Personal Opinion - Galnet: Instant Transfers

I watched the Galnet video about Instant Transfers...

First, I think the time it currently takes is at least twice what it should be, and considerably more, even if you include something like the concept of an out and back process.

On to the "Lore" arguments. If you implement a print a ship mindset where "my" design is simply a database compilation held in storage, then you are undermining one of two positions.

The first is that the player has gone out and acquired proprietary knowledge which is incorporated in the player's vessel. This is already undermined by merchants that act as kiosks for the tech.

The other position is that competing shipyards/governments/superpowers would share a database across all of human space. This is especially problematic given the recent refresh of Powerplay.

A final thought would be the idea of contracts or licenses. Surely, with all the make a buck freelancers running around, someone would have licensed those technologies, or, for that matter, the major shipbuilders would have done the research themselves once it became public.

I understand that it is a game and those are game functions, but, trying to have it both ways just knocks down the believability of the entire construct.
 
Does that mean those suggesting printing new ships want to scrap engineering? 🤔
I made the point that a station e.g. Jameson, could not possibly store many thousands of every ship in production, not every player fleet that has made it their home.
Even harder to explain how I can transport 120-ish ships on my FC when all of my alts are aboard (plus their modules, naturally)

Where do you think all of the ships and modules are stored in Jameson?
 
Does that mean those suggesting printing new ships want to scrap engineering? 🤔
Rather than edit the above post...

Robardin Rock in Carcosa is a better example for the question - an asteroid station that also sells a selection of Federal ships, as well as normal ones...
 
I made the point that a station e.g. Jameson, could not possibly store many thousands of every ship in production, not every player fleet that has made it their home.
Even harder to explain how I can transport 120-ish ships on my FC when all of my alts are aboard (plus their modules, naturally)

Where do you think all of the ships and modules are stored in Jameson?

Space magic!

I know it’s completely implausible, but currently game lore is that we store our ships. It’s as pointless as the insistence that we don’t have gravity on our fleet carriers.

If we were to retcon the lore, then surely it’d make sense to print spanking new ships, if for nothing else to reduce the amount of data storage needed to store all the ships on a station.
 
if for nothing else to reduce the amount of data storage needed to store all the ships on a station.
Which merely supports the idea that the database shares everything that isn't unique to the individual.

Why would you spec out an unmodified Class 5 FSD in Every ship design that has one, when you can simply refer to a library entry that says Class 5 FSD?

Unfortunately, it also undermines the idea of Engineering for the same reasons.
 
Hey, I'd love it if Jamey's or our carriers only stored credible numbers of ships (mine would be fine btw, no alts). You think the whining about FCs taking up systems slots is bad now....😂
 
This would make all other game limitations regarding outfitting, engineering, and shipyard availability pointless. If I can "print" any ship, any module, any engineering modification, any experimental effect*, at any station, then it makes absolutely no sense lore-wise that I can't simply purchase those things at any station and have them "printed" up. I'm all for removing tedium, but this isn't No Man's Sky...

*(yes, FDEV, modifications and experimental effects really are two different things, always were, call the people who set them up, they will tell you)
 
My question is, if ships are “printed” or what other way you twist the lore, then why do we bother storing them in the first place. There’s no need to repair or refuel, just jump off the ship to go to the concourse and print a brand new ship with no defects and a full tank. 🤷‍♂️
Maybe what you say is correct, they don't repair, they just reprint. And maybe our ships don't get stored, they get reprinted every time we change ships. That's why ship and module storage is free. And why rebuy is so cheep. And that's also why we can fit 40 Imperial Cutters inside a fleet carrier, along with any other cmdr ships too.

Perhaps cmdrs are printed too. That's how we we travel so quickly when our ship gets exploded. And when we get sent to a prison colony, they kill us and reprint at the prison.

:ROFLMAO:
 
Maybe what you say is correct, they don't repair, they just reprint. And maybe our ships don't get stored, they get reprinted every time we change ships. That's why ship and module storage is free. And why rebuy is so cheep. And that's also why we can fit 40 Imperial Cutters inside a fleet carrier, along with any other cmdr ships too.

Perhaps cmdrs are printed too. That's how we we travel so quickly when our ship gets exploded. And when we get sent to a prison colony, they kill us and reprint at the prison.

:ROFLMAO:
Then we need teleporters in every station too. And then we are No Man's Sky.
 
If they're printed every time, why does my ship have the same chipped paint it had before?
Surely it would be less effort to just repaint it entirely rather than repainting the exact specks of paint that were left from my last trip out.
 
Then we need teleporters in every station too. And then we are No Man's Sky.
Teleporters... printing machines. We just kill ourselves in one location and get printed elsewhere.

The reprinting process is why there are so many clones everywhere.

Twins.png

This is not photo shopped. An actual ingame screen shot of twins.
 
If I can "print" any ship, any module, any engineering modification, any experimental effect*, at any station,
Which you can, what do you think is happening when you have to rebuy after a minor incident?
You certainly don't have to pick up a new "E"-rated ship, buy all of the modules, then traipse around a bunch of engineers to get experimentals added, do you?
If you have the ship, with all of its engineered modules, with experimentals, in your CMDR database, it is provided, "as-is" at the moment you hand over a credit or two for your rebuy, isn't it?

ETA: Even better: Lose your ship in a system that doesn't sell that model, having left port there (so you are returned there), where did that exact replica of your ship come from?
 
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Which you can, what do you think is happening when you have to rebuy after a minor incident?
You certainly don't have to pick up a new "E"-rated ship, buy all of the modules, then traipse around a bunch of engineers to get experimentals added, do you?
If you have the ship, with all of its engineered modules, with experimentals, in your CMDR database, it is provided, "as-is" at the moment you hand over a credit or two for your rebuy, isn't it?
Fair point. I don't want immersive death, though...
 
The concept of printed ships is ridiculous and does not make sense.
They are clearly inflatable and when deflated they are also dehydrated to save more space.
Just add water and then inflate them.
No need for magic instantaneous 3D printers.

The reprinting process is why there are so many clones everywhere.

Twins.png

This is not photo shopped. An actual ingame screen shot of twins.
In my home system, on the main station, there are two identical mission givers, one is Federal and the other one independent, I think. 🤔
 
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