Pharmaceutical Isolators (and other things)

I’ve been running quite a few Assasination missions after taking an initial two and finding they dropped several PI’s, Core Dynamics and Imperial Shielding.

Since the beta this has been without doubt the quickest and easiest way I’ve found to get plenty of G5 materials beyond dropping in at every Nav Beacon and heading out to pick up whatever the HGE God’s felt like tossing my way.

Doing this method will probably see me reach Elite in Combat before I ever fill up on G5’s though.

It’s all a bit daft at the moment.
 
I'm in the same boat as you guys. I've recommended that we should have core mining hot spots for raw crafting mats, piratable ships carrying manufactured mats, and reliable missions with data mats of all types. It's obvious the BGS has been exploitable for a long time for credits, and that the actual game progression is the engineering system.

What is so painful about this situation is that FDEV simply does not have the capacity to offer progression experiences beyond rng time taxing.

Looking forward to Cyberpunk like you can't believe.
 
Getting them from combat is THE WORST way to get them. ONLY Pirate activity instances drop a smattering of G5 mats. Assassinations and CZs OCCASIONALLY drop a SINGLE G5 canister, if you're REALLY lucky, an Elite Anaconda or Corvette may drop TWO (shock-horror!)

Please let me state one more time for the record and anyone reading this...The most efficient way to get ANY G5 manufactured material at the moment (except Biotech Conductors and Exquisite Focus Crystals, which are best obtained from short haul passenger missions), is to do a circuit of 5 or 6 high tech, high population systems in close proximity, drop into every HGE you see and scoop the lot. When you are full on something go to a trader and trade for what you want. Repeat.

I'm not arguing to be facetious, I just want to help people get the stuff via the least painful method possible, which is that, at the moment.
 
Getting them from combat is THE WORST way to get them. ONLY Pirate activity instances drop a smattering of G5 mats. Assassinations and CZs OCCASIONALLY drop a SINGLE G5 canister, if you're REALLY lucky, an Elite Anaconda or Corvette may drop TWO (shock-horror!)

Please let me state one more time for the record and anyone reading this...The most efficient way to get ANY G5 manufactured material at the moment (except Biotech Conductors and Exquisite Focus Crystals, which are best obtained from short haul passenger missions), is to do a circuit of 5 or 6 high tech, high population systems in close proximity, drop into every HGE you see and scoop the lot. When you are full on something go to a trader and trade for what you want. Repeat.

I'm not arguing to be facetious, I just want to help people get the stuff via the least painful method possible, which is that, at the moment.
 
I fully agree that this is the optimum method to get mats, but it is not consistent with the in game descriptions defining the appropriate method to obtain the mats.

It would be nice if FDEV would at least declare whether the in game descriptions are still indeed valid, if the spawns are bugged, or if a new BGS mechanic is at play.

At the very least, I would recommend that FDEV offer G5 mats as CG rewards instead of credits.
 
They are called 'very rare' for a reason, of course they are not easy to find. To fly the strongest ships you need time and work that's not a problem. Remember you don't have to G5 engineer it, lower it if you don't want to work for it.

Void opals are already a huge problem. Literally everyone can buy any ships and modules with little to zero effort which is ridiculous, it loses its value. Engineering is the only kind of 'achievement' left.
 
Personally think they should just reintroduce the old way of finding HGE signals.

Flying a certain distance from the star till you're in "Deep Space" at a slow speed in supercruise, then wait till HGE signals spawn.

At least AT THAT STATE OF THE GAME they were EASIER TO FIND.

NOOOOOOOOOOOOOO!

I'm going to have nightmares now. STOP IT!
 
They are called 'very rare' for a reason, of course they are not easy to find. To fly the strongest ships you need time and work that's not a problem. Remember you don't have to G5 engineer it, lower it if you don't want to work for it.

Void opals are already a huge problem. Literally everyone can buy any ships and modules with little to zero effort which is ridiculous, it loses its value. Engineering is the only kind of 'achievement' left.

Ok let’s hypothetically say that HGE material drops were brought back up to the spawn rates of the beta; you still have to fly out to the system state that you are looking for, you have to drop in to each high grade signal source to collect the materials that you need, and you have to fly back out to the appropriate materials trader to trade rare materials at a 6:1 ratio to get what need and rinse and repeat.

That right there is something that is decent, doable, and you get the proper reward for your effort just like void opals, you put in a large amount of time and you get rewarded a boatload of credits in response to the effort you put in. If YOU want to grind and take things slowly you can do so easily and sail the slow waters, but if people such as myself and many others want to take other avenues such as void opals and beta level HGE drops that’s our prerogative.

There is currently a huge rift between fully engineered players and little to no engineered players in this game. My self and many others in this game want to see that gap closed and give the players the opportunity to theorycraft different ship builds in order to see what works for them and most importantly to have fun! Right now engineering is the one of the biggest burdens that players are currently facing along side many bugs that persist here. By putting your head in the sand and pretending that this grind is in the mind or whatever buzzwords of the day you use is not only insulting to yourself and us, but also newer players who are playing catch-up with the rest of us in order to do what they want to do in this game.
 
Ok let’s hypothetically say that HGE material drops were brought back up to the spawn rates of the beta; you still have to fly out to the system state that you are looking for, you have to drop in to each high grade signal source to collect the materials that you need, and you have to fly back out to the appropriate materials trader to trade rare materials at a 6:1 ratio to get what need and rinse and repeat.

