Matt said:Trying not to offend anyone - Personally I think it sounds crap! You have to balance realism with playability - yes the tactical space battle thing might be great in a tactical "war" simulator game, but I dont think its really what elite is about if you get me.
No offense taken, and its basically what I was saying that despite how great the idea might sound it may not fit the gameplay intended for Elite, and however the universe is to be set up in the latest incarnation.
Matt said:Remember that elite put a lot of emphasis on the Elite Rating (i.e. killing people) ...considering this it would seem kinda silly IMO to decide that you just press an "attack" button and let a computer do it for you! What is potentially "elite" about that (as far as your elite rating goes)?!
I even would the single button press and let a computer decide what to do thing to be an option. What I was more or less saying is that the person wouldn't have direct control of the weapons and defensive systems by default. I'm sure a manual overide would always be an option, however for the most part in a somewhat realistic tactical space-combat simulation one would expect to making higher level decisions, acting and reacting to an ever changing situation within the sphere of battle, such as selecting targets, weapons and defenses to deploy, and the parameters in which such engagements take place or not.
This would really be applicable only to much larger craft, frigate sized and above, while much nimbler fighter craft, would be able to slip in through passive defenses and catch a target unwares as they pounce on them from closer range utilizing a more traditional hands on approach, hoping to disable a target from the get-go and then finish them off at their leisure.
Matt said:I've been reading this thread for a while and I can see the niceties of a full, complete and 100% faithful reproduction of real world physics, but I dont think it will suit the game much.
This is completely right, I'm sure myself as well as other play a game to get away from reality for a bit, not jump in to it's parallel. A game shouldn't be like work, we already waste enough of our lives doing that...