I am assuming everyone knows what I mean by perma death, after death your player/character/ship is lost. I am wondering about people’s veiws on this.
I have seen this mode work well in other games, as a additional save, and would be a separate mode from the options of open, solo, private, and be a separate instance obviously.
This game mode would be a very nice challenge in my opinion, where every jump, planet landing or ship engagement could be a very adrenaline fuelled event, one mistake and hours of work could be lost. Especially given a multicrew setting. I am not at all saying that elite is to forgiving as I am aware it has to balance for numerous player types. I see this as possibly the ultimate elite status achievement, to make it all the way to elite in perma death mode.
I have seen this mode work well in other games, as a additional save, and would be a separate mode from the options of open, solo, private, and be a separate instance obviously.
This game mode would be a very nice challenge in my opinion, where every jump, planet landing or ship engagement could be a very adrenaline fuelled event, one mistake and hours of work could be lost. Especially given a multicrew setting. I am not at all saying that elite is to forgiving as I am aware it has to balance for numerous player types. I see this as possibly the ultimate elite status achievement, to make it all the way to elite in perma death mode.