Peter Pan vs the PF District

With the recent Epic store giveaway, the starter zone - technically the Pilots' Federation District - has been a hopping place. Sidewinders galore! System chat full of new players filled with wide eyed wonder at the galaxy, as well as terror and confusion at the prospect of manual docking. One of the few stations placed in an inclined orbit to properly highlight the nearby ring system. (Seriously Frontier, do that more!) And the newbie cluster has one more curious property: it is the only location in the galaxy that you permanently lose access to.
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But what if you don't want to? Whether you're setting up an account to help new players, or are just captivated by the view from Mawson Dock, I got curious what your options would be if one decided to just ... not give up access to the District. Can you make an actual career of it?

As a refresher, the normal mechanic is this: upon gaining any Pilots' Fed rank (i.e. advancing to Mostly Harmless/Aimless/Penniless) your permit for those systems becomes provisional. As soon as you dock at a starport outside those systems, the permit is revoked and you are irreversibly locked out. So the question becomes, what sort of career can you have without ever triggering a promotion? The thresholds are pretty low. Around 5k credits profit for the trade rank, which rules out doing any trade missions whatsoever. A few different things can trigger the exploration promotion, including selling cartographic data and picking up raw materials. And for combat the ranks are based on XP gained from destroying ships, and best I could measure you get promoted at the equivalent of 24 Harmless kills (or 8 Elites).

And yes, yes, of course you can use FCs to transfer money to an alt and buy whatever you want. In the interest of preventing the immediately obvious exploit, transactions at player Carriers don't award any rank progression. But suppose you're actually a new player, or at least don't have a wealthy main account or squadmates. Let's spin up a new game and see what we can do!

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(For the record, the splash screen is pretty but I really don't think this can exist. You'd risk getting pulled into the station's reference frame and flying off the surface at high speed.)

So as usual, we find ourselves in a sidewinder with the usual starter mission, and make our first useful discovery. Data delivery missions apparently don't count as any of the three career activities, so no rank progression is awarded. Conveniently, there's lots of these to pick up without ever leaving the District - all those mission boards are programmed to spit out lots of low level missions.
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Each of those data deliveries pays 10-20K, so it's a slow way to accumulate credits, but we don't need very many to get out of the starting Sidey. As a nice bonus, this exercise will give you a good tour of all the starting zone systems. Nothing there nearly as visually striking as Mawson Dock, if you ask me, but might as well know what you're going to all this trouble to preserve access to.

For the next step, we actually are going to use Fleet Carriers. But we're going to act like a pleb with no special access, so we'll stick to what we can find out in-game or from Inara. After all, they're not just for cheesy credit transfers - for our purposes the useful feature is that we can sell goods at Carrier markets without gaining trade rank. Now as it happens, we are doing this experiment right after the big Mining Rebalance, so folks are being a bit cagey about buying old standbys like Painite and LTDs. On the other hand, a quick search showed plenty of ships buying core gems nearby. Chalk up another win for Mawson Dock - that ring system around Dromi 1 is rocky, meaning that while there's no Painite or Platinum in sight, any core you find is guaranteed to be a valuable gem mineral. Fiddling with Coriolis, it looks like 600K credits should be enough to build an extremely janky Adder capable of exploding a couple of asteroid cores without blowing itself up in the process. Bonus being that you'll be practically the only core miner in that whole ring, since you can't buy the gear for it in the District. The Dromi system chat is acutely aware of this deficiency, by the way.
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Thirty or forty data deliveries later - enough for an Adder and core mining gear, and not a drop of rank advancement! As for the silly ship name, well, I did this whole experiment in Open, but sadly nobody took the bait. At any rate, in a matter of minutes I was back at Dromi 1 and dropping into the ring. I didn't bother with the extra credits for a DSS (they cost a quarter million, a fortune I say! :D) so we've just dropped blind into the ring near Mawson Dock. Good grief is it a pain to hunt cores in this build, what with the restricted cockpit view and the contortions needed to get the PWA to work, but we eventually found one just over 500 km from the station.

From there the bootstrapping is essentially done. Took a handful of gems to a carrier in a nearby system accepting them at prices hardly different from outright theft, but netted the million credits necessary to transfer the mining gear into a C-rated Cobra. Between the greater speed, better visibility, and larger cargo bay, it was relatively short work to crack a couple of asteroids and load up with gems. And with the somewhat less terrible jump range on that ship, I was able to net more like 16M credits from that run. Enough to come back to Dromi with the objectively best ship in the game and do what every newbie has surely dreamed of - buzz Mawson Dock with a fighter.
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So where can you go from here? Obviously it's possible to make essentially unlimited money by selling mined goods to player carriers, so buying ships isn't a problem. Even if mining dried up, you could also sell them Tritium without gaining rank, since you only gain rank points at time of sale, not purchase. I'll end with a few remaining Never Asked Questions:

NAQ List

Q: Can I ever buy a Cutter? A Corvette?
A: Maybe?? Yes! In principle you can build superpower rep solely through data courier missions. Needs testing, but I suspect donation missions also don't generate PF rank. The question would be if you can reliably find rank-up missions of those types. Remember, you can never take a commodity source or delivery mission.

