Personal Weapons in Elite Universe

What kind of personal weapons do you envisage in ED when the first person section comes around?

The FPS standards (pistol, assault rifle, shotgun, sniper rifle)?
Maybe some plasma/energy/rail weapons inspired by the ship weapons?
Personal shields? What's the smallest shielded thing we've seen anyway?

p.s. I ask since I run some pen and paper stuff in the Elite universe and this part of the universe is fairly thin in lore.
Haven't read all the books yet though, maybe some info hidden away in there.

CMDR CTCParadox
 
Not sure why, but these came to mind right away,

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To be honest I'm hoping they ditch most FPS ideas.
I'd love first person mode, walking around your ship, planet, station etc. Fly outside and repair your ship or other ships etc and all the good stuff that comes with walking around.

And I'd love ship boarding but I think it should be made as a challenge that you need to get to X place within the ship without the opponent realising and flushing you out the airlocks. If you reach X location without the pilot of the ship realising you can initiate a self destruct or cargo hatch malfunction or whatever and run/float back to your ship while your co-pilot flies. Pilots can buy modules to detect intruders and flash a warning signal or a module to move the self destruct initiator closer to/into the cockpit. Lots of ways to balance it out.

My personal suspicion is that the gamers of this world will shun the FPS if it's anything less than perfect, I'd put in some form of stun-gun or similar but otherwise largely take the S out of FPS. Just my 2p.

Keeping in the theme of this thread Elite has often shown they keep a semblance of reality so I think hand-mounted railguns and plasma guns are probably out. However, it's also chaotic at best to fire projectile weapons in space with the recoil not stopped by much. I'm expecting energy (electric) and laser weaponry to be the choice for both sidearm and primary. -Sidenote- If Elite do decide to go with weapons I'd also prefer they break the mould of shooters being forced to have a secondary and primary, maybe twin pistols or something as a standard weapon :p -sidenote-
 
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Maybe something like the phased plasma guns (PPGs) of Babylon 5.

Advantage, no damage to structures making it all the more ideal from a design point of view. Logical and simpler to work.
 
To be honest I'm hoping they ditch most FPS ideas.
I'd love first person mode, walking around your ship, planet, station etc. Fly outside and repair your ship or other ships etc and all the good stuff that comes with walking around.

And I'd love ship boarding but I think it should be made as a challenge that you need to get to X place within the ship without the opponent realising and flushing you out the airlocks. If you reach X location without the pilot of the ship realising you can initiate a self destruct or cargo hatch malfunction or whatever and run/float back to your ship while your co-pilot flies. Pilots can buy modules to detect intruders and flash a warning signal or a module to move the self destruct initiator closer to/into the cockpit. Lots of ways to balance it out.

My personal suspicion is that the gamers of this world will shun the FPS if it's anything less than perfect, I'd put in some form of stun-gun or similar but otherwise largely take the S out of FPS. Just my 2p.

Keeping in the theme of this thread Elite has often shown they keep a semblance of reality so I think hand-mounted railguns and plasma guns are probably out. However, it's also chaotic at best to fire projectile weapons in space with the recoil not stopped by much. I'm expecting energy (electric) and laser weaponry to be the choice for both sidearm and primary. -Sidenote- If Elite do decide to go with weapons I'd also prefer they break the mould of shooters being forced to have a secondary and primary, maybe twin pistols or something as a standard weapon :p -sidenote-

You don't think our Remlock suits come with float assist? ;)
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I dunno, humans have been throwing small bits of hard things at each other at increasingly higher velocities, ranges and accuracy for the last few thousand years, I'm sure the trend will continue.
 
To be honest I'm hoping they ditch most FPS ideas.
I'd love first person mode, walking around your ship, planet, station etc. Fly outside and repair your ship or other ships etc and all the good stuff that comes with walking around.

And I'd love ship boarding but I think it should be made as a challenge that you need to get to X place within the ship without the opponent realising and flushing you out the airlocks. If you reach X location without the pilot of the ship realising you can initiate a self destruct or cargo hatch malfunction or whatever and run/float back to your ship while your co-pilot flies. Pilots can buy modules to detect intruders and flash a warning signal or a module to move the self destruct initiator closer to/into the cockpit. Lots of ways to balance it out.

