Phone VR for Elite on PC

I have seen some videos about people doing this. Is it possible to use one of the mobile phone vr headsets with a pc and Elite?

Anyone tried it?
 
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It's "possible" insofar as there's software to allow you to do it.

The results are going to suck though.

I seem to recall an Android App' called "Trinus VR" is the sort of thing you need.
 
I tried something like that, it works... sort of... but with video output (USB) lag and unreadable menus because of low resolution 1280x720 phone display.
But that was long time ago, using some questionable software and other tricks.

I now there is something called Riftcat but didn't try that. Looks promising though.
Screen resolution is going to be the biggest problem here, not enough of pixels in current devices AFAIK.
 
Trinus VR is the app you'd need. I can't remember if it lets you free-look though. If you have Google cardboard or GearVR, you can get a sample of what VR would look like by typing "elite dangerous sbs" into YouTube.

Something else I tried with my phone was using the gyroscope as a head-tracker, and putting it ontop of my head and holding it in place with a headphones head-band (a low-tech version of TrackIR), but I didn't spend more than 10 minutes with it, and I had to set a "center-view" button on my controller, because the view it kept drifting. At least I looked super cool, playing a game with a phone sitting ontop my head.
 
Trinus VR is the app you'd need. I can't remember if it lets you free-look though. If you have Google cardboard or GearVR, you can get a sample of what VR would look like by typing "elite dangerous sbs" into YouTube.

Something else I tried with my phone was using the gyroscope as a head-tracker, and putting it ontop of my head and holding it in place with a headphones head-band (a low-tech version of TrackIR), but I didn't spend more than 10 minutes with it, and I had to set a "center-view" button on my controller, because the view it kept drifting. At least I looked super cool, playing a game with a phone sitting ontop my head.

I too have had my phone on my head which brought much mirth to my family. The drift was annoying but could be fixed. I didn't keep it up because of Phone On My Head :D
Made me want a real headtracker though. But I've got my mind on vr so nah.
 
I've tried a few, trinus VR is the best of a very bad bunch.

It doesn't even come close to the quality of even the DK2, let alone the consumer versions (occulus & Vive).

The resolution is too low, the FPS is bad and the gyro ( head tracking) never worked properly.

My advice would be to stay clear and invest in a head tracker like ED tracker https://www.edtracker.co.uk

Or even track IR if you have the money.

And of course, a vr headset if you REALLY have the money :)
 
To be fair, I was quite surprised at just how well it worked on my system when I did trial trinius.

Mind you, I was using a Nexus 6p, which has a great screen, it did require a usb connection for the best effect though, WiFi was just too slow. Plus, as it was old, the Nexus battery just heated up and died if it wasn't left plugged in.

But the Quad HD screen was fantastic...
 
You can use RiftCat desktop app and Vridge in the mobile. In this case the game thinks you have an oculus rift or a Vive. Is Steam VR compatible.

Trinus VR works either, the problem is to have a mobile with a high speed connection (USB 3) and the mobile gyroscope quality.

https://riftcat.com/vridge

[video=youtube;03qTBbd3oYA]https://www.youtube.com/watch?v=03qTBbd3oYA[/video]
 
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I have Google Daydream view and use it with a VR app on my Samsung S8.

Takes a bit of fiddling to get the view nice and clear and you really have to use a USB lead to get the best connection but it does work nicely. I'll have to upload a vid to my YT channel soon in VR to show people.
 
Hold your horses.

https://store.steampowered.com/steamlink/about

but steam link "app" what has that to do with anything.

1) Valve were one of the big component behind pushing VR giving tech-demo's giving away their tech, hardware and software and their research for free before HTC agreement.
2) Valve were pushing the streaming from PC to gaming into other area's outside of desktop, both mobile and to the tv, citing AppleTV (back in 2010) was the perfect killer platform to act as a central hub for everything (streaming from desktop to TV, having all your iOS apps available on the big TV, etc etc).
3) steamlink and stream machines where the push, steamlink and the controllers where all that survived.
4) steamlink app now launched in 2018 for iOS (apple removed it, but it is in consideration again), and Android.
- this gives players a chance to stream over the the network to media hubs, and onto mobile devices.

