doubt this coaster will ever be profitable due to it's length, but if I have one other ride and some shops that profit I can probably still make profit overall. There's more themeing to do first...

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The coaster station... Also the ride is partially a dark ride, it passes at slower speeds through the castle twice.

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Second angle

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Entrance with shops. It's themed after the BooH song by Meat Loaf, this is also why the ride needed to be 9-10 minutes to fit the soundtrack [yesnod]

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The que with movie billboards and speakers.

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Coaster Station on the main floor (yes I know these are falcons and not bats (from hell), but at least they are black and have wings ^^)

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First rentree into the castle. Scenery is still a bit bare, but I also don't want to overdo it since I'm aiming for performance friendly and in certain heavily themed areas I'm dipping too thirty fps already with only 500 guests and two rides. Gotta be cautious.

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Further inside the castle, dark ride part.

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One of the exits out of the castle towards a huge drop, the one that drops through the balcony (see first screenshot)

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The entire coaster (except the subterranean parts). The huge helix loop (no idea what the real name for it is) is the climax of the ride. I also started doing some additional landscaping to

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... plan the remaining 8 rides and the transport ride. It will take a while to get all the area's for the first two rides fully themed though, especially since the coaster is so big.

Bonus screenshot:
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Path up to the coaster and also the biggest 'water slide' drop from the top of the castle.
 
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Since there will still empty patches in the area surrounding the first ride, I one space with another mediterranean style house. I don't to be spreading it too thin with scenery and expanding building, it just doesn't look right.

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I tried to switch up the style of the building a bit.

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Second angle

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Filled up a low density garden, it's important to have these area's that don't have as many scenery pieces in order to keep things performance friendly in the long run.

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Another angle from one of the other alley's
 
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Filled up some of those empty areas on the square with a playground.

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There are some really good blueprints for playground on the workshop, these work really great for filling up the park.

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Then I build a new building in similar style but again changing things up slightly

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It should transition into a more stockade like garrison area (still in progress)

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Inner furnace area with a shop

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Front angle (found a random picture on the interwebz and decided that the park makes advertisement for the Dolphins)

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Long shot of the big helix thing on the Wing coaster, showing a little less than half of the map and what's build there so far

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I am unsure how viable performance friendly will be with 10 rides + 1 transport ride. I've opened some fully filled parks, emptied them out and deleted rides untill I'd have a certain number left for performance tests. These were very dense, but then again, so are some of my area's. I may be better of toning it down to 8 or 9. Also, scenery density and special effects are a thing, which I've used quite a bit in some area's (fire effects, opening doors, water effects, animatronics). I think I will try to minimize them whereever I can and stick to statics. I don't know how much billboards and (custom) soundtracks weigh in, but for the remaining rides will have to do without them just to be sure.

Remaining layout:
I haven't decided on the metal coaster yet, was thinking a giga, a looping, an euro or launched torque.
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