Parks Pharqueson Farms

This is my entry to the map-building phase of the Summer Contest over at ShyGuy's World (SGW). The deadline for entries is about 1 June (plus or minus, no official end in sight) so you've still got time if you want to enter. In this part of the contest, folks are asked to build a custom map that might be chosen for the actual park-building competition. Apart from being relatively small, the map should also have some constraints folks will have to work around.

I flatter myself into thinking this map might might be of interest to a wider audience who want some sort of brutally honest starting point. So here it is.

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Pharqueson Farms

Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1391547844



Stats:
* 500m x 500m playable area (1/2 the default dimensions, 1/4 the default area)
* deciduous background but custom texture pallet
* spawn in the SE corner

NOTE: This place is intended for realistic parks. Parking lots, backstage areas, etc. So I built the map with attention to realism. That's why there's not a single boulder on the map (see below).

Backstory
Pharqueson Farms is set in an imaginary place that looks just like the loess hills of Mississippi. Loess is a Pleistocene formation of wind-borne dust and sand, caused by the Mother Of All Dustbowls when all the water was locked up in the ice caps during the Last Glacial Maximum. In Mississippi, the loess runs N-S along the west edge of the state. It is 80-100' thick, contains zero rock of any sort, and formed dunes that later stuck together (thanks to the clay in the dust) into permanent hills, upon which forest grew. Loess is very strange stuff. It can stand forever until it gets a crack, then water gouges out canyons with vertical sides up to the full thickness of the layer.

Anyway, the Pharqueson family bought a 61.78-acre place around 1900 and did a mix of beef cattle and various crops for several generations. The WW2 generation, however, learned trades in the service and went to college on the GI Bill, so moved to the city. Eventually Grandpa Pharqueson died and the family rented the farm to others. But eventually it go used up, stomped into concrete by cattle and growing little but weeds. So, the tennant moved out and the Pharquesons sold everything of value left on the place. Then they put the whole place up for sale.

As it happened, the local Podunk County Council, in a fit of folly, decided to buy the place and build a theme park there to increase tourism. And they hired your company to build the park.

The Map:



The yellow box is the playable area. Most of it is fairly flat (being farmland) but there are some hills along the N and W edges. Peeps spawn in the SE corner (in a small barn not shown in this pic). The other marked features involve the various restrictions you have to work around.

The Restrictions:
The various restrictions are of different types. Some items you can modify, some you can move, some you have to leave alone.

NOTE: All restricted items are marked by crow animatronics. I did this for aesthetics, instead of placing signs all over.

1. The Road
This is State Highway 642. It must continue to run across the map following its current route. It can't be rerouted due to right-of-way issues, including that of the water main running along it. You can, however, widen it, resurface it, add turn lanes and intersections, etc. The Pharquesons used to drive their herd of cattle across it from pasture to pasture so it's not like there's a lot of traffic right now.



2. The Power Line
The power line can be rerouted and modified however desired (even buried, I guess). The park will need 3-phase power so you'll have to upgrade the line, at least, and probably build a substation, too. However, as it supplies customers off the map, whatever you build must still tie into the lines where they enter and exit the S and E edges of the map.



3. The Creek:
This is the headwaters of the Little Chunky River, an important watershed for folks downstream. You can dredge it, straighten it, make a lake, whatever, but it must still leave the W map edge in the same place with the same flow as it currently has. Any such work will require a water control structure (a sort of dam) that will allow flow to folks downstream and also can handle the flash floods that happen every time it rains, which fill the whole channel.



4. The Farmhouse:
The house itself has been designated a "Hysterical Structure" by the county government, who wants it on display in the park. You can move the house anywhere in the park. You can rebuild it with freshly painted parts (instead of peeling "Haunted House" parts) provided you keep it the same shape. You can use the house as a queue, a shop, a restroom, whatever. The only thing you can't do is destroy it. This only applies to the farmhouse. The barns and all other buildings and junk lying around can be destroyed.



5. The Pharqueson Family Cemetery:
NOTE: The gate is open so the cows could keep the grass mowed. But they also bent the fence and leaned the headstones.

Anyway, the graves can't be moved or built over by park structures or rides. You can, however, fix the fence, replace the headstones, or even cover the whole plot with 1 large memorial structure. Just show some respect to the Pharqueson family. You can remove the adjacent oak tree if you absolutely have to, although the Pharquesons would prefer you didn't.



6. The Indian Mound:
You can't touch this at all. You can't even trim the weeds or trees on it. It's owned by the state (assume the property line is 4m out from the bottom of the mound) and is protected by a number of federal laws. Removing the trees would cause erosion. This mound has not been excavated but surface samples indicate it was just a house foundation from about 1000 years ago. So relax, it's not a burial mound. Probably. Anyway, put an informational plaque next to it and leave it alone.



Anyway, that's pretty much it for Pharqueson Farms. It wasn't a very interesting place when it was in business so it's up to you to change that.

 
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I read through this yesterday and meant to Post then, but it was late.

I REALLY REALLY REALLY like this. I love these "Blank Slate" Scenarios with certain Restrictions :D

I think i will download and Play this beauty :D
 
I REALLY REALLY REALLY like this. I love these "Blank Slate" Scenarios with certain Restrictions :D
I think i will download and Play this beauty :D

Thank you very much :).

Are you interested in participating in the SGW contest? We could use a few more folks. This map was made for an optional pre-contest phase to select the map that will be used in the actual park-building contest. I don't know if this map will win, but I'm glad you think it's good enough to play with anyway.