Media hubs make sense
But why downgrade your big PC experience onto a silly mobile like your phone,
The user case:
Phones can act as a poor-mans VR headset, the phone act as a input devices, feeding orientation and coordinates back into the game, whilst your PC does all the leg work. ( with the special caveat condition it's not perfect VR of a full system, but it's free and available to all who have mobile, cardboard, decent wi-fi).

Sadly the steamlink App has only just been deployed before the summer, Apple needs to get onboard,
and Valve might not pull the trigger on VR via the mobile Steamlink App, until phones/wi-fi speeds are up to speck, so motion sickness is not detraction from public adoption rates, so they might put it on the back burner, but gut feeling is it's in the bag, on the table ready to go just give it time.

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valve time......
 
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I've tried a few, trinus VR is the best of a very bad bunch.

It doesn't even come close to the quality of even the DK2, let alone the consumer versions (occulus & Vive).

The resolution is too low, the FPS is bad and the gyro ( head tracking) never worked properly.

My advice would be to stay clear and invest in a head tracker like ED tracker https://www.edtracker.co.uk

Or even track IR if you have the money.

And of course, a vr headset if you REALLY have the money :)

Considering they seem to want up to $200 for even the basic track-ir option I can't fathom paying that when you get a full cv1 and touch controllers for $400.

Any Headtracker is a nice help for headlook but no major change to the experience.

I have tried headtracker solutions and even the eyetracker.
Of which I be comfortable recommending the EDtracker.
Both price l, function and general game support.

But they all pale in comparison to VR.

I have had my cv1 for just over two years now, and with nearly 2000 hours in VR in Elite alone I still get "wow" moments every time I strap it on.
 
Yes it's possible, generally you'll get similar or better visuals than something like the rift cv1 thanks to higher resolution/higher density phone displays (obviously depending on your handset). But you'll miss out on positional tracking which is a major part for vr.

It's good as a teaser for vr, if you're not sure. As others have said, try trinus or vridge.
 
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Yes it's possible, generally you'll get similar or better visuals than something like the rift cv1 thanks to higher resolution/higher density phone displays (obviously depending on your handset). But you'll miss out on positional tracking which is a major part for vr.

It's good as a teaser for vr, if you're not sure. As others have said, try trinus or vridge.

There is no way in hell that Phone based VR via Trinus or alike would provide better or even similar visuals that a Rift CV1 or Vive.
 
There is no way in hell that Phone based VR via Trinus or alike would provide better or even similar visuals that a Rift CV1 or Vive.

It does, I've tried both, and while I prefer my cv1, phone vr does give a higher resolution clearer image without a doubt. But that's kind of expected, a rift costs £399, most modern phones cost upwards of £800, if you didn't get a better display I'd be shocked.

That's not to say it's perfect, the wireless option will result in latency issues, so you have to tether the phone to your pc. A lack of positional tracking is quite restrictive. It's certainly not a replacement for full vr, but as a taster if you're not sure it's worth a try. The superior display is literally the only advantage phone vr has over rift/vive.
 
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I used Riftcat on a galaxy s7 which worked pretty good, not having positional tracking didn't bother me but the constant drifting did. I could run it wirelessly with no lag (however it would artifact the image here and there) and as soon as anyone else used the network it would crash the entire network hub. I had a lot of fun with that setup but having a real VR setup is vastly superior.
 
Since I already had a GearVR and Samsung Galaxy S8+ I decided to give it a try after watching this video from CMDR Exigeous. After doing some research the initial setup went good, and while the resolution is a little low it works better than I expected with none of the latency issues others have mentioned, I think the key to low latency is a good router. My hardware includes a Samsung S8+ with a Gear VR headset, Linksys AC1750 Wi-Fi Router, PC with an i7 processor + 8GB of memory, and a 1080 video card.

If you already have the hardware I would [FONT=&quot]definitely [/FONT]give it a try. The only problem I am having now is trying to figure out how to use the system and galactic map in VR. After giving this a try I will most likely work on upgrading to a “real” VR headset in the future.
 
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