Q: Can I use engineers?
A: Sort of. You can unlock some of the starting engineers. Obviously not the ones (like Farseer) who require attaining a given rank. But plenty of engineers need other things. Again, needs testing, but I suspect you don't gain rank by donating goods to an engineer. Big caveat though: you will become Mostly Aimless in Exploration if you ever pick up a raw material, so those blueprints are off-limits. EDIT: not entirely off limits, see below. Picking up manufactured and data materials seems fine though, so you can partially engineer many components (Increased range FSD to G2, for instance) and a few completely (Charge Enhanced PD). Like with superpower rank-up missions, in many cases you'll need to rep up with Engineer-connected factions using donations or data courier missions only.

Q: Can I do pew pew?
A: Not really. You get a very limited number of kills before being promoted to Mostly Harmless. Be thoughtful about how you use those. If you're careful you can engage in non-lethal combat all you want, though.

Q: Can I explore?
A: With some limitations, yes! You don't get Explorer rank from scans, just from selling the cartographic data, so you can certainly travel in undiscovered systems, although you can't put your name on them. However, you do get rank from some other activities: most significantly by picking up raw materials. The XP from picking up a single raw mat (at least the first time) is enough to bump you out of Aimless. Supposedly you also get Explo rank passively just from driving the SRV, so that might be ruled out. Together those mean no jumponium and AMFU refills, and so limited neutron highway use. Other things that would need testing to be wary of: do you gain Explo XP from entering new galactic regions? From scanning or sampling NSPs?

Q: Why in the world would I do this?
A: I dunno! Maybe for roleplay reasons or as a silly challenge. Maybe to be a hero to the newbies by fuel ratting in the District or giving away core gem minerals. There is one concrete benefit worth mentioning: so long as you retain the PF District Permit, you only pay 1% rebuy on ship destruction. Maybe useful if you planned to experiment heavily with befriending Thargoids, I guess?

Any other questions? Or something you want me to try before this account goes back to his regular duties? Let me know!
 
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I'm doing this too :) it gets quite scary as you progress, one false move and you get locked in ...

Needs testing, but I suspect donation missions also don't generate PF rank
Agree. Done quite a few, but need to test up to the 1M ones. Includes cargo donations.

Again, needs testing, but I suspect you don't gain rank by donating goods to an engineer.
Agree - unlocked Lei Chung with 200t. I did make sure to buy from FC at a high price to ensure no profit, just in case.

you will become Mostly Aimless in Exploration if you ever pick up a raw material, so those blueprints are off-limits
Not quite correct ;) G1 mats only give 25% on discovery, G2 give 50%. G3 will promote you. Also - just scooping a G1 will give around 3% rank, so there is a lot of restriction on Raws. Fun times working out which to scoop :)

Edit: The Explo rank won't show the increases, so it seems you suddenly get a promotion, but if you relog it shows the partial ranks for G1/G2/scooping.
Edit: And as Craith points out - it may be the driving that nets the small ranking increases, rather than the scooping. Pretty sure the 25%/50% for G1/G2 is legit.

Not really. You get a very limited number of kills before being promoted to Mostly Harmless.
You can do enough low level kills to gain access to The Blaster. I would advise fitting a KWS. I ended up at 98% :eek:

If you decide to do Tech Broker unlocks you can't kill the sentinels, but I think otherwise this is possible.
 
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Craith

Volunteer Moderator
I'm doing this too :) it gets quite scary as you progress, one false move and you get locked in ...


Agree. Done quite a few, but need to test up to the 1M ones. Includes cargo donations.


Agree - unlocked Lei Chung with 200t. I did make sure to buy from FC at a high price to ensure no profit, just in case.


Not quite correct ;) G1 mats only give 25% on discovery, G2 give 50%. G3 will promote you. Also - just scooping a G1 will give around 3% rank, so there is a lot of restriction on Raws. Fun times working out which to scoop :)

Edit: The Explo rank won't show the increases, so it seems you suddenly get a promotion, but if you relog it shows the partial ranks for G1/G2/scooping.


