[Not an Eve:Valkyrie vs ED thread]
Have played a lot of ED, and a little bit of Eve Valkyrie so far.
In Valkyrie, I miss the animated pilot's hands from ED. Your clone's hands are glued to your dual joysticks, but never move, which looks really odd.
In ED, I miss the animated/rigged Valkyrie pilot's body that moves around with you when you move your head. If you lean out to the right, and look down, your body has leant with you. I find it a really neat little feature that does help with VR presence. Valkyrie handles your neck a bit better too, not showing a 'hole' when looking down sharply. It does hover do odd things to your VR-nether regions when you move about in your chair... lets just say clones obviously don't suffer from chafing.
If FD could rig the pilots body to get 'pulled around' by the HMD tracking, whilst keeping the animated hands on the controls you'd get the best of both worlds.
Have played a lot of ED, and a little bit of Eve Valkyrie so far.
In Valkyrie, I miss the animated pilot's hands from ED. Your clone's hands are glued to your dual joysticks, but never move, which looks really odd.
In ED, I miss the animated/rigged Valkyrie pilot's body that moves around with you when you move your head. If you lean out to the right, and look down, your body has leant with you. I find it a really neat little feature that does help with VR presence. Valkyrie handles your neck a bit better too, not showing a 'hole' when looking down sharply. It does hover do odd things to your VR-nether regions when you move about in your chair... lets just say clones obviously don't suffer from chafing.
If FD could rig the pilots body to get 'pulled around' by the HMD tracking, whilst keeping the animated hands on the controls you'd get the best of both worlds.
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