So I'm a Noob at this game. I realise it's a beta and that means loads of stuff is in development. But for someone who never played any of the Elite type games before the learning curve is very very steep and frustrating.
If this were real life, you'd go to pilot school and be walked through all sorts of stuff. Elite Dangerous needs a Pilot School.
The in game guidance for a newbie is at present very minimal. About the only useful warning message I have seen so far is when buying a weapon that it isn't added to some list and I need to equip it. There are many many unexplained terms and acronyms as to what controls there might be. It's all very daunting.
The single player combat scenarios at present don't cut the mustard as tutorials. They still assume you know what you are trying to achieve.
Many of the big games out there have a structured tutorial game. This gradually introduces you to the controls with helpful pop up messages hints of "press F" etc, rather than simply suggesting you have to select something (the present ED scenarious seem to assume you know your keyboard /Joystick/Gamepad combinations and what they might mean). Very little seems to explain what the various percentage bar sliders either side of the main radar thingy mean (you work it out when your hull starts melting that 200% isn't good). I've yet to find any meaningful guide that tells you what the radar stuff actually means in terms of who or what is in front / behind, up down, or whatever. It is all currently trial and error. The scenarios only deal with combat, yet a basic training trading run would help to see how to select goods, take off, select destinations and get there, etc.
By all means let people find out some stuff for them selves, but, if the game is to become mass market a structured hands on tutorial mission will be essential.
If this were real life, you'd go to pilot school and be walked through all sorts of stuff. Elite Dangerous needs a Pilot School.
The in game guidance for a newbie is at present very minimal. About the only useful warning message I have seen so far is when buying a weapon that it isn't added to some list and I need to equip it. There are many many unexplained terms and acronyms as to what controls there might be. It's all very daunting.
The single player combat scenarios at present don't cut the mustard as tutorials. They still assume you know what you are trying to achieve.
Many of the big games out there have a structured tutorial game. This gradually introduces you to the controls with helpful pop up messages hints of "press F" etc, rather than simply suggesting you have to select something (the present ED scenarious seem to assume you know your keyboard /Joystick/Gamepad combinations and what they might mean). Very little seems to explain what the various percentage bar sliders either side of the main radar thingy mean (you work it out when your hull starts melting that 200% isn't good). I've yet to find any meaningful guide that tells you what the radar stuff actually means in terms of who or what is in front / behind, up down, or whatever. It is all currently trial and error. The scenarios only deal with combat, yet a basic training trading run would help to see how to select goods, take off, select destinations and get there, etc.
By all means let people find out some stuff for them selves, but, if the game is to become mass market a structured hands on tutorial mission will be essential.