The issue isn't that it "doesn't pay" rather that it doesn't scale. I can make 100-300k an hour bounty hunting, but there's nowhere to go from there. If you want to keep upgrading your ship and getting new ones - it gets drastically slower as you move from ship to ship. I'm in a Cobra, because I like to smuggle/trade/pirate some - and it's 1.6 million for the top modules (A4). An Asp is 6 million, but that's stock and it won't do much for me at all. I'd probably need more like 20 million to outfit it. Try reaching that goal in a reasonable time frame with bounty hunting. For now, I've settled on just making my Cobra the best, because I don't feel I'll be able to afford a higher tier ship (Asp/Dropship/Python/Anaconda).
Besides the Anaconda missions, there is no *reliable* way to find large bounties. And those missions are super annoying and can end up taking hours based on the random nature of the USS system. Otherwise, most of the bounties you run into at nav beacons/anarchy systems/resource are fairly low, if easy to kill usually. The real issue is once you get a Viper/Cobra pretty fitted out - then what? It'll take forever to move up (say to the Asp) and then it's even slower to fit that out, since those modules and the repair costs on it are even higher. Frankly at this point, I would be scared to get an Asp, because of the times NPC pirates crash into me and take me out. I wouldn't want to have to pay the insurance costs on anything higher than a Cobra.
Each time you move up a tier in ship, your bounty hunting income stays more or less the same, with a slight increase in efficiency. Reason being is even though you are stronger, you won't necessarily be fighting anything harder .The same is not true about trading - where bigger, better ships expand your cargo capacity and thus your income potential. There bounty hunting missions need to be refined or some other system implemented to help with the scale/progression of bounty hunting.
this is Eurospacetruck Simulator.
GG..how many hours did that take to earn that 289k and what equipment level are you running on that Eagle and how much did it all cost?
Dunno if its provable or just a hunch, but i found when hunting anacondas via the missions, that it was best to only accept one mission, having anythign else seems to make the USS spawn random stuff more and it SEEMED to me that the anaconda location trigger and the anaconda became a lot harder to find with more missions accepted at the same time.
people are hitting the nail on the head when they talk about scaling being the problem, theres no progression in bounty hunting, you hit the peak pretty quickly and then its a grind of the conda missions cause nothing else pays.
I'm not 100% sure I agree. Sure there are some rare cases of 1M+/hr I think most people are topping out at around 500k/hour while "grinding". I can't imagine that taking am asp into a resource extraction site would generate bounties aft the same speed a cobra does... I imagine it'll be much faster. Take a look on YouTube and see how fast a multicannon asp takes out an NPC cobra... I'm sure having a bigger ship will earn bounties faster. How can you claim it won't of you haven't tried it? Your cobra earns faster than your last ship doesn't it?
Besides, progression can't be linear... If it takes you 3 weeks (random " casual player" timeframe I made up) to get into a fully loaded cobra, you can't expect to get to a fully loaded asp in the same amount of time... They would mean everyone in decked out condas within a couple of months...
The issue isn't that it "doesn't pay" rather that it doesn't scale. I can make 100-300k an hour bounty hunting, but there's nowhere to go from there. If you want to keep upgrading your ship and getting new ones - it gets drastically slower as you move from ship to ship. I'm in a Cobra, because I like to smuggle/trade/pirate some - and it's 1.6 million for the top modules (A4). An Asp is 6 million, but that's stock and it won't do much for me at all. I'd probably need more like 20 million to outfit it. Try reaching that goal in a reasonable time frame with bounty hunting. For now, I've settled on just making my Cobra the best, because I don't feel I'll be able to afford a higher tier ship (Asp/Dropship/Python/Anaconda).
Besides the Anaconda missions, there is no *reliable* way to find large bounties. And those missions are super annoying and can end up taking hours based on the random nature of the USS system. Otherwise, most of the bounties you run into at nav beacons/anarchy systems/resource are fairly low, if easy to kill usually. The real issue is once you get a Viper/Cobra pretty fitted out - then what? It'll take forever to move up (say to the Asp) and then it's even slower to fit that out, since those modules and the repair costs on it are even higher. Frankly at this point, I would be scared to get an Asp, because of the times NPC pirates crash into me and take me out. I wouldn't want to have to pay the insurance costs on anything higher than a Cobra.
Each time you move up a tier in ship, your bounty hunting income stays more or less the same, with a slight increase in efficiency. Reason being is even though you are stronger, you won't necessarily be fighting anything harder .The same is not true about trading - where bigger, better ships expand your cargo capacity and thus your income potential. There bounty hunting missions need to be refined or some other system implemented to help with the scale/progression of bounty hunting.