That right there is something that is decent, doable, and you get the proper reward for your effort just like void opals, you put in a large amount of time and you get rewarded a boatload of credits in response to the effort you put in. If YOU want to grind and take things slowly you can do so easily and sail the slow waters, but if people such as myself and many others want to take other avenues such as void opals and beta level HGE drops that’s our prerogative.

There is currently a huge rift between fully engineered players and little to no engineered players in this game. My self and many others in this game want to see that gap closed and give the players the opportunity to theorycraft different ship builds in order to see what works for them and most importantly to have fun! Right now engineering is the one of the biggest burdens that players are currently facing along side many bugs that persist here. By putting your head in the sand and pretending that this grind is in the mind or whatever buzzwords of the day you use is not only insulting to yourself and us, but also newer players who are playing catch-up with the rest of us in order to do what they want to do in this game.

I - as a rather new player (have it around two months now, played around 200hours) - am of the sort 'little to no' engineered players. I only have Elvira Martuuk, Felicity sent me an invite, but I am not so hot to be killed by unkillable Thargoids for flying with meta alloys, so maybe I will do it, maybe not. Another of the first engineers did not yet invite me. I am taking it very slow, because of the material grind. While driving around with the SRV is fun, the rest is more grind and quite senseless. I am not happy about the entire engineering as it is. I was quite speechless reading the many (and well written) instruction how to unlock the engineers, how to grind materials (with logging in and out again for crying out loud) and so on.
I did find HGEs (and easy, using the FSS, more than once in my home system, without even grinding it). But one seldom finds what one really needs, and I refuse to be ripped off by a 'material scoundrel trader' (is this the name?).

So - I now have a grade 5 FSD in my DBX, and I am explorer Elite. And I do not have much motivation to continue this. I would rather play and do other things. You mention the 'huge rift'. This was something which nearly turned me off the game completely! But the game is rather good, it has a stable base and world. The rest is not so stellar, missions I mostly avoid, except the simplest missions, because many missions seem to be very buggy. But I am playing solo, because I just cannot compete with players who - for this or that reason - have all the engineers unlocked and engineered their ships to the beyond. And this will stay so for a long time. I am not willing to jump through hoops. And still I play and enjoy the game. Just maybe not in the way the developers intended me to. Not my problem. As a new player you can either feel forced to take on the grind - which longtime players had years to do it - in a few weeks to 'catch up and compete', or you ignore it. I ignore it. I cannot compete. Fine, I will play solo.

And do not get me started about the logic of the entire Thargoid situation, where you have weeks of grind to have the questionable 'privilege' to fight them. While nobody else cares. The so called super powers do simply nothing, no military is seen. So it falls to Freelancers like us CMDRs to fight them. Or not.

I think the entire reason for the engineer situation is that the developers not only want but need to limit access to the higher tiers of ship modifications/powers. They dropped the ball with in game money. Money is very easy to come by, not many days pass without new reported schemes of the kind x million per hour/minute/second. One can only shake his head...
So they introduced a secondary 'currency' into the game and now have to guard its value by grinding. Not good.

On the other hand, while sometimes flying around, scanning and finding lots of USS, including HGEs I see, that the developers did care about the problem to find materials. Despite this some materials are rare, even if the are theoretically not rare, but common or standard. Arsenic for example is hard to find, but is not counted as a rare material. Small wonder if one looks at the amount of different materials. Dealing with RNG is always tricky. It may be a configuration problem. Pharmaceutical Insulators (whatver that may be) I never saw in the game, btw. I also do not need them for the engineer I have, so no trouble. On the other hand I found - without really looking specifically - already 18 Military Grad Alloys (MGE) which are 'Very Rare'. I do not even remember where I found them, but I did not look too much, so it must be in a HGE in my home system. So I suspect people who are willing to put a lot of time into this grind will find much more...

And while being skeptical about the entire engineering situation I find it fun to look for USS, driving around with my SRV, all things you do for materials. It is not entirely grind, it can be fun. I think the fun stops the moment when you need one or two pieces of something to finish a mod, and cannot find it because the RNG just refuses to give it out. And I refuse the material traders, I refuse to be ripped off and handled like an idiot. I think most of the complaints for specific materials - like the Pharmaceutical Insulators - stems from situations like this.

The only way out of this - IMHO - is to take it slow, and refuse to compete against those who are lucky enough to enjoy this grind, and have the time at hand to actually do it.

So yes - engineering and the material grind - has put a rift between players. The same goes for the 'Guardians and Thargoids'. An enemy I cannot fight and cannot flee I am forced to avoid. Especially when he is no threat to my existence at all.

So I am quite happy playing the core of the game, which is actually lovingly done and very good. What later Game Developers did to the game with engineering, Guardian grind and buggy missions is best ignored, IMHO.
 
I've accepted a slower, less goal-oriented approach to engineers. It's a bummer, because I am a power-gamer to my core and it kills me to not be able to just go out and grind what I need, but this is the only way I won't go crazy lol. I get a destination, something I was already going to do in my general purpose ship. I jump there only through systems with high population in a few states (I'll select war, civil war, boom, outbreak and election. A lot of the rare ones are covered and it gives me options for routing). Then I just try to take my time going places. I'll jump in, scan the nav beacon, scan some ships and wakes for some mats, kill a pirate or two at the beacon with the help of security for some other mats, then back into supercruise to check if an HGE spawned. If not, one step closer to destination. Doesn't help if you need a ship engineered right now and that's all you're doing until you have it, but it makes you passively accumulate enough stuff to (I know... I hate traders too) trade if you need something at any given moment.
 
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