pic for those who says bounty hunting doesnt pay..

Yeah.. a lot of people missed the point of my OP. It wasnt about a money making scheme. It was that doing combat and having some actual action and excitement can still upgrade your ship just fine, and pay well, and hone your combat skills... and that you really dont need to do other things AT THE START OF THE GAME

Those talking lakon runs may need to clear their own save for a bit of a reality check.

... just sayin.

keeping those trade lanes clear for my lakon. cheers bud.
 
one thing i am trying to grasp is why so many here seem to point out to the OP just how much better trading is, how much more credits he can make. sure, he could, if he wanted to. but the point seems to be that he's having fun doing what he does and that seems to be the whole point of playing any game.

Allow me to illuminate it for you. The thread is named "pic for those who say bounty hunting doesn't pay". This quite naturally motivates the corresponding people to underline that there is still a quite clear discrepancy between the risk/reward factor of bounty hunting and the risk/reward factor of trading. I am of the conviction that quite few actually think that bounty hunting "doesn't pay" when compared to the amount of people who are puzzled by the missing balance between trading and bounty hunting earning potential. If OP wanted to make a statement about how much fun he is having with bounty hunting, he/she chose a unapt title for the thread.
 
Think OP referring to number of threads I've seen on this topic , No money to be had in bounty hunting starting out. Had no problems since Dec.16 ,Did a wipe and started with stock Sidey.
Pimped it out flew it for a while doing Bounty hunting only. was fortunate enough that starting system was close to Independent system that had 2 bases close together, one independent, one fed jurisdiction.
One jump from Nav beacon to either station with kill warrant scanner significantly increased bounties collected. Both stations Industrial, so had all upgrades for Sidey & Viper.
Averaging 140K to 200K couple hours play, easy money and did not take long to pimp my sidey, now flying pimped Viper Mostly Grade A & B modules.

Not saying that's the quickest way to start out earning credits, for me was a lot of fun factor , because only play 3-4 hours a day, so does not feel to be a grind
Play the way you want, Have fun and fly safe
Cheers1
 
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Allow me to illuminate it for you. The thread is named "pic for those who say bounty hunting doesn't pay". This quite naturally motivates the corresponding people to underline that there is still a quite clear discrepancy between the risk/reward factor of bounty hunting and the risk/reward factor of trading. I am of the conviction that quite few actually think that bounty hunting "doesn't pay" when compared to the amount of people who are puzzled by the missing balance between trading and bounty hunting earning potential. If OP wanted to make a statement about how much fun he is having with bounty hunting, he/she chose a unapt title for the thread.

THIS should be understood by the people whining about the trading comparisons being made.
 
About 700k 20 min hunting fat anacondas
[video=youtube;iwBSGSZO-Yk]https://www.youtube.com/watch?v=iwBSGSZO-Yk[/video]
 
Doing my best trading run the other night, and it was yielding 50k one way in a 40t cobra.

Hit a uss in one of my destinations and came across a pair of squabbling npc asps, plus system security, both asps were wanted, so I lent a hand, and flew away 50k richer.

So for me trading and hunting have the same yield, but Huntin has less capital costs.

Tonight the cobra goes to 20t and I really start hunting.

Speedbird
 
My hope would be that when FD implements wings, they'll start introducing pirate and faction wings as well.

A number of wanted targets might justify employing a Python or Conda for more demanding / lucrative bounty hunting.

I agree, a 1millcr assassination mission to take down a conda, and 3 vipers will require at least an asp most likely a Clipper or dropship minimum.
 
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I hope that in the future, we'll see opportunities for bounty hunters to take on stronger and more well paying targets. I don't see the logic behind having trading as some sort of last resort where you amass larger amounts of money in order to be able to afford the other stuff that you really want to do. Shouldn't bounty hunting be just as a viable option as the trading? Even more so perhaps? "Just four more trading runs now, and I can finally retire as a wealthy bounty hunter" - does that sound right to you?

I am not saying I want easy money. I'm saying I want harder challenges that pay better - not sandbagged missions that drags out time - but actual confrontations that are more challenging. I don't see why bounty hunters should be confined to Eagles or Vipers or whatever people might think is "the true bounty hunting skiff". I like my Asp for bounty hunting. I can fit a lot of nice equipment on it, it's versatile. It has some very nice hardpoints. It's what I want to fly right now. So why shouldn't I? The only problem is that I've reached a point where I can continue making my ship better, but I really shouldn't. It's not an economically sound idea, because the monetary return doesn't justify the risk of paying insurance, should I lose my ship, or even have to pay a repair bill.
 
If you want to bounty hunt "stronger stuff" with more risk and more reward, you need to bounty hunt PEOPLE.

They offer bounties well over 1 million......

Stop saying the game "doesn't give us stuff", when in fact it does....

And before you say its difficult, yes it is, but finding elusive killers often is!
 
Bounty hunting is fun. Took on a mission to kill 5 pirates for about 20K return. Killed four with abouth 12K in bounties, and the last pirate was worth 56K. 68K from bounties, 20K from the mission. Accepting these missions is all about the bounty and not the mission return.
 


*sniff* Yep! Bounty Hunting DOES indeed pay! This is the result of a stint at Ninsun, in an extraction zone at Ninsun 4. I took on 4 Anaconda's in a row with my Asp (one after the other naturally) and came out with a rather tidy little addition to my bank balance!
 
I've earned 450k bounty hunting in only 45 minutes. Those traders don't know what they are missing. Sure, I have yet to come close a million an hour... but the bonus of Bounty Hunting is you learn how to fight and not run.
 
I agree, a 1millcr assassination mission to take down a conda, and 3 vipers will require at least an asp most likely a Clipper or dropship minimum.
Reminds me of the Zartid mission in ArcElite, where he would be in his own unique (tough) ship, and an Escort of 5 Mambas.

Though an Energy bomb killed all of the Mambas when you start...
 
I've earned 450k bounty hunting in only 45 minutes. Those traders don't know what they are missing. Sure, I have yet to come close a million an hour... but the bonus of Bounty Hunting is you learn how to fight and not run.

1M/hour as a bounty hunter is relatively easy to attain at RES :D - and a whole lot funner than pootling around for same as trader.
 
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I don't get it. Some like to bounty hunt. Some like to trade. Some like to parachute off buildings. Others take the elevator. Some take their car to work. Others may go by train. Have you the most possible paying job that's avaliable to you or do you work with something that pays less but might be more fun?

At the end of the day a trader is pushing buttons the same way that a bounthunter does. And none of us gets any richer other than in a virtual bank account. Are we, traders and bountyhunters the same, having fun? I hope so. If not, what the hell are you doing here?

I see a point in discussing what trade makes the most virtual dough, as long as everyone takes into account that the only reward you take with you from the game is how FUN you had doing it.

Some like trading. Some like hunting. Some like exploring.

It's not game over in a week or two so what is there to hurry for? If you hate a profession now you will propably hate it in a more expensive ship too.

Do whatever amuses you. I, for one, will never let anyone else decide what I should do in a game.
 
I think the main problem at this point is lack of mission variety. For me it would be immersion-breaking and incredibly lazy design to just have larger bounties spawn based on my ship's value. I like the wing idea for gangs of criminals, but I think it's possible now, without new game features, judging from all the wedding and funeral processions I find.

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Also, perhaps combat zones should be more lucrative. Maybe when the Thargoid or some hostile aliens emerge, put a high price on their heads but make them tougher to match. We're really playing a shell of a game in a beautiful galaxy at the moment. Sitting at nav points waiting for criminals to fly through is kind of silly.
 
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