Note that because this map was built for a park-building contest, what I uploaded is NOT a scenario, it's a sandbox save. So, if you want to make it a challenge scenario, you'll have to open it in the scenario editor and then save it as a challenge. And while you're doing that, you'll have to put in all the scenario parameters you want concerning available funds, research, etc. The sandbox version has no restrictions at all, other than the "house rules" I specified in text above.

Because this whole map is intended to be bulldozed to make way for the park, I tried to make it user-friendly. Thus, most of the scenery objects in the main play area are "buildings" so can be changed and deleted en masse. All the fences are in 1 "building", all the weeds in the fields and pastures are a "building", the road striping and power line are a "building", etc. The gridded parts for these "buildings" are hidden underground at the map edges so you can't "un-building" them by accident.

The only thing I forgot to do that to is the cemetery, which is actually part of the barn building. So, if you're going to bulldoze the barn, you should first do the following things:

1. Open the barn in the building editor.
2. Put a gridded part near the cemetery.
3. Select this part and all the cemetery pieces, and "remove from building". This will create a new "building" containing the gridded part and all the cemetery pieces.
4. Open this new "building" in the editor and hide the gridded part somewhere.
 
Thank you :D but i think there are two things holding me back from entering. I'm not sure if have enough time to dedicate to this, also i am not sure if i am up to snuff [blah]
 
Thank you :D but i think there are two things holding me back from entering. I'm not sure if have enough time to dedicate to this, also i am not sure if i am up to snuff [blah]

That's what everybody says :). And it's never true. As to the time issue, you build the park bit-by-bit in weekly rounds, and each bit is never very big, so it's pretty easy to work into your schedule.

As to talent level, you make better stuff than me, so I really should be trying to talk you out of entering ;). But even scrubs like me can be competitive. First off, it all comes down to the subjective tastes of the panel of judges, so even technically brilliant masterpieces by acknowledged gods can get stomped by less-brilliant things that look more like what the judges wanted to see that round. Second, the acknowledged gods know who they are and thus think they're only competing with the other acknowledged gods. As a result, they often over-think things, trying to out-do what they imagine the other gods are building, which often leads to them chasing their tails and either going far off the mark or repeatedly changing their minds and not completing the assignment. And finally, as Ecclesiastes says, "time and chance happeneth to them all". It's a long contest and life happens. Folks way ahead of you might suddenly get busy at work, go on vacation, or have some disaster happen which causes them to default on several rounds. Of course, that can happen to you, too (last year, my house flooded), but it's more likely to happen to somebody else.

In any event, contests are definitely worth entering as a learning experience. Nothing improves your skills more than fighting the gods. This isn't going to kill you so it can only make you stronger ;)
 
That's what everybody says :). And it's never true. As to the time issue, you build the park bit-by-bit in weekly rounds, and each bit is never very big, so it's pretty easy to work into your schedule.

As to talent level, you make better stuff than me, so I really should be trying to talk you out of entering ;). But even scrubs like me can be competitive. First off, it all comes down to the subjective tastes of the panel of judges, so even technically brilliant masterpieces by acknowledged gods can get stomped by less-brilliant things that look more like what the judges wanted to see that round. Second, the acknowledged gods know who they are and thus think they're only competing with the other acknowledged gods. As a result, they often over-think things, trying to out-do what they imagine the other gods are building, which often leads to them chasing their tails and either going far off the mark or repeatedly changing their minds and not completing the assignment. And finally, as Ecclesiastes says, "time and chance happeneth to them all". It's a long contest and life happens. Folks way ahead of you might suddenly get busy at work, go on vacation, or have some disaster happen which causes them to default on several rounds. Of course, that can happen to you, too (last year, my house flooded), but it's more likely to happen to somebody else.

In any event, contests are definitely worth entering as a learning experience. Nothing improves your skills more than fighting the gods. This isn't going to kill you so it can only make you stronger ;)

Thanks for your encouraging words :D But i highly doubt that my stuff is better than yours.

In any case, i can still try, and even if my stuff doesn't get chosen i participated. :D I will take a look, and at least start. :D
 
I agree with BH. I loved judging the last contest, and I felt I didn't have time to enter this one, but I just submitted a map as well. I may even join in the contest this time (if my map is not picked). At minimum I will judge again. It is a great learning experience and not intimidating at all...No players are belittled in any way...just constructive judging and recommendations are made.
 
Hi Bullethead - just wanted to say I love this park - vacant land - it really is great, thanks for making a really enjoyable looking map. Can you make more farms like this please - for I love your work, Regards G

BEST GAME EVER - THANKS DEVS - PLEASE ADD GONDOLAS, PADDLE STEAMER AND TRAMS, REGARDS TO YOU ALL TOO!
 
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I agree with BH. I loved judging the last contest, and I felt I didn't have time to enter this one, but I just submitted a map as well. I may even join in the contest this time (if my map is not picked). At minimum I will judge again. It is a great learning experience and not intimidating at all...No players are belittled in any way...just constructive judging and recommendations are made.

Exactly. There's so much to learn in these contests. And I'll be judging if my map gets picked, too. But even judging is a great learning experience.

Hi Bullethead - just wanted to say I love this park - vacant land - it really is great, thanks for making a really enjoyable looking map. Can you make more farms like this please - for I love your work, Regards

Glad you like it! But such things aren't hard to make. The vast majority of the appearance of this map is in terrain painting and a bit of sculpting. Thus, it's easy to make your own. Apart from the clumps of trees on the hillsides to mimic the background, there are a bit less than 2000 total parts and scenery items on the map. Most of these are in the road striping, power line, fencing, and weeds, all of which are parts of "buildings" so can be deleted en masse. After all, the whole map is open to the bulldozers apart from a few specific things.
 
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