Persistent Destination lock...

Hi all...

I'm still having a blast playing ED since the beta... but there is one feature that to me seems oddly missing and is putting a little damper on exploration.

I select a destination and plot a route to it, intending on scanning every object along that route as I get to them... Sometimes, my available time for playing exceeds my ability to reach that final destination in one session, so I park up in the nearest starport and save the game.

However, my final destination does not get saved... the destination lock and route is not persistent between sessions, so would it be possible to make plotted routes part of the saved game data?
 
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