You can do enough low level kills to gain access to The Blaster. I would advise fitting a KWS. I ended up at 98% :eek:

If you decide to do Tech Broker unlocks you can't kill the sentinels, but I think otherwise this is possible.
You can have someone else finish the blueprint unlocks of the guardian stuff for you, you can scan the data from your ship. Be careful to not earn to much exploration rank by driving the SRV to collect the materials though.
Theoretically you can scoop them with your ship though ....
 
You can have someone else finish the blueprint unlocks of the guardian stuff for you, you can scan the data from your ship. Be careful to not earn to much exploration rank by driving the SRV to collect the materials though.
Theoretically you can scoop them with your ship though ....
That was my plan :) though good catch about scanning the blueprint from the ship from, hadn't thought of that - I was just going to let someone else kill the sentinels. There are also some sites without any sentinels which may be better for the mats/data.

Still not sure if I'm going to bother - there aren't many modules I actually want. Maybe the FSD Booster / Shield Booster and possibly the SLF (just to look cool in the starter area). I think I'm going to see if I can get Palin unlocked first, as adding G5 Dirty Drives would be about the most useful engineer unlock I haven't got.
 

Craith

Volunteer Moderator
the ruins do have data (lots of it), but won't provide materials though. You can collect some materials without engaging the sentinels and again scoop them from the ship, either while they are still in free fall (with limpets) or scraping them from the ground.
 
the ruins do have data (lots of it), but won't provide materials though.
Yup - and there are also some structures that don't provide blueprints but do provide data & mats. Those ones.

Edit: And some of the larger ones also have central paths which don't spawn sentinels - so if you're not trying to activate the pylons those are farmable.
 

Craith

Volunteer Moderator
don't forget that distance in SRV = exploration experience. So do as much as possible from the ship. The spawn itself is not so bad, you don't really have to fight them, you can always return to the ship and fly away / reset it.
 
don't forget that distance in SRV = exploration experience. So do as much as possible from the ship. The spawn itself is not so bad, you don't really have to fight them, you can always return to the ship and fly away / reset it.
Interesting - I'd assumed that I was gaining small amounts of rank from scooping the mats, but it's quite possible it was from the driving. Now I need to visit a bio/geo site and see how that goes (far less driving might = less rank. Plus the mats don't vanish if you relog :) )
 
Not quite correct ;) G1 mats only give 25% on discovery, G2 give 50%. G3 will promote you. Also - just scooping a G1 will give around 3% rank, so there is a lot of restriction on Raws. Fun times working out which to scoop
Aha! Good to have that quantified.

You can do enough low level kills to gain access to The Blaster. I would advise fitting a KWS. I ended up at 98% :eek:
With the combat income buff, probably the way to do this is to try and get the 100K off a single juicy kill, and then try to farm 14 mostly harmless pirates for the rest. I'm not sure I've seen a true Harmless pirate before, but if there's a way to find and farm them, that would give a lot more headroom on the combat rank.

Still not sure if I'm going to bother - there aren't many modules I actually want. Maybe the FSD Booster / Shield Booster and possibly the SLF (just to look cool in the starter area). I think I'm going to see if I can get Palin unlocked first, as adding G5 Dirty Drives would be about the most useful engineer unlock I haven't got.
FSD Booster would be nice, seeing as you'll be hard pressed to engineer an FSD beyond G3 for range. Palin's not that useful, since DD requires Selenium at G4, and you don't get many spins of G3 due to needing Chromium, while you already have G2 from Martuuk. Going for G4 Clean Drives might be a viable alternative though.
 
Also it occurs to me that, with the combat income buff, it might actually be viable to unlock both Mr. Blaster and Mel Brandon. Assuming you can get to Colonia without stumbling into exploration rank, that would deliver a lot of blueprints in one shot.
 
........ the useful feature is that we can sell goods at Carrier markets without gaining trade rank. ........
.......

That needs to be removed.

Seriously, the point in having the noob-zone is to stop overpowered ships operating in there - if you can operate on someone's FC to earn enough to buy 2D beams from the FC outfitting for example - then serious seal-clubbing could result in the zone.

Sorry, but this zone has a purpose and it is not to provide an opportunity to find exploits.
 
With the combat income buff, probably the way to do this is to try and get the 100K off a single juicy kill, and then try to farm 14 mostly harmless pirates for the rest. I'm not sure I've seen a true Harmless pirate before, but if there's a way to find and farm them, that would give a lot more headroom on the combat rank.
Yeah, the 100k bounties will be less of an issue now, but the 15 kills will still push you pretty close. There are massacre missions in the PF zone that have nice low level enemies - just avoid the bigger ones (I think eagles / vipers are the lowest).