My personal suspicion is that the gamers of this world will shun the FPS if it's anything less than perfect, I'd put in some form of stun-gun or similar but otherwise largely take the S out of FPS. Just my 2p.

Keeping in the theme of this thread Elite has often shown they keep a semblance of reality so I think hand-mounted railguns and plasma guns are probably out. However, it's also chaotic at best to fire projectile weapons in space with the recoil not stopped by much. I'm expecting energy (electric) and laser weaponry to be the choice for both sidearm and primary. -Sidenote- If Elite do decide to go with weapons I'd also prefer they break the mould of shooters being forced to have a secondary and primary, maybe twin pistols or something as a standard weapon :p -sidenote-

I also hope the first person stuff is quite a bit different to the standard FPS in most shooters.
I wouldn't mind the more exotic weapons (plasma/rail) turning up only as fairly restrictive heavy weapons with bullet/lasers weapons making up the bulk.

In any case this thread is just a transparent attempt to get people's ideas so I can steal them for use in my pen and paper gaming.

CMDR CTCParadox
 
I seriously hope they don't put in a 'space legs' feature if the focus of it will be FPS style combat.

There are an infinite number of potential gameplay features which would only be possible by getting out of the seats and I don't think having combat with rifles and pistols is a major one. Not to mention there is simply no way they'll nail it in any satisfactory way without spending time equivalent of making a stand alone FPS game.

I'd rather they spend that time to come up with a way to use 'space legs' to emphasize the scale of things in this game even more. Use it to give the game life in combination with the much longed after 'station people'.

As many others have already said a million times, repair EVAs or simply going to an actual space bar to get missions while your cargo is being unloaded are much more important than having pistol fights in space for the sake of having them.
 
Where do I start?
Loving the repair spaceman thing. Tools and Eva kit definitely

I would also have it as an opportunity to expand upon DBOBE's background of augmentation and implants. So a lot of the classic cyber punk stuff would be welcome with an elite twist

Weapons? Knives, swords, guns, the Babylon 5 gun suggestion earlier would be nice too.

But it will be the purpose of the expansion which will be the most important and the actual mechanics of what you do and where you can go.

Maybe a bit more take on Mars than COD
 
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I seriously hope they don't put in a 'space legs' feature if the focus of it will be FPS style combat.

There are an infinite number of potential gameplay features which would only be possible by getting out of the seats and I don't think having combat with rifles and pistols is a major one. Not to mention there is simply no way they'll nail it in any satisfactory way without spending time equivalent of making a stand alone FPS game.

I'd rather they spend that time to come up with a way to use 'space legs' to emphasize the scale of things in this game even more. Use it to give the game life in combination with the much longed after 'station people'.

As many others have already said a million times, repair EVAs or simply going to an actual space bar to get missions while your cargo is being unloaded are much more important than having pistol fights in space for the sake of having them.

Well they put guns on the surface vehicle so I imagine any first person stuff will come with at least some combat equipment.

CMDR CTCParadox
 
I don't think we should hope for even walking simulator in near future. After all, there's so many more important things to add an improve.

I dont want a walking simulator. I want a top notch FPS environment. Large starbases to explore and interesting characters to meet. There are other things that need to be improved/added, but none of them come even close to importance as FPS and story driven characters that you can interact with, which lead you to new and interesting/fun experiences. However its probably also the hardest thing to add so Im not expecting to see it anytime soon.

Elite has a competitor that will have this feature when their game is released and this alone could cause many existing FD customers to migrate.
 
Well they put guns on the surface vehicle so I imagine any first person stuff will come with at least some combat equipment.

CMDR CTCParadox

Combat will be a part of it, that's for sure. I said I wish it's not the whole focus of the feature. I mean, let us do man to man (or man to alien) combat when it's necessary for something to happen. What I don't want is 'boarding ships and murderin people on board with guns' as yet another way to make money.

