Do players keep their credits and ship upgrades after being destroyed in the current Alpha? e.g. if someone's upgraded to a Cobra, does he/she restart with the same Cobra each time they're destroyed?
If you get destroyed in your upgraded Sidewinder/Cobra you get an option of either paying an insurance fee to get a replacement "copy" or you can choose to just get the basic Sidewinder again. So yes, there is persistency.
How realistic is trying to run when things are going poorly? What I'd love to see in the final game is discretion being the better part of valour. Escape should be an option as long as you don't hang around too long thinking you'll win.
How realistic is trying to run when things are going poorly? What I'd love to see in the final game is discretion being the better part of valour. Escape should be an option as long as you don't hang around too long thinking you'll win.
I agree 'running' should be a valid/possible option... all power to rear shields and engine or something like that.
I do not intend to shoot at anyone unless they start the fight and then I would not want to kill them as I want to play IM.
I agree 'running' should be a valid/possible option... all power to rear shields and engine or something like that.
I do not intend to shoot at anyone unless they start the fight and then I would not want to kill them as I want to play IM.
Target their life support subsystem.I suspect I'll also be too soft hearted to kill people...
...I want to be merciful here when I can.
I suspect I'll also be too soft hearted to kill people, especially once I have my Cobra kitted out to my liking and my pilot's edge back. I've done a decade of hard team based PvP in Alleigance, and I want to be merciful here when I can.
Keep spare credits!
After upgrading (with weapon upgrades) you will likely pay 4K or more to keep that cobra when you die. If you have a string of bad luck you may not have a choice if you do not have enough credits!
If you have a string of bad luck you may not have a choice if you do not have enough credits!
Perhaps it will be possible to make a bank loan later in the game ?
Target their life support subsystem.
They have 2 minutes to jump and dock, they won't be thinking about you anymore![]()
15 seconds to jump, I'd expect to get long odds on their ability to get to the station and dock in time.
maybe our ships will come with an R2D2 style service 'bot that can repair ship damage - if we choose to option it out with such.
Perhaps it will be possible to make a bank loan later in the game ?
FD have already talked about this kind of thing being in the game proper. Not sure you'd want to find yourself in that kind of situation at an Imperial station though...
There is a repair module in the current Alpha that can repair other damaged modules while they are offline. No idea how long it takes to set up or run....maybe our ships will come with an R2D2 style service 'bot that can repair ship damage - if we choose to option it out with such.
15 seconds to jump, I'd expect to get long odds on their ability to get to the station and dock in time...
It's been done on the 2 minute timer, though in the current build you arrive fairly close to the station. I'd expect the timer to go up, and the distance you need to travel to dock to also increase in the full game....you'd have to at least reach the station interior, which might only work if you jump immediately after the canopy is breached, and immediately get docking permission and then rush to the station entry port with afterburners glowing hot.
I don't think the 2 minute timer after cockpit depressurization is set in stone. Realistically, the pilot's chair could come equipped with sufficient oxygen for, say, an hour, and 2 minutes are definitely far too little to get anywhere safe. Even then you'd have to at least reach the station interior, which might only work if you jump immediately after the canopy is breached, and immediately get docking permission and then rush to the station entry port with afterburners glowing hot.
No, I think either that timer will be increased greatly (let's by a factor of 10), or at one point FD will state that it is not meant to provide a window of opportunity to get to safety, but merely a chance to take your opponent down with you (it would be sad if they went that route though).
How realistic is trying to run when things are going poorly? What I'd love to see in the final game is discretion being the better part of valour. Escape should be an option as long as you don't hang around too long thinking you'll win.