FSD Booster would be nice, seeing as you'll be hard pressed to engineer an FSD beyond G3 for range. Palin's not that useful, since DD requires Selenium at G4, and you don't get many spins of G3 due to needing Chromium, while you already have G2 from Martuuk. Going for G4 Clean Drives might be a viable alternative though.
I'm aiming for a slightly different end-game - plan is to go for Triple Elite while retaining the PF permit. So I mainly want to be able to pin recipes for use once I rank up (so I will be able to G5 DD, but if I want a special - or engineering that needs a Raw at G1 - then I'm limited). This is mostly ok for weapons (except some specials like corrosive), but means I'm locked out of nearly all Shield engineering. Which is ok - if I ended up with the same builds it wouldn't be interesting :)

Still considering whether to bother with unlocking the 'vette or the cutter - they're not really required and they do add an awful lot of ranking. I'm also limiting myself to only the Twitch Purple giveaway ships, just for a bit more of a challenge. But I am horrendously abusing the FC mechanics to speed things up ;)

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Seriously, the point in having the noob-zone is to stop overpowered ships operating in there - if you can operate on someone's FC to earn enough to buy 2D beams from the FC outfitting for example - then serious seal-clubbing could result in the zone.
I see your point, but don't clubbers get ejected pretty speedily? No true clubber would bother with all this, they can club seals in the stock sidey.
 
I see your point, but don't clubbers get ejected pretty speedily? No true clubber would bother with all this, they can club seals in the stock sidey.
I'm not about to test it, but I've seen a thread claiming that after five player kills you get force-relogged and wake up outside the District. So yes, it's a pretty strict ejection rule. No word on whether Frontier would step in on a player repeatedly save-resetting to club five seals at a time. Surely someone has done that, but I don't imagine very many.
 
I'm aiming for a slightly different end-game - plan is to go for Triple Elite while retaining the PF permit. So I mainly want to be able to pin recipes for use once I rank up (so I will be able to G5 DD, but if I want a special - or engineering that needs a Raw at G1 - then I'm limited). This is mostly ok for weapons (except some specials like corrosive), but means I'm locked out of nearly all Shield engineering. Which is ok - if I ended up with the same builds it wouldn't be interesting
For the record, this is hilarious.

But also, something I just thought of - I saw it mentioned (maybe by you in one of the other threads?) that you don't lose the PF permit from docking at a surface port. For your project then, it would be very worthwhile to find out whether you lose the permit from docking at an Engineer base. If not, you would still be free to come and go from the District after ranking up for trips to engineers. Just make very sure not to fall prey to any accidents, since you would likely respawn at a starport.
 
But also, something I just thought of - I saw it mentioned (maybe by you in one of the other threads?) that you don't lose the PF permit from docking at a surface port. For your project then, it would be very worthwhile to find out whether you lose the permit from docking at an Engineer base. If not, you would still be free to come and go from the District after ranking up for trips to engineers. Just make very sure not to fall prey to any accidents, since you would likely respawn at a starport.
Sadly as soon as you rank up then you lose the permit docking at FC, surface bases etc (before ranking you can go anywhere). As you say - the big issue is that if you die then you are likely to respawn somewhere bad - then you lose the permit when you undock.

In many ways this is like a super-ironman mode - you have access to minimal engineering - and if you die, you lose. Should be fun :)
 
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<sigh> I had a little accident again - lost my permit when starting the grind to unlock the 'vette - stepped on a Data Delivery landmine and got promoted, so back to square one. At least this time I have more idea about what Engineers I can unlock - and this time I will be able to get Mel Brandon (I didn't quite have the Bounties last time). Not sure if I'll go for the 'vette again ... maybe

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<sigh> I had a little accident again - lost my permit when starting the grind to unlock the 'vette - stepped on a Data Delivery landmine and got promoted, so back to square one. At least this time I have more idea about what Engineers I can unlock - and this time I will be able to get Mel Brandon (I didn't quite have the Bounties last time). Not sure if I'll go for the 'vette again ... maybe

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Indeed, the bounty overhaul significantly ups the value of bounties and bonds you can collect before ranking up!

After further experiments I've confirmed that you don't gain trade rank from selling goods at a loss. However, black market sales are behaving oddly, and while unlocking Dweller I found myself gaining trade rank whether I gained or lost money smuggling illegal goods.
 
After further experiments I've confirmed that you don't gain trade rank from selling goods at a loss. However, black market sales are behaving oddly, and while unlocking Dweller I found myself gaining trade rank whether I gained or lost money smuggling illegal goods.
I didn't have any issues with him - I had some stolen cheap stuff on the FC, set it to the lowest price and sold it at a loss. Maybe stolen works better than illegal?
 
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