Use it in objective based missions like hostage rescue or kidnapping someone. Maybe steal something from a station without being detected etc. But please not 'shoot everyone on sight, fire at will and when it's over, take the loot and leave.
 
Combat will be a part of it, that's for sure. I said I wish it's not the whole focus of the feature. I mean, let us do man to man (or man to alien) combat when it's necessary for something to happen. What I don't want is 'boarding ships and murderin people on board with guns' as yet another way to make money.

Use it in objective based missions like hostage rescue or kidnapping someone. Maybe steal something from a station without being detected etc. But please not 'shoot everyone on sight, fire at will and when it's over, take the loot and leave.

Cant rep that sentiment enough!
 
I dont want a walking simulator. I want a top notch FPS environment. Large starbases to explore and interesting characters to meet. There are other things that need to be improved/added, but none of them come even close to importance as FPS and story driven characters that you can interact with, which lead you to new and interesting/fun experiences. However its probably also the hardest thing to add so Im not expecting to see it anytime soon.

Elite has a competitor that will have this feature when their game is released and this alone could cause many existing FD customers to migrate.

Aah, this again.

The competitor will have limited amounts of that content. It'll be over in about a hundred hours if we are lucky. Then it's back to Elite Dangerous because guess what? It has a structure to provide endless content.

I wouldn't hold my breath on competitors until they manage to release their 'persistent universes' in a working game, which is the exact opposite of a story driven first person experience, which Elite already has more than enough of.
 
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I personally have no inerest in there being an FPS aspect to this game. I honestly feel that it will completely cheapen the experience. That's not the focus of the game, and that kind of gameplay needs to be the central focus to be done right. That, and I'm not sure this crowed is really looking for an FPS in ED. I know I'm not.

I'm not even really that keen in getting up and walking around my ship/station to be honest. Maybe FD can implement it in some amazing way that I'm not considering and prove me wrong, but I just feel that it will nothing more than a gimmicky add-on. All that time and all those resources can be spent in much better places. I really don't know what being able to walk around can offer to this game. The positive impact on gameplay would be minimal at best. Again, maybe they'll put it out in a way that makes me eat my own words, but as it stands I just don't think walking around would contribute much outside of highlighting ship size and scale.
 
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I'd prefer basic environment interaction, with stealth mechanics and at most some sort of sabotage with explosives.

In Elite spaceships are the center of it all, you take command of spaceships, we're talking about completing missions in space. It's not about you or the other CMDR's survival. There is a moment... -
 
Hello,
The FPS in the competitor is actually what is putting me off on trying the alpha anymore (well ever since I started playing ED.) I'm hoping I can skip the competitor's FPS portion in their single player game, or if there is some easy mode I can turn on to get through that irritation and back to the flying.
So, now you know how much interest I have in FPS in a space combat arcade/sim. If I wanted Sci-Fi FPS I'd get Halo.
Walking around stations, talking to people/NPCs, looking out as the vista of a space station, as a side game to the actual flying and fighting, fine. But FPS (combat), not interested. Not really even interested in the SRV combat. Rather fly my Python in blow and the place up. Or from what I've heard, get an FGS and blow the place up.
People are already complaining that this game takes too long to play. Imagine if you have to walk around a station looking for a trader, outfitter or mission giver before having to fly 30ly in your end-game DBX.

Have fun, fly safe. o7
 
I have no doubt that walking around will be handled well. I've seen how much fun they've made the buggies. Although knowing the nature of Elite means that it will mostly used for the heroic-stance-silhouetted-against-a-gas-giant images but that doesn't mean they can't also handle a bit of pew pew pew as well.

What I'd really like to see would be an update to the CQC which would include a tri-athlon race; walking, driving, and flying. The race should include weapons that, instead of killing people, would just delay you for a bit. :)
 

Deleted member 38366

D
IMHO FPS should be optional and put into a logical place.

I.e. you participate in a Conflict - now you can either fight classic in the conflict Zone or perform FPS action at another conflict location (battle for a Station/Outpost?).

Then it would make sense, fit right in and most importantly noone would be forced to do it (just in case it's either undesired or just sub-par compared to modern FPS... which I kinda expect to some extent).
 
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